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#41
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In any case, the server will never truly be "classic" unless you had the exact code from that time. I mean if you want classic, you would have to use the classic UI, stare into the spell book until 35 etc. People are going to have to except "custom classic" whether they like it or not. It is just a matter of how "custom" it is. K&B was very custom. Red69 was not as custom, but still custom. I am not sure what resist system they used but I believe it was pretty good.
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#42
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There's classic intention and custom intention. This is classic intention and the intentions are upheld rather well given the latest batches of regular changes along with the work that has gone in thus far.
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#43
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Quote:
Another problem is what version of pets do you put in? The ones that quadded like crazy with FS daggers, the other OP one or some other version? Also, is every quest working? Also, there were so many merchants added/taken away, which do you implement? Unless you do it from launch day, you will have to take parts from various times and decide whther or not it should be in the game. | |||
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#44
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I'm not sure if trying to argue/making a point of being able to make things 100% exact to the letter is possible. Even if it was, people would still disagree/complain. Looking for a working system based on the best of everyone's memory + best info we can find.
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#45
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Since people do not like these things, it is up to the devs whether to include them. Including them would be more "classic" but that does not mean people will be against it. The community is so divided as to what it wants, it is no surprise that these pvp servers fail so often. | |||
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#46
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The code is gone but many of us who did play are still here and could point out glaring problems (like npc guard faction assist).
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Last edited by Nirgon; 11-07-2011 at 04:53 PM..
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#47
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Quote:
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