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View Poll Results: Are you happy with an 8 level pvp range
Yes 75 41.44%
No (Post your suggested level difference) 106 58.56%
Voters: 181. You may not vote on this poll

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  #41  
Old 10-12-2011, 01:53 PM
Chronoburn Chronoburn is offline
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+/- 6 levels with exp loss please.
  #42  
Old 10-12-2011, 01:55 PM
juicedsixfo juicedsixfo is offline
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+/- 6, indifferent on exp loss


no pvp until level 4, 5, or 6
  #43  
Old 10-12-2011, 02:07 PM
Yukahwa Yukahwa is offline
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The most important thing is to tighten up the pvp range for the majority of the levels. Most people trying out red99 will not be getting to level 50 any time soon or maybe ever.

They will want to play and bomb around and see their favorite dungeons and see what the fuss is all about. 8 levels higher than a level 12 is ridiculous. 8 levels higher than a level 20 something is still ridiculous because it means melees have had their damage cap removed and will be tearing people in their 20's apart.

Level 50's can deal with their problems just fine..they can kill mobs for their gear and don't need to grind for days on end..they have more freedom to do things.

Level 1-40s need to get higher level to attain anything worthwhile. Making it miserable for these levels is worse than any possible type of item loot or EXP loss situation. The 8 level range is just a really poor choice in this regard and means the only time that PVP is really viable is at level 50. Level 50 is the least important level for server growth.

The dungeons like lguk shouldn't be totally FFA..those dungeons start in the 30's and to make them FFA is just begging for griefing and destroying an EXP oppurtunity for the mid levels which is pointless.

Level 50's can figure out what to do with a 4 level pvp range when some lower level team is getting in on their favorite pharm spot. Just because they are higher level shouldn't mean they should be able to wipe out a group of level 30's camping a mob just because the loot is actually worthwhile. That is silly. A group of level 50's will out damage any lower level group. If the group is creeping towards the range of those level 50's at least one of them will be killable and that is usually enough to cripple a group.

OOR healers can be killed but if its a real problem than the dynamic range should apply in these high stakes dungeons for heal spells and buffs with a heal component and nothing else. It will be easy enough to remember not to heal high level guys in these dungeons.

Outside of those circumstances the dynamic range really makes PVP confusing and just kind of arbitrary just like the 8 level range does. 4 level range means that anyone you can PVP with is someone you can realistically defeat. The dynamic range in key dungeons for heal spells only will mean that AE's wont accidentally trigger it, and it means that for most of the world the PVP will be simple and strait forward.
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  #44  
Old 10-12-2011, 02:08 PM
Rust1d? Rust1d? is offline
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Quote:
Originally Posted by mimixownzall [You must be logged in to view images. Log in or Register.]
This is just part of PVP; live with it. You will also have people camping the portals. This is a dynamic of world pvp you don't see in other games. Go play wow.
Wow, it is just a suggestion. Did you get caught rubbing one out today and could not finish?
  #45  
Old 10-12-2011, 02:11 PM
Palemoon Palemoon is offline
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Join Date: Sep 2011
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If the pvp range is reduced down to +/-4 for the low levels, pvp needs to start at level one. It dosent take long to get to level two anyways, and the idea of "safe zones" "safe toons" on the red server sticks in my craw.

Make player relationships important, not level one trade/bank bots.
  #46  
Old 10-12-2011, 02:19 PM
Yukahwa Yukahwa is offline
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Level 1 and level 6 pvp both have their merits I think. Either works fine for me. I know that when I started, level 1 pvp got me hooked immediately.
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I take off the armplates on my ogre when I'm doin' battle cause I want them to see my guns
  #47  
Old 10-12-2011, 02:30 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Yukahwa [You must be logged in to view images. Log in or Register.]
The most important thing is to tighten up the pvp range for the majority of the levels. Most people trying out red99 will not be getting to level 50 any time soon or maybe ever.

They will want to play and bomb around and see their favorite dungeons and see what the fuss is all about. 8 levels higher than a level 12 is ridiculous. 8 levels higher than a level 20 something is still ridiculous because it means melees have had their damage cap removed and will be tearing people in their 20's apart.

Level 50's can deal with their problems just fine..they can kill mobs for their gear and don't need to grind for days on end..they have more freedom to do things.

Level 1-40s need to get higher level to attain anything worthwhile. Making it miserable for these levels is worse than any possible type of item loot or EXP loss situation. The 8 level range is just a really poor choice in this regard and means the only time that PVP is really viable is at level 50. Level 50 is the least important level for server growth.

The dungeons like lguk shouldn't be totally FFA..those dungeons start in the 30's and to make them FFA is just begging for griefing and destroying an EXP oppurtunity for the mid levels which is pointless.

Level 50's can figure out what to do with a 4 level pvp range when some lower level team is getting in on their favorite pharm spot. Just because they are higher level shouldn't mean they should be able to wipe out a group of level 30's camping a mob just because the loot is actually worthwhile. That is silly. A group of level 50's will out damage any lower level group. If the group is creeping towards the range of those level 50's at least one of them will be killable and that is usually enough to cripple a group.

OOR healers can be killed but if its a real problem than the dynamic range should apply in these high stakes dungeons for heal spells and buffs with a heal component and nothing else. It will be easy enough to remember not to heal high level guys in these dungeons.

Outside of those circumstances the dynamic range really makes PVP confusing and just kind of arbitrary just like the 8 level range does. 4 level range means that anyone you can PVP with is someone you can realistically defeat. The dynamic range in key dungeons for heal spells only will mean that AE's wont accidentally trigger it, and it means that for most of the world the PVP will be simple and strait forward.
This is a pretty smart post, but I disagree on what you said about the dynamic range. Honestly the name colours make everything pretty clear. Keep in mind most of the people who are opposed to the dynamic range are just mouth breathers who don't understand how it's supposed to work (for example, the people saying that if you engage someone your range gets expanded don't seem to understand what a bug is). I think if anything the dynamic range is better at clarifying who you can and cannot attack, since everyone involved in a battle (including oor healers) becomes fair game.
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  #48  
Old 10-12-2011, 02:44 PM
Yukahwa Yukahwa is offline
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I just like simplicity. If it is bug free I think it should be implemented in the most limited way possible. AE's should not engage it, even normal buffs. Only things like healbuffs and heals should engage it and even then only in the contested dungeons most people have listed already.

There is no reason anyone should even really be thinking about the dynamic range when playing. It is just a way for higher level dudes to kill OOR healers when an enemy tries to exploit that level difference.
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  #49  
Old 10-12-2011, 02:45 PM
Authority Authority is offline
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Plus or minus 4. It's much more fair to players leveling up. Sucks to try and xp and not be able to b/c you're getting griefed for hours.
  #50  
Old 10-12-2011, 02:46 PM
Ames Ames is offline
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If you are in favor of the +8 / -8 system then you obviously did not play on beta. It turns things into a grief/shitfest at lower levels which will drive a lot of new players away.


I would personally like a +4/-4 with FFA zones like Abacab said but i could settle on something like + 5 /-5.
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