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#41
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#42
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![]() oh there's a workaround, should've figured people can't just be happy with what they're given
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#43
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The guy spends a great deal of time helping others and then you try to slap him in the face with it. That's pretty sad man.
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#44
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![]() it's just superfluous
saying it "improves other's gameplay" is a stretch, at best. considering those armor textures didn't even exist until the next expansion, what's so OMG about having them now? what about when velious comes out and people working to earn those new armors don't even get recognized because every armor looks like that to you? bad idea. inconsistent. this isn't a single player game that you should be able to mod however you want to please yourself | ||
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#45
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![]() i understand it's a very American thing to just have whatever you think you should be able to, but you should also respect the vision of the server you're playing on
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#46
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fat. jkjkjkjkjk | |||
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#47
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P.S. I'm not American.
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Alkorin Angainor <Evil Empire> - retired!
Formerly Alkorin / Crimsong of <Legacy of Steel> (The Nameless). Quote:
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#48
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![]() Zone texture updates - Velious release.
Armor texture updates - Velious release. Model updates - Luclin release. Code available with Titanium - all of the above. All of these could of been available with the release of the server and I can understand that if given the choice the people who run this server would like to run as classic as possible. As far as gameplay goes I think they have done a fine good job with classes abilities and skills etc - spells and combat are pretty close to classic to me. But the visual look of the game is only seen as by the individual on a personal basis, how you have the game setup is unique to your setup. There are die hard 'classic' players, those who only played the later game and those who enjoy all of it ( like myself). Each of these players remembers the game in their way, be it old skool, new models or whatever. Where somethings are as close to classic as it can be (combat as I said above, also spells and their visual effects), some things cannot (the old UI is just not usable with the Titanium client). As a UI modder for some 9 years on Live I would of still taken the classic UI because it was something I did use at the time. As many of the features that could get turned off did (I went through a bunch of windows to fix the xml errors in the tech forum) so that the Titanium UI could be a classic as possible within the client settings. As we know everyone has an opinion on how the game should look. The server is aiming on being from release to Velious as we know and at some point new textures are going to be in the game (come Velious release) because this is how it was. I can understand why Nilbog turned off Luclin models because they do not fit the vision of the server, and I suspect was as easy as flipping a switch on his end. This was fine because you were switching off 1 of the 2 models and one had nothing to do with the other. Normally the server would load both sets of models into the global file and you would choose which set or combination you wanted to show. With the textures its different to control because one is replacing another. Freeport West textures are the same file names whether you use new or old textures. The same for armor textures - the same file is used for a BP etc. These are cosmetic changes (meaning they have NO effect on gameplay at all) and are individual to each client machine. The person next to you could be seeing an entirely different thing to you. At the end of the day I like to give people choices. Use my UI or default, use the velious textures or not. Either way it makes no difference to me how you want to play, as long as you play within the rules of the server. Oh, btw I'm not American either. | ||
Last edited by Savok; 09-09-2011 at 08:19 AM..
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#49
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even on a game like morrowind i played it vanilla before i started modding. i like to respect what someone else designed and take it all in i don't need everything in life to be like burger king and don't mind when a dev makes decisions for the greater good. if you think you seeing your own personal velious textures and luclin models, that theoretically 95% of the people around you aren't using, is a good thing (for you, which i'm sure it is, not gonna dispute that)..... well, i think it ruins aesthetic coherency. i think in general people would like to imagine that everyone's seeing the same thing they're seeing when playing a multiplayer-only game i played live from kunark to underfoot. i'm used to everyone having all the options but i still miss it when everyone was forced to see the same shit and when velious armors were the tits. i don't want my patchwork bracer to look like velious leather. doesn't make any sense. it's like cheating or something, i dunno. i like things legit, the way they're supposed to be. figure an old LoSer could at least understand that, since you guys were like fucking boss king in this era but hey, w/e, different strokes if i were playing this on some other server i wouldn't care at all. i'm sure you don't believe me, and sorry if it comes off as trolling, yunno, sharing my opinion, like you guys are doing, but it is what it is | |||
Last edited by Drem; 09-09-2011 at 09:05 AM..
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#50
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![]() I tend to agree with Drem. The textures that come with the new armor from velious is something that distinguishes you as wearing that gear, especially when it comes to things like ToV armor. If I was someone wearing full ToV gear I wouldn't want to look like half the other people on the server wearing banded. It's something people see and go "Aw shit that guys a pimp".
Everquest is about the sense of accomplishment, and a huge part of that is the immersion related to these types of things. P.S. This got me thinking that Velious will be pretty fun with all the ToV farming people get to do. P.P.S. It's also funny that this debate happens to come up now, since next patch we will be making a change that will force the velious textures on for everyone, even though nobody has the textures yet except some of the GM's.
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