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  #41  
Old 11-07-2011, 04:02 PM
Rust1d? Rust1d? is offline
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In any case, the server will never truly be "classic" unless you had the exact code from that time. I mean if you want classic, you would have to use the classic UI, stare into the spell book until 35 etc. People are going to have to except "custom classic" whether they like it or not. It is just a matter of how "custom" it is. K&B was very custom. Red69 was not as custom, but still custom. I am not sure what resist system they used but I believe it was pretty good.
  #42  
Old 11-07-2011, 04:11 PM
Nirgon Nirgon is offline
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There's classic intention and custom intention. This is classic intention and the intentions are upheld rather well given the latest batches of regular changes along with the work that has gone in thus far.
  #43  
Old 11-07-2011, 04:31 PM
Rust1d? Rust1d? is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
There's classic intention and custom intention. This is classic intention and the intentions are upheld rather well given the latest batches of regular changes along with the work that has gone in thus far.
I agree, but it will never be truly 100% classic. Without the old code, one can only guess as to how things worked.

Another problem is what version of pets do you put in? The ones that quadded like crazy with FS daggers, the other OP one or some other version? Also, is every quest working? Also, there were so many merchants added/taken away, which do you implement? Unless you do it from launch day, you will have to take parts from various times and decide whther or not it should be in the game.
  #44  
Old 11-07-2011, 04:34 PM
Nirgon Nirgon is offline
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I'm not sure if trying to argue/making a point of being able to make things 100% exact to the letter is possible. Even if it was, people would still disagree/complain. Looking for a working system based on the best of everyone's memory + best info we can find.
  #45  
Old 11-07-2011, 04:47 PM
Rust1d? Rust1d? is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I'm not sure if trying to argue/making a point of being able to make things 100% exact to the letter is possible. Even if it was, people would still disagree/complain. Looking for a working system based on the best of everyone's memory + best info we can find.
I do not think you can make it 100% because that code is gone. Like you mentioned, people would still complain anyway. Even if we use the best information we can find, you will have people that agree or disagree with it being implemented. For example, we all know that you had to stare into the spell books till 35 and that you also only had use of one UI.

Since people do not like these things, it is up to the devs whether to include them. Including them would be more "classic" but that does not mean people will be against it. The community is so divided as to what it wants, it is no surprise that these pvp servers fail so often.
  #46  
Old 11-07-2011, 04:48 PM
Nirgon Nirgon is offline
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The code is gone but many of us who did play are still here and could point out glaring problems (like npc guard faction assist).
Last edited by Nirgon; 11-07-2011 at 04:53 PM..
  #47  
Old 11-07-2011, 04:58 PM
Rust1d? Rust1d? is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
The code is gone but many of us who did play are still here and could point out glaring problems (like npc guard faction assist).
Which I would love to see implemented before the sever goes live.
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