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  #41  
Old 12-13-2011, 03:46 PM
Slave Slave is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
blame all the people who correctly bug reported it missing.
What you are implying is that you'd put in overpowered items and mechanics if they are Classic, when that is clearly not the case. Certainly many Classic features have been removed here, and other not-classic things have been added (almost always for the better I should say). Most just want to know why some things have been left in and some things have been taken out.

Is it according to their relative power level? Because things like this sword procing can be very influential when other, Classic, mechanics are left out because they are deemed to be too powerful. Yet when we see what something like the Sword of Runes can do, it is clear that these other, left-out Classic mechanics are not nearly as game-changing. Or even as bad in PvP play as things like Shadowstep bug and Earth Elemental bug.

You may want to consider going ALL-Classic as a way to shut everyone up forever. What is your basis for leaving something out or letting it go in? Relative power? Are you just trying to balance the game? Trying to neuter game-breaking mechanics or just ones that were considered later to be bugs? We are like little children and we just need a little consistency, and there have so far been exceptions to every one of these rules.

Obviously we exist here at your whim and extremely lucky to be playing this game that we love after 12 years. Thank you for all your time.

Quote:
Originally Posted by Albane [You must be logged in to view images. Log in or Register.]
It is quite frustrating that they leave things in the game that were never classic, to benefit one class, while removing things that were around until Velious, calling them non classic.
  #42  
Old 12-13-2011, 03:47 PM
Truth Truth is offline
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389% proc rate, -30 resist, 41dd, dual wielded, and landing in pvp is my qualm. That and sonic bats practically singlehandedly slaying dragons that should take 500 dwarves to kill.

Also iirc the RNG is supposed to do 2 procs per minute with 100dex, meaning ~6-8 tops. The parses appear to show dex is out of whack, since it's procing 6 times in 12 seconds and 8 times in 19. Thats 24-30 ppm.
Last edited by Truth; 12-13-2011 at 03:52 PM..
  #43  
Old 12-13-2011, 03:50 PM
Amuk Amuk is offline
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I think people are just amazed at the proc chance % on this server Nilbog, which may or may not be classic.
  #44  
Old 12-13-2011, 03:51 PM
Amuk Amuk is offline
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Wouldn't it be in-line with player proc chance?

6 procs in 12 seconds machine gun style procs is a bit crazy.
  #45  
Old 12-13-2011, 03:52 PM
Slave Slave is offline
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Quote:
Originally Posted by Truth [You must be logged in to view images. Log in or Register.]
389% proc rate, -30 resist, 41dd, dual wielded, and landing in pvp is my qualm. That and sonic bats practically singlehandedly slaying dragons that should take 500 dwarves to kill.

Also iirc the RNG is supposed to do 2 procs per minute with 100dex, meaning ~6-8 tops. The parses appear to show dex is out of whack, since it's procing 6 times in 12 seconds and 8 times in 19.
Maybe NPCs have astronomical dexterity, and that could be the issue.
  #46  
Old 12-13-2011, 03:54 PM
Amuk Amuk is offline
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Sorry for the spam posts, but I'm in a grp with pets using swords and it's literally spam of staggers msgs, one round 3 procs in one hit heh.
  #47  
Old 12-13-2011, 03:55 PM
Daefuin Daefuin is offline
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Quote:
Originally Posted by Truth [You must be logged in to view images. Log in or Register.]
389% proc rate, -30 resist, 41dd, dual wielded, and landing in pvp is my qualm. That and sonic bats practically singlehandedly slaying dragons that should take 500 dwarves to kill.

Also iirc the RNG is supposed to do 2 procs per minute with 100dex, meaning ~6-8 tops. The parses appear to show dex is out of whack, since it's procing 6 times in 12 seconds and 8 times in 19. Thats 24-30 ppm.
What is a 389% proc rate? Are you saying 1 swing can proc multiple times? Or proc can proc?
  #48  
Old 12-13-2011, 03:56 PM
Truth Truth is offline
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The shaman "Spirit of the Puma" (PoP+) and other such proc spells generally have a modifier (think highest is 500%). Some weps also have proc mods but outside of this one I'm drawing a blank atm for classic weps.

http://everquest.allakhazam.com/db/item.html?item=274

tem Type: 1H Slashing
Light: Tiny Glowing Skull
Stackable: No
Proc Rate: 389%
Submitted By: Jozona
Lucy Entry By: Agamenoar
Updated By: Roadmeister
Source: Live
Updated: Thu Oct 9th, 2008
Last edited by Truth; 12-13-2011 at 03:59 PM..
  #49  
Old 12-13-2011, 03:59 PM
pickled_heretic pickled_heretic is offline
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you guys who are trying to get the swords nerfed need to stop with the incoherent whining, figure out what you want to say, and put it in a neat post without any weasel words or lines like "ARE THE GMS ALSEEP OR SOMETHIN?"

do you want them removed? do you want the proc rate to be reduced? do you want the resist modifier to be reduced? what evidence do you have that the current proc rate is out of line?

for what it's worth, i have a lvl 60 enchanter on blue and the proc rate always seemed really high (proccing on about 25% of the total swings, roughly) when compared to other proccing weapons. i don't know if this was intentional or not, and it didn't affect me much anyway so i didn't really pay it much mind. it was still a tiny amount of the total dps on any charmed pet and mages seemed pretty useless in raids etc. anyway so it didn't really affect me one way or another.
  #50  
Old 12-13-2011, 03:59 PM
Daefuin Daefuin is offline
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Ok but that doesn't answer the question. How can the proc rate be over 100%? procs proc or can proc multiple times per swing?
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