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#41
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yeah manastones will sell for a lot, but that and maybe a half dozen other things will be the only items that hold their value imo and most of those things would be wisely held onto until later for trades instead of plat.
i would wager most of the high priced gear of the old days will be largely unsellable 2 months after most of the server hits 50. | ||
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#42
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Fuck Golem Wands being rechargeable, it devalues ENC by a shitload.
Let's just fuck ENC even harder because their illusions don't work correctly, MR based nukes are easy to resist, you can't charm players. Just take it off the character selection screen lol. (No I do not plan on rolling ENC, just doesn't seem fair) | ||
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#43
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Yeah man poor Enchanters, that just leaves them with best haste in game, best MR buff in game, best mez in the game, best rune in the game, best mana buff in the game, best mana regen buff in the game, best dispell in the game, best str debuff in the game, best debuff in the game (tash 1 sec cast), best aoe stuns in the game, slows, root, fear, charm and lets not forget that they have a pet. I can probably go on.. POOR enchanters. I feel for them...............
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#44
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The only reason this discussion is happening is because (a) some people are completely illogical and can't answer the basic question of, "why don't you just wait to see if it's a problem before preemptively fixing it" (literally no one has answered this question after I've asked it several times already), and (b) some people know of an exploit whereby they can recharge items for free, so they want to take away the ability of honest players to recharge items entirely so that they can have a monopoly on item recharging. I can count the number of clicky items I'll actually care about recharging on one finger, so this doesn't impact me, but anyone saying this is going to completely destroy the server needs to have their head examined. This wasn't an issue on Live, it wasn't an issue on past pvp servers, it won't be an issue on red99. Stop trying to fix a problem that doesn't exist.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#45
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Quote:
It wouldn't surprise me if the KNOWN cheaters in this thread from certain guilds only vote against it so they can exploit recharge items to have full monopoly. I really hope the GM's monitor players closely on red99, especially all the known cheaters from TZ/VZ or whatever it's called which seems to be basically everyone that played on that server. | |||
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#46
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didnt dev alter how Ivandyr hoop was being recharged for raids because it was causing a problem? Obviously blues dont give a shit about golem wand so yeah, that wont cause an issue on p99
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#47
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#48
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One, so we can nip it in the bud before it does get out of control, and theres 1million posts about SOANDSO Guild did it to win zone control 1000times, and finally we get a chance to do it and you NERF IT??? Bullshit... Two, so it doesnt completely destroy the smaller groups whom dont fit into the larger scale of things... IE- Trying to keep a solid good population flowing instead of two giant guilds spamming clickies for zone control rights over/pof/poh/naggy.... Get the picture?
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#49
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golem wand was 150pp each to recharge in 2002
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#50
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(b) the problem can never be "out of control". It can always be controlled; just nerf it like we did with Ivandyr's hoop on blue99. I don't see why that wouldn't work on red99. Also, most of your post is kind of incoherent. I realize this is the norm with red players but if you want to get your point across, at least take a few English classes first. Just saying.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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