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  #41  
Old 11-17-2011, 12:46 PM
gloinz gloinz is offline
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Originally Posted by pickled_heretic [You must be logged in to view images. Log in or Register.]
how does hitting through walls have anything to do with hitting people that are standing behind you?
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  #42  
Old 11-17-2011, 01:02 PM
Hangerbaby Hangerbaby is offline
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Originally Posted by pickled_heretic [You must be logged in to view images. Log in or Register.]
how does hitting through walls have anything to do with hitting people that are standing behind you?
I've played with the attack code on VZTZ. There is no differentiation between what direction you are facing in the early code IIRC.. There is a hitbox and a distance in which you must be within in order to hit someone. Early emu servers reduced hitbox to the point of impossibility because it starts from the front of your character.

Right now the hitbox is set at what classic was. It was not until later when they fixed directional hitboxes. I believe they just added in a sophisticated sensory system similar to the one used for backstab (which you'll find works in a huge radius 'behind' a person)
  #43  
Old 11-17-2011, 01:15 PM
pickled_heretic pickled_heretic is offline
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Originally Posted by Hangerbaby [You must be logged in to view images. Log in or Register.]
I've played with the attack code on VZTZ. There is no differentiation between what direction you are facing in the early code IIRC.. There is a hitbox and a distance in which you must be within in order to hit someone. Early emu servers reduced hitbox to the point of impossibility because it starts from the front of your character.

Right now the hitbox is set at what classic was. It was not until later when they fixed directional hitboxes. I believe they just added in a sophisticated sensory system similar to the one used for backstab (which you'll find works in a huge radius 'behind' a person)
how does any of this make any sense at all, given that you have to be standing BEHIND your target to backstab? Obviously there have been directional hitboxes of some sort since the inception of everquest.
  #44  
Old 11-17-2011, 01:27 PM
Hangerbaby Hangerbaby is offline
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I believe they just added in a sophisticated sensory system similar to the one used for backstab
  #45  
Old 11-17-2011, 01:30 PM
pickled_heretic pickled_heretic is offline
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Originally Posted by Hangerbaby [You must be logged in to view images. Log in or Register.]
I believe they just added in a sophisticated sensory system similar to the one used for backstab
Oh, so you mean there was already directional hitboxes at the inception of everquest. Thank you for agreeing with me. Why are we arguing again?
  #46  
Old 11-17-2011, 01:32 PM
Softcore PK Softcore PK is offline
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You could always attack 360º around you in EQ, at least in pvp. To backstab you have to be at your target's back/side, but they don't have to be in front of you.
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  #47  
Old 11-17-2011, 01:33 PM
pickled_heretic pickled_heretic is offline
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Since we're on the topic, why does anyone care what is classic and what isn't? Aren't practically all of the PvP related rules and resists on this server a custom fabrication?
  #48  
Old 11-17-2011, 01:36 PM
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Originally Posted by pickled_heretic [You must be logged in to view images. Log in or Register.]
Oh, so you mean there was already directional hitboxes at the inception of everquest. Thank you for agreeing with me. Why are we arguing again?
It wasn't implemented for standard auto attack, sorry.
  #49  
Old 11-17-2011, 01:43 PM
pickled_heretic pickled_heretic is offline
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Originally Posted by Hangerbaby [You must be logged in to view images. Log in or Register.]
It wasn't implemented for standard auto attack, sorry.
Ahh, but that's different than what you were just saying. You said it was impossible for this to exist because directional hitboxes existed. Now you're saying it was possible but was not implemented (but only for PvP, of course). Which is it? I certainly don't remember being able to face away from someone and autoattack them. Several others in this thread post along the same line. Furthermore, I recall it being somewhat difficult to pull off the run-through backstab, though I didn't have a very high-level rogue, you had to time it right against a moving target and be at just the right distance. With this new system it seems almost trivial.
  #50  
Old 11-17-2011, 02:01 PM
Hangerbaby Hangerbaby is offline
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Quote:
Originally Posted by pickled_heretic [You must be logged in to view images. Log in or Register.]
Ahh, but that's different than what you were just saying. You said it was impossible for this to exist because directional hitboxes existed. Now you're saying it was possible but was not implemented (but only for PvP, of course). Which is it? I certainly don't remember being able to face away from someone and autoattack them. Several others in this thread post along the same line. Furthermore, I recall it being somewhat difficult to pull off the run-through backstab, though I didn't have a very high-level rogue, you had to time it right against a moving target and be at just the right distance. With this new system it seems almost trivial.
That's not what I said, nor what I intended you to take from that. Stop screwing around. It is not my fault you have not seen the code. I do not have server code on my PC anymore, but I can assure you that the backstab code was explicitly different from auto-attack code, assuring that you must be behind the target in order for it to work.

It's not as simple as saying a hitbox is a hitbox is a hitbox. It's quite different than that, actually.
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