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  #41  
Old 11-07-2011, 04:17 PM
Samoht Samoht is offline
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You haven't proven anything. I've reread your original post, and it actually seems to be moving away from recharging items to melees using consumables at all.

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Originally Posted by Brinkman [You must be logged in to view images. Log in or Register.]
Why anyone thinks its alright for a pure melee class to be able to Root, Lifetap, Bind affinity, invis, rez, gate, port, enduring breath, levitate, dispell is beyond me. Many of these items are instant cast which is even more unbalanced. The classes who actually get these spells have to sit there for 3-10 seconds casting. On top of that, some of these items are not lore, meaning people can carry around a backpack full of them ( root and invis.)
This is obviously working as intended, and obviously classic. You would completely undermine entire class/race based tradeskills to remove clickables. Alchemy, Make Poison, and Tinkering become worthless if pure melees aren't allowed to use them.

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Originally Posted by Brinkman [You must be logged in to view images. Log in or Register.]
Just to add correct info, Vendor recharing was completely removed in the sept 9, 2003 patch. Edited my main post to reflect that.
By the way, where did you find this information? Your original post needs to be updated to either link to or quote the patch notes. Both if you're looking for an A+
Last edited by Samoht; 11-07-2011 at 04:22 PM..
  #42  
Old 11-07-2011, 04:25 PM
Atmas Atmas is offline
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People's advanced knowledge of what's coming down the pipeline and what can be exploited makes this non-classic. I'd imagine if people pulled a lot of the stuff they do on this server that SoE would have had different priorities for patching.
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  #43  
Old 11-07-2011, 04:27 PM
Brinkman Brinkman is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
You haven't proven anything. I've reread your original post, and it actually seems to be moving away from recharging items to melees using consumables at all.



This is obviously working as intended, and obviously classic. You would completely undermine entire class/race based tradeskills to remove clickables. Alchemy, Make Poison, and Tinkering become worthless if pure melees aren't allowed to use them.
This is absolutly about recharging items, Consumables i have no problem with at all. As they are CONSUMED, and it takes some sort of effort to replenish them. Vendor Recharging these items makes consupmtion of said clicks a non-factor.

I used melees as an EXAMPLE of how broke item recharging is. They are not supposed to have an endless supply of these abilities, and they gain the most from them. Many of these charged items have effects that no tradeskill can make as well.

I will give you this, you are a world class troll. Keep trying to derail my thread, enjoy talking to yourself.

btw you have not answered my question... here it is once again.

What is your OPINION on Item recharging, to you think VI implimented it and intended it to work the way it does ?
  #44  
Old 11-07-2011, 04:31 PM
Samoht Samoht is offline
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Quote:
Originally Posted by Brinkman [You must be logged in to view images. Log in or Register.]
This is absolutly about recharging items, Consumables i have no problem with at all. As they are CONSUMED, and it takes some sort of effort to replenish them. Vendor Recharging these items makes consupmtion of said clicks a non-factor.
You do realise that theoretically, a 10-dose spirit of the wolf potion with a single dose on it can be recharged the same way, right?
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  #45  
Old 11-07-2011, 04:33 PM
Brinkman Brinkman is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
By the way, where did you find this information? Your original post needs to be updated to either link to or quote the patch notes. Both if you're looking for an A+

It was the October 9th patch of 2003, not september 9th the patch notes run together on Allahkazam if you arnt carefull while scrolling down.

------------------------------
October 9, 2003
------------------------------

** Interface **

- Merchants now separate items with different charges in their list.
For example, 9 dose and 10 dose potions will show up as separate items
on the merchant's list. Items with the same amount of charges will be
stacked. NOTE: This will remove the ability to "recharge" items by
selling them to a vendor and buying them back.
  #46  
Old 11-07-2011, 04:35 PM
Brinkman Brinkman is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
You do realise that theoretically, a 10-dose spirit of the wolf potion with a single dose on it can be recharged the same way, right?

Right, and the ability to recharge that should be removed as well, not the ability to make them.

You bring up yet another problem with item recharging. It makes doing tradeskills sort of pointless when nobody will buy them from you once they have two in their possesion to recharge on the cheap.

I'm lost to the reason you even brought this up, as it further illustrates my opinion. Item recharging is wrong.
Last edited by Brinkman; 11-07-2011 at 04:41 PM..
  #47  
Old 11-07-2011, 04:37 PM
Nirgon Nirgon is offline
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Yes, there is a lot to be said of them becoming aware of the bug as it existed and how quickly they were able to fix it.
  #48  
Old 11-07-2011, 04:43 PM
Brinkman Brinkman is offline
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Answer the question samoht, prove you are not just a troll trying to derail

What is your OPINION on Item recharging, to you think VI implimented it and intended it to work the way it does ?
  #49  
Old 11-07-2011, 04:55 PM
Brinkman Brinkman is offline
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Found this link searching google for Recharge subjects

http://www.showeq.net/forums/showthr...ic-eq-question

This is from the show-eq forums of all places lol. Here is a quote from one of the replies about the nerf.

"Unfortunately this trick has become far too common knowledge for Verant to ignore"

This pretty much sums up p99 Its rampant here.

I dont think VI or sony ever ignored it, It is my opinion they didnt have the ability or coding to fix it until october 2003. If they did, why would they change prices instead of simply breaking the recharge ability altogether, sooner.
  #50  
Old 11-07-2011, 05:01 PM
Brinkman Brinkman is offline
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Quote:
Originally Posted by uygi [You must be logged in to view images. Log in or Register.]
Verant (actually Verant's predecessors...) never intended for FD to be a pulling tool, so that's an exploit too.
You are correct, and there are even quotes from brad saying so, not gonna take time to find them however.

The problem with FD pulling was that players simplyfound a use for an ability VI didnt forsee. The only choice they really had was to remove the ability completely, or let it go.

This situation is different, as I beleive they never wanted it in but couldnt fix it right away, did what they could to stop people from doing it ( raise buy prices ) and when they finally found the solution , they put it in.
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