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#1
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Arent we over complicating this?
If you attack a player and that player runs to a guard...the guard should aggro if you attack the player within its aggro range. The player you attacked is already "aggro" to the guards then the guard will kill the player anyways. If that player can FD then why would you attack back? Just wait for him to aggro the guards. Using "faction" levels to determine who the guard does and does not attack is dumb. If you are both non-kos and you attack someone within the aggro range of a guard the guard should attack you. | ||
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#2
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The higher faction preference didn't go in until SZ went live. Before that, if both players were not kos to a guard, it was as simple as attacking anyone who attacked someone else.
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#3
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Quote:
__________________
Diseased - Human Necro
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#4
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It's a perfect start, but are we not getting faction assist here? Basically that base system will invalidate faction and made it meaningless for PvP which was surely not the case, if that is the ultimate end of the changes you'll make.
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#5
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Quote:
__________________
Diseased - Human Necro
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#6
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I think for the guard assist allied players could attack a dubious to warmly and guards would look the other way. But that system works too really. Either way is fine by me.
From the pseudo it looks like as long as you are next to a guard it doesn't matter if someone is 500 feet away, if you get nuked guards are gonna aggro them. See above ^ Also, faction assist should definitely be in eventually. It's not priority til I get charm though. | ||
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Last edited by Truth; 11-26-2011 at 08:24 PM..
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