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  #41  
Old 09-29-2011, 03:18 PM
M.Bison M.Bison is offline
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Quote:
Originally Posted by citizen1080 [You must be logged in to view images. Log in or Register.]
Dock Dwarves are best saved for 40+
/shrug i quadded dwarves from 35-48, but that was like 1.5 years ago. I guess resists and stuff might have changed since then.
  #42  
Old 09-29-2011, 03:42 PM
Tappin Tappin is offline
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Join Date: Oct 2010
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Quote:
Originally Posted by Rasah [You must be logged in to view images. Log in or Register.]
It's a level problem. These will go away when you are 4 levels higher than what you are trying to kill. I say go out and kill mobs ~level 30 and rip through them, and come back at 39 or 40.

Minyin probably gave good advice based on his experience. But here's what I can tell about him - 1) he's in TR, so he's a hardcore player. 2) he joined in September 2010. So he was at least a month ahead of me, and it wasn't until we were both beyond that level that they started tinkering with resists on this server. So while 35 might have been a reasonable level back then, it isn't now unless you have godly equipment.
Thanks again! Any suggestions on mobs? I'm level 35 atm, half way to level 36.
  #43  
Old 09-29-2011, 03:50 PM
Rasah Rasah is offline
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judeau had it right. Head to south side of OT and quad cockatrices and succulents. Look on Illia to find the names of the ones that are in the 28-32 range. They will have approximately 1100 hitpoints. The ones in the 33-37 range will have 1700 hitpoints.
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  #44  
Old 09-29-2011, 03:57 PM
Daldaen Daldaen is offline
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Join Date: Jun 2010
Location: Kedge Keep
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Kedge Keep. Go and never leave.

The strategy at level 34-44 is pretty simple. Buff up the best you can, regen, hp buff, self AC/DS buff, EB. Enter zone in, tag 1 mob with ensnare, wait a sec until the mobs are swarming on you, and back up and zone out (you will be zoning lots with this strategy).

Do this again on another mob. Zoning out when the pack gets close to you.

At this point in time you should have 2 staggered swordfish. One very close to zone line if not on it. You'll want to invis vs animals and zone back in. Check the location of the 2nd fish you ideally want to get both of them at the zone line and to stay there (using ensnare to keep them in place)

Through several sets of aggroing them and pulling them etc, you should get them to zone line. You'll want to swim up to a corner opposite of where they are stuck (while invis vs animals of course). Charm 1. If you can quickly try to target the other and have it pet attack... but Kedge is funky, you have to have the mobs basically on top of each other for pet attack to function, otherwise you need to take a hit from the other mob.

Let the 2 fight it out. Root the mob and med. Don't do anything else. No DoTing or nuking. When your pet is around 5% HP you'll want to break invis and nuke or DoT it to death. Finish off the other mob if not finished.

*Alternatively* you can try to utilize lull animal to pull vs zoning a lot but that can fail due to odd pathing underwater.

Basically rinse and repeat for 10 levels. Back when I did this, when kedge was bugged like no other (when you would get aggro on mobs from every level if you touched a wall) I would get around 5% exp per solo kill there. I'd wager it may be slower now due to them lowering kedge ZEM but it is still very solid exp.

If you have any other questions shoot me a tell in game or probably a PM here (my computer is busted so i wont be getting on for awhile)
  #45  
Old 09-29-2011, 04:26 PM
Kevlar Kevlar is offline
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Join Date: Jun 2011
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The only problem at low level is dealing with charm breaks. You don't have a lot of mana and you can't save much using low level spells since at that level all yours spells take a significant amount of mana. At 50+ you regen snare and flame lick in one tic. At 14 it might take you 10 tics to get that mana back. Root seemed very unreliable at low level too. Dark bblues stop 3 levels under you, not 8 like at higher levels so everything is tougher.
  #46  
Old 09-29-2011, 04:30 PM
Kevlar Kevlar is offline
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I did unrest tower for a bit in mid 30s. Hags are so weak your 2 dots take them out in a single cast. Just root and dot then duck behind a wall. With regen and resist buffs they are cake. I also camped ancient croc early 30s and of course charming in OT.
  #47  
Old 09-29-2011, 05:48 PM
Estu Estu is offline
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Charming at 14 is extremely effective. Go to East Karana, charm dark blues, and have them attack dark blue to yellow con mobs. If the enemy mob is higher than your pet, do some aggro kiting with snare and/or dots before letting your pet tank. Set it up so the enemy mob dies when your pet is low health, finish off your pet, two kills for very little mana. I did this about a month ago to great effect, getting from 14 to 24 or so solely in EK before moving to EF mammoths and then to OT rhinos/tigers. There is simply no faster way to level a level 14 druid unless you're being power leveled.

And to the earlier questions, no, WIS does not effect resist rate. WIS just gives you a higher mana pool, not better anything else (except tradeskill learning rates). Resists are affected by the level difference between you and the mob, and the mob's resist stats.
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Last edited by Estu; 09-29-2011 at 05:50 PM..
  #48  
Old 09-29-2011, 06:41 PM
Tappin Tappin is offline
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Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
Charming at 14 is extremely effective. Go to East Karana, charm dark blues, and have them attack dark blue to yellow con mobs. If the enemy mob is higher than your pet, do some aggro kiting with snare and/or dots before letting your pet tank. Set it up so the enemy mob dies when your pet is low health, finish off your pet, two kills for very little mana. I did this about a month ago to great effect, getting from 14 to 24 or so solely in EK before moving to EF mammoths and then to OT rhinos/tigers. There is simply no faster way to level a level 14 druid unless you're being power leveled.

And to the earlier questions, no, WIS does not effect resist rate. WIS just gives you a higher mana pool, not better anything else (except tradeskill learning rates). Resists are affected by the level difference between you and the mob, and the mob's resist stats.
Thanks for the confirmation!
  #49  
Old 09-29-2011, 07:26 PM
bwe bwe is offline
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Join Date: Mar 2011
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Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
Charming at 14 is extremely effective. Go to East Karana, charm dark blues, and have them attack dark blue to yellow con mobs. If the enemy mob is higher than your pet, do some aggro kiting with snare and/or dots before letting your pet tank. Set it up so the enemy mob dies when your pet is low health, finish off your pet, two kills for very little mana. I did this about a month ago to great effect, getting from 14 to 24 or so solely in EK before moving to EF mammoths and then to OT rhinos/tigers. There is simply no faster way to level a level 14 druid unless you're being power leveled.

And to the earlier questions, no, WIS does not effect resist rate. WIS just gives you a higher mana pool, not better anything else (except tradeskill learning rates). Resists are affected by the level difference between you and the mob, and the mob's resist stats.
Awesome -- does anyone have a general charm leveling guide? EK, Everfrost,... ? Preferably classic only since I'm probably going to make the druid on the PVP server.
  #50  
Old 09-29-2011, 07:45 PM
Tappin Tappin is offline
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So, I'm back to farming my own people, the hafling guards. I started farming them at like level 25 or something, can't really remember, was like a year ago(just came back a couple days ago)... so I had tried quading them a few times and it was working out pretty well. 3 of them con dark blue(if i get the one from the tower), 2 are teal and 1 is green.. so thats 6 total. Ideally I'd like the 3 dark blues with 1 teal for max exp, but sometimes people take one or the other.


So I decided to try 5 guards... wasn't aware that the AoE only hit up to 4 targets, which is prob why it's called QUAD kiting.. duh. But anyways, something happened when I started kiting 5 mobs. Before when I would kite 4 of them... Aster and Eigon would always resist my AoE, or they would just mitigate some of the damage. When I kite 5 of them they never do this, however I think it's random which one of them DOESN'T take AoE damage when there are more than 4 targets.

So... what happens is after 4 of them die, 1 of them is left with around half health and I'm usually pretty low mana, but this actually works better than having just 1 guard resist or mitigate most of the damage. I'm not sure if this is a bug or not... but kiting 5 so far has let all of my AoE spells land and not be mitigated at all.
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