![]() |
|
|
|
#1
|
|||
|
I think instancing goes hand in hand with a lot of other "simplifications" to the genre. The complex character advancement in EQ and Vanguard are great for old school PnP players and hardcore RPG fans - but you can't get wide market access that way. WoW is popular largely because the character advancement is so narrow. They emphasized gear progression (while simplifying it to tiers), the skill trees boiled down to 1 or 2 viable specs per class, and most of the skills never saw use. No deciding what spells to memorize, no right-clicky item spells. At the top tier of WoW PvP it became easy to predict the course of the fight within a few seconds because every class had a cookie cutter chain of attacks. Top-tier raiding was DDR style "don't stand in the fire" mechanics.
| ||
|
|
|||
|
#2
|
|||
|
I would gladly part with both my nuts for ProjectVanguard
__________________
Bob the Broker
| ||
|
|
|||
|
#3
|
|||
|
Target rings killed EQ
| ||
|
|
|||
|
#4
|
||||
|
Quote:
All I know is it feels like a nerf. Especially the spell sets. And nothing makes me want to leave a game faster than getting hit with the nerf bat. | |||
|
|
||||
|
#5
|
|||
|
If correctly classic features are making you want to quit, you're not the kind of player they cater to anyway.
| ||
|
|
|||
|
#6
|
|||
|
eq was mainly ruined in this order
luclin models cats on a moon instanced zones pop books & pok guildhall/lobby completely trivialized content in dated expansions the only thing i liked in all of this expansions was the bazaar
__________________
Mitic<Transatlantic Nihilum> | ||
|
|
|||
|
#7
|
||||
|
Quote:
| |||
|
|
||||
![]() |
|
|