![]() |
|
#41
|
|||||
|
You haven't proven anything. I've reread your original post, and it actually seems to be moving away from recharging items to melees using consumables at all.
Quote:
Quote:
| ||||
|
Last edited by Samoht; 11-07-2011 at 04:22 PM..
|
|
||||
|
#42
|
|||
|
People's advanced knowledge of what's coming down the pipeline and what can be exploited makes this non-classic. I'd imagine if people pulled a lot of the stuff they do on this server that SoE would have had different priorities for patching.
__________________
| ||
|
|
|||
|
#43
|
||||
|
Quote:
I used melees as an EXAMPLE of how broke item recharging is. They are not supposed to have an endless supply of these abilities, and they gain the most from them. Many of these charged items have effects that no tradeskill can make as well. I will give you this, you are a world class troll. Keep trying to derail my thread, enjoy talking to yourself. btw you have not answered my question... here it is once again. What is your OPINION on Item recharging, to you think VI implimented it and intended it to work the way it does ? | |||
|
|
||||
|
#44
|
||||
|
Quote:
| |||
|
|
||||
|
#45
|
||||
|
Quote:
It was the October 9th patch of 2003, not september 9th the patch notes run together on Allahkazam if you arnt carefull while scrolling down. ------------------------------ October 9, 2003 ------------------------------ ** Interface ** - Merchants now separate items with different charges in their list. For example, 9 dose and 10 dose potions will show up as separate items on the merchant's list. Items with the same amount of charges will be stacked. NOTE: This will remove the ability to "recharge" items by selling them to a vendor and buying them back. | |||
|
|
||||
|
#46
|
||||
|
Quote:
Right, and the ability to recharge that should be removed as well, not the ability to make them. You bring up yet another problem with item recharging. It makes doing tradeskills sort of pointless when nobody will buy them from you once they have two in their possesion to recharge on the cheap. I'm lost to the reason you even brought this up, as it further illustrates my opinion. Item recharging is wrong. | |||
|
Last edited by Brinkman; 11-07-2011 at 04:41 PM..
|
|
|||
|
#47
|
|||
|
Yes, there is a lot to be said of them becoming aware of the bug as it existed and how quickly they were able to fix it.
| ||
|
|
|||
|
#48
|
|||
|
Answer the question samoht, prove you are not just a troll trying to derail
What is your OPINION on Item recharging, to you think VI implimented it and intended it to work the way it does ? | ||
|
|
|||
|
#49
|
|||
|
Found this link searching google for Recharge subjects
http://www.showeq.net/forums/showthr...ic-eq-question This is from the show-eq forums of all places lol. Here is a quote from one of the replies about the nerf. "Unfortunately this trick has become far too common knowledge for Verant to ignore" This pretty much sums up p99 Its rampant here. I dont think VI or sony ever ignored it, It is my opinion they didnt have the ability or coding to fix it until october 2003. If they did, why would they change prices instead of simply breaking the recharge ability altogether, sooner. | ||
|
|
|||
|
#50
|
||||
|
Quote:
The problem with FD pulling was that players simplyfound a use for an ability VI didnt forsee. The only choice they really had was to remove the ability completely, or let it go. This situation is different, as I beleive they never wanted it in but couldnt fix it right away, did what they could to stop people from doing it ( raise buy prices ) and when they finally found the solution , they put it in. | |||
|
|
||||
![]() |
|
|