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  #41  
Old 09-27-2011, 04:28 PM
gloinz gloinz is offline
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Originally Posted by Graym [You must be logged in to view images. Log in or Register.]
If Loot and Scoot is enacted, you lose the right to the zone which is a pretty big deal in Everquest. If you're experiencing somewhere or camping something and you die, having to leave the zone fucking sucks. For people at max level, having to give away a shot at a raid zone or raid target because you lost a guild battle sucks.

There is a penalty for losing, and it doesn't have to involve a griefing tactic of costing someone experience or item loss. People should PVP for the thrill of winning or losing, there doesn't have to be a harsher penalty associated then losing the rights to whatever area/mob you had claim to in the game world.

There still is a clear pecking order. The only thing xp loss does is benefit max level players who level faster then others and encourages people to AVOID pvp because they might lose experience. It's just like on Rallos Zek, implement item loss and suddenly 99% of the server is running around naked for fear of losing their items. It's a stupid system that caters to the people who enjoy griefing as opposed to a server that encourages good, quality PVP like what we enjoyed on these servers when they were live. You wouldn't know, because you probably never played on them.
back to wow with you. xp loss gives a reason not to be like lol whatever kill me ill b back in 8 minutes. u have a reason NOT to die
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  #42  
Old 09-27-2011, 04:31 PM
Graym Graym is offline
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Originally Posted by gloinz [You must be logged in to view images. Log in or Register.]
back to wow with you. xp loss gives a reason not to be like lol whatever kill me ill b back in 8 minutes. u have a reason NOT to die
With loot and scoot, there already is a reason not to die. There is no reason to add a griefing component to the equation.
  #43  
Old 09-27-2011, 04:32 PM
boss boss is offline
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LnS is for pussies
  #44  
Old 09-27-2011, 04:33 PM
Graym Graym is offline
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Originally Posted by boss [You must be logged in to view images. Log in or Register.]
LnS is for pussies
It's a harsher penalty then experience loss and it's how the team Zek servers were played. It was a system the vast majority of people on both servers enforced and enjoyed. Why change it? To appeal to the griefing Sullon Zek crowd?
  #45  
Old 09-27-2011, 04:35 PM
Dfn Dfn is offline
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Originally Posted by Graym [You must be logged in to view images. Log in or Register.]
With loot and scoot, there already is a reason not to die. There is no reason to add a griefing component to the equation.
Your argument is flawed.

Loot N Scoot only applies to when you're actively camping a specific spawn - which of course is the only thing people do in Everquest. They don't seek out PvP, travel, trade, explore, quest, bank, or exp in an erratic manner.

And besides, it isn't a character specific punishment anyhow. You don't actively lose something as a penalty to dying. Losing access to a specific location is not a detriment to your character.
  #46  
Old 09-27-2011, 04:38 PM
Dfn Dfn is offline
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Originally Posted by Graym [You must be logged in to view images. Log in or Register.]
It's a harsher penalty then experience loss and it's how the team Zek servers were played. It was a system the vast majority of people on both servers enforced and enjoyed. Why change it? To appeal to the griefing Sullon Zek crowd?
Loot and scoot isn't even a penalty in most cases. You lost your camp by force, not by rules. If you're claiming loot n scoot to get your shit and leave then you wouldn't be able to stay regardless - your stupid ass would just get killed again.

Stop pretending like quasi-blue team-based servers with no death penalty are what real PvP servers are. Your argument to pussify the server is a bad one. Like Gloinz said, go back to WoW.
  #47  
Old 09-27-2011, 04:50 PM
Graym Graym is offline
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Originally Posted by Dfn [You must be logged in to view images. Log in or Register.]
Loot and scoot isn't even a penalty in most cases. You lost your camp by force, not by rules. If you're claiming loot n scoot to get your shit and leave then you wouldn't be able to stay regardless - your stupid ass would just get killed again.

Stop pretending like quasi-blue team-based servers with no death penalty are what real PvP servers are. Your argument to pussify the server is a bad one. Like Gloinz said, go back to WoW.
Not everyone's idea of PVP is griefing the fuck out of your opponent. The two servers this server is being modeled after had an extremely good system that everyone enjoyed and preferred. It promotes PVP without the griefing aspect of it. There is still a penalty for losing, a clear pecking order on the server. If you fight over Fear and your guild dies, losing the rights to Fear and the loot is a penalty. The rules still encouraged the two guilds to fight over the zone, just without the stupid training / bind rushing that occurred on the other pvp servers. It still provides the PURPOSE of why people play on PVP servers, the ability to take what you want through skill on the battlefield instead of having to wait in a line like on a PVE server. Just because it doesn't have the griefing aspect you seem to enjoy, does not make it any less of a PVP server.

If you want to model this server after Sullon Zek, then make those changes and watch the population plummet. If you want to make it Rallos Zek, fine, let everyone run around naked for the thrill of possibly ganking an item with their 4 Wizard group.

Why change a system that worked well on both of these servers? Why can't two guilds be polite about PVP? If you lose, get your corpses and leave the zone. There is no need to repeatedly kill people and waste their entire nights. They lost the right to the area for loot, it's a big enough penalty on a server where items grant an advantage in PVP. There will always be PVP because there are always going to be raid zones and raid mobs to fight over every week. You still can go around and randomly PVP if you want to, nothing is stopping that either. The only thing the penalty does is add a griefing component to PVP and screws people who aren't already max level making it harder for them to level and discourages people from joining the server which is the exact opposite of what you would want on a PVP server -> More people to kill.
Last edited by Graym; 09-27-2011 at 04:52 PM..
  #48  
Old 09-27-2011, 04:57 PM
Galacticus Galacticus is offline
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Quote:
Originally Posted by gloinz [You must be logged in to view images. Log in or Register.]
back to wow with you. xp loss gives a reason not to be like lol whatever kill me ill b back in 8 minutes. u have a reason NOT to die
Oh you will be back in 8 min? Then I will wait for you and kill you before you can get your body. Its not hard to kill anyone without gear.

No one wants to die. Yellow text is a good reason not to die, corpse running is a good reason, not having your gear is a good reason and having the guy that just killed you sitting on your body is a good reason. Losing your camp is good reason, wasting time running is a good reason, wasting time medding because you got pvped is a good reason, that person sending you tells about how you just got fucking owned is a good reason.

List goes on.
  #49  
Old 09-27-2011, 05:00 PM
Crenshinabon Crenshinabon is offline
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Originally Posted by Galacticus [You must be logged in to view images. Log in or Register.]
No one wants to die. Yellow text is a good reason not to die, corpse running is a good reason, not having your gear is a good reason and having the guy that just killed you sitting on your body is a good reason. Losing your camp is good reason, wasting time running is a good reason, wasting time medding because you got pvped is a good reason, that person sending you tells about how you just got fucking owned is a good reason.
Lol, all these are true. But I still like the small xp loss mechanic. Its like 2-3% guys, you planin on dying that much? There is even a good anti grief mechanic in for loot and scoot. You sound like a bunch of scared rabbits.
  #50  
Old 09-27-2011, 05:03 PM
Galacticus Galacticus is offline
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Originally Posted by Crenshinabon [You must be logged in to view images. Log in or Register.]
Lol, all these are true. But I still like the small xp loss mechanic. Its like 2-3% guys, you planin on dying that much? There is even a good anti grief mechanic in for loot and scoot. You sound like a bunch of scared rabbits.
Fuck yea bro I want some xp loss on death because I like it to sting that much more when I pvp people.

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