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Old 09-26-2012, 11:08 AM
Vyal Vyal is offline
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Not saying pets didn't effect XP, it's just your pet didn't take all the XP per kill going solo. I don't need to look up patch notes to know I played from beta till now. It's like someone else said this was probably only done to force mages to group on p99.
Focused 54 + pets can take a mob to half life before I can get my 7second nuke off and because of that I don't get any xp? You really think live was ever like that...
Last edited by Vyal; 09-26-2012 at 11:10 AM..
  #2  
Old 09-25-2012, 08:40 PM
Clark Clark is offline
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Professional Mages carry 250-400 malachite so you can reclaim pets with mage focus item and 1 shot nuke the mob for full xp. When you run out of loot room, destroy stacks of malachite as needed.
  #3  
Old 09-26-2012, 12:24 PM
Writ3r Writ3r is offline
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no this was never in effect in classic or live, they only did it on here like a bunch of nubs. They want to take compass and other things out to remain classic however nerf classes as they see fit to mess with the balance of the game which is UNclassic.
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Old 09-28-2012, 01:43 PM
Cippofra Cippofra is offline
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Supposedly the reason was because of people that would go afk while their pet kills. However the old rule was 1 point of damage = 100% exp. Which obviously means you can't just kill while afk. So the solution is to simply make images take 3x as long to level. And make it impossible for young images with no money to level at all
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Old 09-29-2012, 09:58 AM
Estu Estu is offline
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Quote:
Originally Posted by Vyal [You must be logged in to view images. Log in or Register.]
Not saying pets didn't effect XP, it's just your pet didn't take all the XP per kill going solo. I don't need to look up patch notes to know I played from beta till now. It's like someone else said this was probably only done to force mages to group on p99.
Focused 54 + pets can take a mob to half life before I can get my 7second nuke off and because of that I don't get any xp? You really think live was ever like that...
Quote:
Originally Posted by Writ3r [You must be logged in to view images. Log in or Register.]
no this was never in effect in classic or live, they only did it on here like a bunch of nubs. They want to take compass and other things out to remain classic however nerf classes as they see fit to mess with the balance of the game which is UNclassic.
Quote:
Originally Posted by Cippofra [You must be logged in to view images. Log in or Register.]
Supposedly the reason was because of people that would go afk while their pet kills. However the old rule was 1 point of damage = 100% exp. Which obviously means you can't just kill while afk. So the solution is to simply make images take 3x as long to level. And make it impossible for young images with no money to level at all
If you guys do some digging in the forums around when this nerf was implemented (something like a year ago), you'll see that the reason it was implemented is because it was in classic. I believe evidence was posted for it as well. I don't know why people are so quick to rewrite history and assume that the staff have a vendetta against them.

Furthermore, Cippofra, your post is completely ridiculous. Leveling takes at most twice as long for a mage, since pets take 50% exp if they do more than 50% damage. Secondly, young mages can still buy the stacks of malachite required to reclaim energy if they're smart about what they kill. You can sell bone chips to necromancers for 5-10pp a stack to fund your malachites, and high quality bear skins for 10-20pp each to tailors. Even if you don't do this, in the teen levels you end up getting enough money anyway just from killing stuff normally. Ignoring the reclaim energy trick altogether, a mage leveling at half the normal speed is still a mage leveling quickly compared to most other classes in the game. Or you can just find a group and bypass the issue entirely.
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  #6  
Old 10-03-2012, 04:17 AM
Vyal Vyal is offline
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Like I said they did take XP in classic but nowhere near this much also in classic you didn't need to nuke a mob like a wizard in order to get XP. If I wanted to play a wizard I would go play a wizard and forever be OOM but I play a mage so I don't have to. Love the server can't complain to much but fyi this mechanic is bugged or INCORRECT.
  #7  
Old 10-03-2012, 10:17 AM
Estu Estu is offline
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Quote:
Originally Posted by Vyal [You must be logged in to view images. Log in or Register.]
Like I said they did take XP in classic but nowhere near this much also in classic you didn't need to nuke a mob like a wizard in order to get XP. If I wanted to play a wizard I would go play a wizard and forever be OOM but I play a mage so I don't have to. Love the server can't complain to much but fyi this mechanic is bugged or INCORRECT.
Here is what happens when you take five seconds to Google it:

http://everquest.allakhazam.com/story.html?story=960

Quote:
In the old scheme, if a pet did more than half of the damage to a monster, it took half the experience reward.
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Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue
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  #8  
Old 10-05-2012, 04:55 PM
Vyal Vyal is offline
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Last edited by Vyal; 10-05-2012 at 04:58 PM..
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