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  #1  
Old 05-01-2010, 12:42 PM
Abacab Abacab is offline
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Quote:
Originally Posted by Kinamur1999 [You must be logged in to view images. Log in or Register.]
right? why would you stand around waiting for 2?

Now if you had 13 and started clearing then another guild walked in with 15 and did a camp check, could they in theory claim the raid mob from anywhere in zone since they have the force even though its being pulled/cleared by less than 15? that seems real stupid to me....
That's what I'm saying if we were clearing with 14, and got to the last ice giant in permafrost and another guild zones in with 15, we would literally have to cease and desist to call 30 minutes on the force with 15
  #2  
Old 05-01-2010, 08:32 AM
CPTMULLER CPTMULLER is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
This is a problem with your guild, not the policies. There is nothing in the policies that state you have to have 15. If you have 13 in zone and can handle the encounter with that many, you should engage. Sitting around waiting for another 2 players just to meet the '15 player threshold' doesn't make any sense unless you NEED those 2 players to defeat the target. Even so, you'd be better served clearing towards your target while you wait.

What you fail to realize is that in FFA, that 'mad dash' that you describe turns into a bar-room brawl more often than not, with opposing guilds training each other, leapfrogging, and other nasty tactics. It ends up being no fun for anyone except the players who get off on being asshats. Having first-in-force policies tends to prevent that sort of behavior, yet still allows for the 'race'. It just sets the finish line at 'having a raid force in zone ready to engage' instead of 'getting the boss mob to 0 hit points'. This allows the guilds in question to actually, you know, use strategy in raid fights, instead of having to zerg everything just to make sure they get the kill shot and have enough spare players to deal with trains etc. FFA results in a completely different game and raid dynamic, one that only bullies tend to enjoy (but only when they are doing the training... they're always the first to whine when they are on the receiving end).
No, just no.

http://project1999.org/forums/showth...hlight=meeting

read it, then speak
  #3  
Old 05-01-2010, 03:14 PM
Bumamgar Bumamgar is offline
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Quote:
Originally Posted by CPTMULLER [You must be logged in to view images. Log in or Register.]
Well that's a bunch of overcomplicated happy horseshit. Are the raiding guilds on this server that immature that such rules are actually needed?

I mean really, it should be pretty simple... If a guild has a force in zone working towards a target in a reasonable manner, they are first in force and should be left alone. If they are just sitting around with their thumb up their ass, then they don't have a claim to anything. Common sense, no real complicated rules should be needed, unless people are pricks and think it's ok to run over another raid when it is clear said other raid is actually progressing and not stalling.
Last edited by Bumamgar; 05-01-2010 at 03:26 PM..
  #4  
Old 05-01-2010, 01:05 AM
Abacab Abacab is offline
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Adding on to this "It causes drama for GM's" I'd like to think they should handle this as a non-interventionist and just not respond to petitions and PM's relating to raid matters... Just as easy at it is for you to type /ignore it's just as easy for them
  #5  
Old 05-01-2010, 01:32 AM
ulrich ulrich is offline
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Surprisingly I agree with you abacab. If we have 6 pet classes or whatever in a naggy group and we are killing firegiants on our way to naggy or just in the zone first. We should be able to try naggy and not need 15 people to claim him. Any force that believe they can take the raid mob should have 1 shot at it. If they are in the zone first with their whole force. Without being able to add more people once they claim their first shot at the mob. You all know chaining pets would kill naggy/vox etc.

And to Dabamf ... You have a massive ego. Why is I.B. losing the fight to mobilize to over half of the raid targets this last week. Or so I heard. Since they fixed the spawn variance??

Lol IT"S JUST A GAME. Enjoy it. Don't burst a vessel over it.
Last edited by ulrich; 05-01-2010 at 01:36 AM..
  #6  
Old 05-01-2010, 02:36 AM
SerithCantSpell SerithCantSpell is offline
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LOL at all you 5 am loot whores.

Inglourious Basterds IS THAT WAY ----------->
  #7  
Old 05-01-2010, 04:06 AM
Alawen Everywhere Alawen Everywhere is offline
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Quote:
Originally Posted by ulrich [You must be logged in to view images. Log in or Register.]
And to Dabamf ... You have a massive ego. Why is I.B. losing the fight to mobilize to over half of the raid targets this last week. Or so I heard. Since they fixed the spawn variance??
What an interesting thing you heard. Your information is false regarding both mobilization and the variance.
  #8  
Old 05-01-2010, 04:40 AM
Abacab Abacab is offline
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Quote:
Originally Posted by Alawen Everywhere [You must be logged in to view images. Log in or Register.]
What an interesting thing you heard. Your information is false regarding both mobilization and the variance.
Naw bro, you're losing cause people are camping 16+ hours in zone, and charming/breaking/charming the last mob in fear
  #9  
Old 05-01-2010, 05:09 AM
TheDudeAbides TheDudeAbides is offline
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Quote:
Originally Posted by Abacab [You must be logged in to view images. Log in or Register.]
Naw bro, you're losing cause people are camping 16+ hours in zone, and charming/breaking/charming the last mob in fear
Everyone camps the bosses

Some people do it with druids. Some with guilds. It's the same damn thing
  #10  
Old 05-01-2010, 05:21 AM
Modus Modus is offline
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I think it's funny that every time IB loses raid mobs, they show up on the forums whining for rule changes.

At this rate you'll end up like Krimz.
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