![]() |
|
|
|
#1
|
|||
|
Mudflation I definitely agree with, progression I'd tend to disagree though.
A players without Veeshan's Peak key can't do anything with a guild who wants to raid it. He can't zone in for rotting items, he can't help them out on events, nothing. He is forced to sit out and work on the long boring quest by himself or with other unkeyeds while his guild does VP (or any keyed zone for that matter). Whereas in PoP if you were just a fresh noobly app who had no keys or flags, you could still tag along in that gimp space with the 85/15 rule or more specifically 5/1 flag:unflagged ratio. The problem with PoP was the layering of it. Missing one flag from say Bertox meant you were screwed for the rest of your flagging through until your guild went back to kill Bertox. Had they figured out a better backflagging method (IE doing a raid a tier above, flags you for all the previous tier raids) that would've been excellent. PoP raiding encounter wise, was easily the most vast amount of raiding available in a single expansion. Ranging from 2 group events to events that guilds would get over a full raid (72+) and still wipe to due to failures of CC / Tanking / Healing / DPS etc. Another minor issue I had with PoP was the lateness that they came out with the relaxing of the flagging rules. IE when it was new only PoJustice / Innovation / Nightmare / Disease were available to non-raiders. Later on they opened up CoDecay, PoStorms, PoValor, Hall of Honor, Bastion of Thunder, and PoTactics based on level requirements (keeping the elemental planes and Sol Ro's tower still locked). Had they done that off the bat it would've been much better off. Instead of making those require raid flags to enter. | ||
|
|
|||
|
#2
|
|||
|
Good comments. It was definitely annoying having to backflag in case you missed some early raid. I remember our guild working out agreements with other guilds earlier in progression to allow our members/apps to piggyback for backflags. If your guild was raiding elementals, it was a large time investment to go back to an earlier raid, say Bertox, and flag one or two people.
I liked that expansion enough even though the exploration aspect of EQ had been discarded at that point. Despite the extreme convenience of PoK books, I hated what they did to travel/exploration in the game. | ||
|
|
|||
|
#3
|
|||
|
IT went wrong the moment Wow came. IT was the end of EQ community and people envolved into WOW shitards , when they came back to EQ they converted them all into faggots
| ||
|
|
|||
|
#4
|
|||
|
I left to go play Dark Age of Camelot in October 2001. EQ never felt the same when I came back.
| ||
|
|
|||
|
#5
|
||||
|
Quote:
cat people where the flag of downfall i personally played classic-darkhallow or the dragon one idk .. another issue was their whorish pumping of exp that even wow is starting to do i loved pop for some reason and would go back and forth raiding and causaling keeping me gimped in the AA sense but it was a slow death imo that took a major blow on the moon and bled out | |||
|
|
||||
|
#6
|
|||
|
I stopped playing around 2005 or 2006 and really liked the planes of knowledge for how simple it made moving around. But at that point in EQ I was not playing with other players. From 1999 to around 2002 I was really active on the Karana sever and the Nameless but never to high of level. I always enjoyed the right of passage it was for my characters to go to places like the oasis and find groups.
But my later on experiences with EQ changed with more content. I remember when Velious came out and the old world and Kunark just died off. And then by the times of the planes the old world was empty except for people factioning or working on epics. My last few years in EQ my friends and I stayed pretty low level and stayed in lower guk pretty much exclusively. We were bound at the pots in TD and could use those to get to gfay to click the PoK book. I remember buying some clarity potions but it was all about getting KEI and awesome shaman buffs that would last hours. My highest character was a 55 troll shaman that I didnt level past that just so I could farm AAs in lower guk. Sounds stupid I know but it was fun. My friends where a cleric, a shadow knight, and a monk. When we would LAN we would set these characters up at some loot spawns. I remember using the Shaman to kill some gnome on the moon behind a locked door. The gnome dropped some boots that sold for like 300 plat. So the shaman would sit in the locked room and kill the gnome, bear form allowed the shaman to pop its head partly out the door. The cleric would then take the boots and sell them. The monk we would stock up with dispell stones and have him solo the efferti in sol b. Then the shadow knight would usually solo some named giant in velious, I don't remember the zone name but it was a huge tower and the shadow knight could single pull him to the bottom. We would get these guys in their place and then use other computers to play something like Quake or Counterstrike. Maybe just play the Dreamcast or just get drunk and watch the Ali G HBO show. The end of Everquest came when it just lost its fun. When you can no longer kill the same pixels over and over. And that is what I like and p99. I can kill the same pixels over and over again. Like how some people replay Chrono Trigger or whatever game, over and over again. Playing p99 is like a trip in the way back machine that is something special. | ||
|
|
|||
|
#7
|
|||
|
Luclin...
The new models and animations were bad. I like Kerrans as a slender race, but Vah Shir being huge and buff was weird. Cats on the moon, of course, made no sense to me lore-wise. Interaction with other players was changed to interaction with NPCs. No more asking for teleports. No more buying or selling things in EC or GFay. Luclin had some cool things about it, but it just felt too much like a space station. It didn't make sense that powerful NPC wizards would just stand around outdoors, teleporting people there (but only there) for free, regardless of their race or class. It would have been really cool if you had to go to Erudin, Neriak or Felwithe and talk to the Wizard Guildmaster to get teleported. Cat people can't be monks? But they can be bards? C'mon! /Gob | ||
|
|
|||
|
#8
|
|||
|
I didnt start eq until Luclin, so my breaking point was GoD. I did come back and work my way with my guild through DoN content, but the shine wore off though my guild was awesome and filled with RL friends. I hated when they started changing old world zones and particularly the starting city revamps. I've meandered through half a dozen other MMOs mostly soloing because i havent found a community like my old guild since, mostly just ignorant jagloads. Started here yesterday and I forgot how hard low levels were and how scarce money can be. I got so used to the cookie cutter, select one of these text choices, every quest giver has a giant indicator world we've moved to that this is refreshing and infinitely frustrating for me at the same time as I dont remember everything i used to about this game. I am looking forward to getting my shiny new iksar sk his Greenmist someday. Well and I have to load up the software on my desktop once i get home from this trip, because this crappy old laptop locks up the app everytime i die.
| ||
|
|
|||
|
#9
|
|||
|
hindsight is 20/20.
That being said, I recall players all giddy about the PoK teleport books because it meant no more looking for a druid/wizzy and no more donations. Same with the potions, and other things that came out. They all seemed like great ideas that solved the things we found annoying in the game, that looking back now we find made the game what it was. Death penalties, EQ2 tried to soften the blow, but in the end as with the games that followed (ie: WoW) lack of death penalty, for lack of a better term, pussified the game. "Just run in and attack, no biggie, we can see what happenes and change tactics with each try". We all got happy when we looted that rare loot from a mob on a raid. We had something that not everyone had. Later games took that away for the most part and made everything obtainable with just a little effort. Maybe they had a rare loot, but the stats of it weren't all that different from what everyone else could obtain. Again. this was stuff many comlained about in EQ, but seeing what it has become you realize there was excitement in those rare loots. EQ did a lot of things right, but at the time, people found certain things annoying or frustrating, and thought it would be better if it was different. Once different was offered, we realized what made EQ the draw that it did. But how do you add content, without destroying the original content. It is a game developers nemesis to have to add to his/her game.
__________________
Fulty - Half Elf Druid
| ||
|
|
|||
|
#10
|
|||
|
luclin, PoP exponentially
| ||
|
|
|||
![]() |
|
|