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View Poll Results: What to do with pvp on boats?
Melee Pvp will remain enabled on boats and we must live in fear of ganking rouge pecks 45 50.56%
Nerf melee on boats. 44 49.44%
Voters: 89. You may not vote on this poll

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  #41  
Old 10-03-2011, 02:42 PM
lethdar lethdar is offline
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Problem: Bluebies can't handle +- 8 lvl range, they're getting gimped by people higher lvl than them, you claim they will quit.

Your solution: No lvl range...

Conclusion: Figure it out yourself.
  #42  
Old 10-03-2011, 02:51 PM
Yukahwa Yukahwa is offline
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Lethdar - thanks for the response.

The point I am trying to make is that a +- 8 level dynamic range isn't far from being a simple unlimited PVP range. The unlimited range has the benefit of allowing higher level players to go defend lowbies in their favorite or home zones too. The 8 level dynamic range is more of an unhappy mediocre than a happy medium. It doesn't have any of the pluses of the unlimited range (simplicity) or the pluses of a 4 level range (everyone is pvp range is more or less killable).
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  #43  
Old 10-03-2011, 03:10 PM
Aksiom2k Aksiom2k is offline
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You have both brought up good points about the range of levels. However, please keep the conversation on this thread about pvp function on boats. TY
  #44  
Old 10-03-2011, 03:20 PM
Nirgon Nirgon is offline
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Unlimited pvp range on boats.

Fixed.

Continue discussion.
  #45  
Old 10-03-2011, 04:18 PM
Muaar Muaar is offline
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enable pvp on boats but when someone dies have them teleported back to bind with gear and exp intact? could be exploited as an easy gate, i guess.
  #46  
Old 10-03-2011, 04:32 PM
fauxreigner fauxreigner is offline
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Disable PvP on boats, unless you're adhering to your "keep it classic" mantra - which I don't think applies when the game is unbalanced or has a terrible flaw in its mechanics.


Alternate solution: Allow casting on boats and enable PvP. Find some way to keep a player's X, Y, Z coordinates relative to the trajectory of the boat in order to prevent every spell from being interrupted due to movement.
  #47  
Old 10-03-2011, 04:37 PM
lethdar lethdar is offline
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How about, learn to play everquest and enjoy the shit that makes it so unique?

If you don't like waiting for boats / preparing for the situation with melee / having lev up to step off and cast on people / etc then just get a port and stop being such a helpless pussy.

Next up, please nerf levitate, it's not fair that melee can't attack someone levitated! To be followed by "Jousting is hard, it's not fair that melee attacks require a mediocre amount of skill to land, increase hitbox by 100%, and so on.
  #48  
Old 10-03-2011, 04:39 PM
fauxreigner fauxreigner is offline
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u mad bro?
  #49  
Old 10-03-2011, 04:46 PM
Bockscar Bockscar is offline
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Quote:
Alternate solution: Allow casting on boats and enable PvP. Find some way to keep a player's X, Y, Z coordinates relative to the trajectory of the boat in order to prevent every spell from being interrupted due to movement.
I don't think that's possible. It's like one of the most fundamental mechanics of the game. It's the reason they had to disable casting on boats in the first place. The only way you could make that work is something silly like making the boat teleport to some spot out in the ocean, sit still for twenty minutes, and then warp to the next dock.

Either keep it as it is to preserve classicness or disable melee on boats, any elaborate solution will probably just be too weird and artificial. I don't care hugely either way, but knowing this server's population, I'm fully expecting certain players to just set up shop as full-time pirates and make boat travel useless.
  #50  
Old 10-03-2011, 04:50 PM
lethdar lethdar is offline
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PVP on boats is hard, no target rings is hard, skeleton illusion with no player names is hard to target, meditate with book open is hard plz dont add it, xp is hard please give bonus, jousting is hard plz up melee hit box, no duck to interrupt is hard, QQQQQQQQQQQQQQQQQQQQQ
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