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#41
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#42
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#43
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One of two things will happen.
1. Melees will be a PvE archetype only. 2. Melees get modified and brought up to PvP competition capability. There inevitably will be a few novelties who PvP with raid geared melees, but they too would fall to any well played caster/healer. Can PvP changes be made, while not affecting PvE? On VZTZ, a few fixes were tried. I believe the hit rates were adjusted, warriors were imbued with triple attack, etc. Could any of these be made to effect PvP only? (for those who fear PvE imbalance). Being proactive is NOT a sin. No need to be scared of evolution. It will still be classic, only better. Just try something, anything besides nothing.
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Greattaste, Halfling Druid
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#44
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Yeah, let's adjust melee like vztz did. That server was so balanced and successful...oh wait.
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#45
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It's not very far from classic. Probably pretty accurate with perhaps a slight skew in the wrong direction. Melee were plenty viable in classic, and they were fine on p99 pre-Kunark as well, they just suck an enormous schlong in the early levels. That's a fact of life. I specifically remember having a level 20 paladin on Tallon and I went to Crushbone and fought some guy, but I missed like 9 swings in a row, got raped, and went and raged on the castersrealm forums.
Consider, for instance, that our weapons suck. Melees are running around with 5dmg weapons. When a hit gets mitigated to less than 1 damage, it displays as a miss. When your maximum damage is 10, you'll get a lot more displayed misses due to the damage being mitigated to less than 1. Look at screenshots from someone like cwall with a 30dmg weapon - his hits look fairly consistent, and that's because a hit with a 30dmg weapon will very rarely be mitigated to 0. Once better weapons, damage tables and melee damage bonus kicks in, it'll help a lot. What we absolutely do not need is a bunch of custom shit on red99. Like p99, the server's popularity hinges on the classic factor. A select few things can be tampered with, such as removing egg-shamed pumice because it destroys PvP and was taken out before Kunark anyway, but class mechanics should stay 100% classic. | ||
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Last edited by Bockscar; 10-06-2011 at 09:06 AM..
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#46
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It's being tweaked as we speak guys.
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#47
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Welcome To Classic
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#48
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#49
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#50
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The only viable argument someone has made is that PvP vs PvE has different damage formulae but no proof has been presented for that to be the case.
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