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#41
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Quote:
ps my content pays for Rogean's malt liquor pps breathing through mouth = more oxygen for brain. | |||
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#42
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Quote:
(notice I used the word bug -ie something not intended) | |||
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#43
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They must just have had all movement speeds increase/decrease on the same spell stack slot. You can't call it a bug, it's just the way it was. If it was unintended, they could have easily programmed it differently when they devised the system in the 1st place.
It's impossible to argue that they mastered direct3d and windows networking et al. but something so trivial stumped them for 2 years. More like when they refactored the code to have snares and roots on different slots they unintentionally nerfed bards and called it a fix. | ||
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#44
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That is what happened. Root was movement -10000%. Some root effects still have the value in the field. They gave root a special distinction from movement when they fixed it.
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#45
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The real game breaking bard issues are hitbox size and mob run speed. I mean are they even faster here than on P99? Geez.
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#46
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Quote:
/popcorn | |||
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#47
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to0p unbanned for bluebie treason?
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#49
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Quote:
So when Kunark gets released here should enchanters wait 6 months for that to get fixed since they must have intended it or else they would not devised the system as such? | |||
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Last edited by Galanteer; 11-26-2011 at 01:55 PM..
Reason: punctuation
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#50
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the biggest issue atm with bards is the drum looks like a flute!! hand drum = flute icon. immersion ruined.
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