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View Poll Results: Was xp loss in pvp a good idea?
Yes, it was 69 65.71%
No, it wasnt 36 34.29%
Voters: 105. You may not vote on this poll

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  #1  
Old 12-18-2011, 04:52 AM
mitic mitic is offline
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if u can't take the 'grindfest', then eq wasn't made for u first place. go try wow or some random Asian mmo
  #2  
Old 12-18-2011, 05:09 AM
Diggles Diggles is offline
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mitic is a pro at this because he's rerolled each class twice
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Old 12-18-2011, 05:56 AM
SearyxTZ SearyxTZ is offline
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actually the slow exp rate is a big reason why a good chunk of TZT'ers aren't playing here

it's going to become even more of a problem when the early adopters hit level 50 so new players get to play in ghost town newbie zones for the first 100'ish hours of their everquesting career

also exp loss on pvp death is retarded, unless the goal was to take classic pvp and make it worse. I don't care if I cause it, and I do care when i get hit with it. What, exactly, are we accomplishing there?
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Old 12-18-2011, 06:02 AM
Potus Potus is offline
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Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
What, exactly, are we accomplishing there?
More PvE. Bluebies rejoice, a pvp server for you!
  #5  
Old 12-18-2011, 06:07 AM
Softcore PK Softcore PK is offline
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Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
actually the slow exp rate is a big reason why a good chunk of TZT'ers aren't playing here

it's going to become even more of a problem when the early adopters hit level 50 so new players get to play in ghost town newbie zones for the first 100'ish hours of their everquesting career

also exp loss on pvp death is retarded, unless the goal was to take classic pvp and make it worse. I don't care if I cause it, and I do care when i get hit with it. What, exactly, are we accomplishing there?
Can't be any worse than VZTZ. I boxed a cleric and warrior to level 20 before I quit playing because everyone but my two characters was max level.
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  #6  
Old 12-18-2011, 06:01 AM
SearyxTZ SearyxTZ is offline
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also I realize the importance of not having a cakewalk exp grind to 50, but the early grind here is too absurd


30-50? Fine. Have it be slow as fuck, hell levels and all - at least those levels are interesting and that's where most players will be.

1-30 needs a serious look and I'd like to hear someone tell me with a straight face that it should take about a hundred hours to get through.


exp loss in pvp was a horrible design decision and if you want proof go look at the qeynos area where people will pvp once or twice and then realize it isn't worth it after dying and seeing their exp disappear. 90% of the players don't even bother with pvp because it has a negative impact on the already-brutal exp grind.

I don't get it. I rly don't.
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Old 12-18-2011, 03:45 PM
oldfish oldfish is offline
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Once again, i think the xp rate is fine. Its slow... but its allrite. Why deter pvp though? Like Seary, i just dont get it. I wanted to have fun on this box so bad, but its not happening. Dweed and others layed it all out for the devs to see and they decided to stick with the poopsockers, im convinced that we would have had 500+ for a long time if it hadnt been for xp loss. We explained this many times when the server started and before:

Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]

exp loss in pvp was a horrible design decision and if you want proof go look at the qeynos area where people will pvp once or twice and then realize it isn't worth it after dying and seeing their exp disappear. 90% of the players don't even bother with pvp because it has a negative impact on the already-brutal exp grind.

I don't get it. I rly don't.

Quote:
Originally Posted by Dweed [You must be logged in to view images. Log in or Register.]
Stop thinking that its about the exp loss by itself, its about anything that deters pvp by such a large degree.

In one world I see brawls and fights that go on for hours just for the fun of it.
In the other I see people leaving/logging after 2 deaths because the exp loss will cost them too much time.

If you want it to be killing people to get them out of a zone entirely because the risks, then that is absolutely fine and has many of its own merits.

However, some of us here think the idea of no exp loss promoting enemies to return for round 3, 4 and 5+ sounds like way more fun.
But i guess its the pve poopsockers and the lolzovergriefto11 people who won this. See them brag about people logging off, its obvious. Wait till half the server logs off, then proclaim victory? Fun times.
  #8  
Old 12-18-2011, 06:04 AM
xblade724 xblade724 is offline
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I like how everyone says the exp rate is fine, but yet 90% of level 1 to 15+ is from belts , scalps, and mail runs. I think that alone says something about the exp rate enjoyment, but hey..

Personally? I think the lower lvl exp should be bumped up slightly, but I know it's not gonna happen unless everyone randomly agrees which doesn't happen here
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Old 12-18-2011, 06:08 AM
Potus Potus is offline
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Quote:
Originally Posted by xblade724 [You must be logged in to view images. Log in or Register.]
I like how everyone says the exp rate is fine, but yet 90% of level 1 to 15+ is from belts , scalps, and mail runs. I think that alone says something about the exp rate enjoyment, but hey..

Personally? I think the lower lvl exp should be bumped up slightly, but I know it's not gonna happen unless everyone randomly agrees which doesn't happen here
Don't forget Gnoll Fangs. It was awesome to see level 15s killing a ton of green gnolls for that precious fang exp.
  #10  
Old 12-18-2011, 03:54 PM
Softcore PK Softcore PK is offline
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The xp loss is sooo minor. It really only stings if you get killed a bunch of times in a row.. like if you bindrush, or if someone is camping your bindpoint. If the blah grind of EQ isn't bad, why does a tiny tiny amount of xp loss from pvp upset you so much?
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