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  #41  
Old 11-02-2011, 01:11 PM
Bkab Bkab is offline
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samoht confirmed scared of pvp. way to not answer my questions and yet again try to manipulate my quotes and then deny what you just said. done arguing with you lol, you fail at reading comp 101
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  #42  
Old 11-02-2011, 01:15 PM
Samoht Samoht is offline
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Quote:
Originally Posted by Bkab [You must be logged in to view images. Log in or Register.]
way to not answer my questions and yet again try to manipulate my quotes and then deny what you just said. done arguing with you lol, you fail at reading comp 101
isn't that exactly what you're doing?

allow me to summarize:
you said "guards aren't classic"
i said "guards are classic"
you said "LOL 2 SKEERED 2 PVP"

flame on, nub.

Quote:
Originally Posted by gloinz [You must be logged in to view images. Log in or Register.]
just seems full of loopholes hoho feighn death before u nuke me now mob is on u
i don't think that the guards are going to mind too much if they catch you nuking a corpse, but pvping in cities always had inherent risks, whether you were the aggressor or the victim. if you choose to fight back against a class capable of FD, then you run the risk of getting killed by guards. otherwise, you're just going to have to learn to outsmart the people who would choose to grief this way. make them train themselves, zone dance better, etc.
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Quote:
Originally Posted by Alarti0001 View Post
Also its pretty hard not to post after you.. not because you have a stimulating(sic), but because you are constantly patrolling RnF and filling it with your spam.
Last edited by Samoht; 11-02-2011 at 01:19 PM..
  #43  
Old 11-02-2011, 02:26 PM
Crenshinabon Crenshinabon is offline
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The biggest issue here is level 10s griefing each other in cities, that wont happen if a guard 1 shots you which is very needed imo.
Just please make sure that damage shields do not activate guards. I remember a druid would thorns you then hit you only to have a guard pwn the person with thorns.
  #44  
Old 11-02-2011, 03:08 PM
Nirgon Nirgon is offline
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PVP can still happen in towns.... just not too close to the guards. Think the Neriak Commons to Foreign Quarter zone line where the Priest of Discord is. I was able to pvp a lot in towns, I just had to be sneaky (usually where I casted from).

Agree on guards when deciding who to aggro should look at if they are scowl/threatening to a player, if so attack nearest, if not attack other. This is for conditions where someone hits an invisible KOS person next to a guard.
  #45  
Old 11-02-2011, 04:47 PM
Ames Ames is offline
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body is ready
  #46  
Old 11-02-2011, 06:55 PM
Marras Marras is offline
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Guard faction is certainly going to be important for this server. Guards should not be randomly attacking people involved in pvp though.

If two of the same race/faction begin to fight, is it the person closer to the guard who gets attacked or whoever casts the first spell/attack?

Needs to be addressed on a FFA server.
  #47  
Old 11-02-2011, 07:30 PM
Booglie Booglie is offline
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is it too late to put in the very unclassic vote for no city factions?
two reasons why i like it, both very practical.
first, with no 2 boxing, finding ports will be a bit of a pain in the ass unless there is a very serious population running. having access to a city you can actually run to to buy spells and such would save a ton of the boring running from zone to zone time to find a vendor you can use.
second, its going to drive me nuts if some asshole is hiding deep in a city where he is safe to mouth off and i cant get to him. that is a whole pile of no fun. actually, even if its a nice guy, and he's not mouthing off, its still infuriating.
the only places you should be hard to get at, are places that are actually hard to get to, and you earned your way there.
just my 2 cents for what its worth.
  #48  
Old 11-02-2011, 07:40 PM
PVPBetaChamps PVPBetaChamps is offline
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ebooglie confirmed hooked and will not be enjoying the brisk London air w/ art and cloudy rain, instead cooped up in flat grinding eqs
  #49  
Old 11-02-2011, 10:38 PM
Evoken Evoken is offline
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Wait... so guards aren't going to automatically side with whoever has faction, but will you still incur faction hits for killing players of a given race?
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