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#41
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Same goes for any kind of solo adventure in a dangerous area. Almost any caster can solo things outdoors by simply running away from the mob and aggro/fear/root fighting it. In a dungeon it takes a bit more tact and the ability to not panic when things go wrong. Your average players does what an average person does in a dangerous situation. RUN!... even though they probably won't make it out hehe. Some of my best times in classic EQ was taking my level 50 Druid down into dungeons and attempting to camp things I shouldn't be able to do. Testing pull spots and pathing, trying different tactics, etc... and usually I bit the dust a few times. But when I finally worked out the method it was very rewarding. Druid's weren't that great at indoor solo farming but I made the best of it. Had I known the awesomeness of a Shaman back then I'm sure I would have pulled off some more risky things. | |||
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#42
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#43
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Wait, there's yet another thread with the level 30 necros in OT telling the level 60 ones how to play the class most effectively?
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#44
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Also the subject was about what class takes the least skill.. I'm assuming that wasn't aimed directly at level 60 game play and was in general over the span of 1 to 60. | |||
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Last edited by vageta31; 08-21-2011 at 07:05 PM..
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#45
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this subject is actually for the least skill. there is a thread for the most skill somewhere else.
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#46
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Short answer. Mages and warriors. Not because they can't be played with skill and do things most would think not possible, but less skill for the average player to function in a normal grouping/solo situation. Raids and crafty solo tactics not included. | |||
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#47
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My vote for least skill would be warrior because they have so few tools. But mastering the warrior class is not so easy. Neither is it easy to master any class in this game. For example, some warriors will stupidly invest in heal procs rather than in aggro procs. Or they might invest in stat gear rather than ac gear - bad choice for a warrior unless the stats are ungodly. It's good to have those things sometimes for soloing, though. A good warrior will have a set of gear for soloing and another for grouping, and gear that's on-call.
I think that the question should not be: can this class solo? I think the question should have been (in 1999): is it fun to play a class that does not have lots of different tools, and if not, should we make the class anyway, if a minority likes it that way? Because the way I see it, a class can solo well, but that doesn't necessarily mean it will have lots of tools. For example, you could increase the offense/defense of a class so that it can kill up to 4 creatures at once. That will allow it to solo well, in most cases. But it won't have very many tools. It'll be very grindy. In my view, tools keep things interesting. It varies the gameplay. That's necessary, imho. This should be important. I think they went too far with the group/solo extremes. If it were me, I think I would have given all classes a base skill cap of 50 for all skills in the game. Or something like that, making sure that specialized classes still are experts in their chosen field. But even a base amount of skill should have its uses. So this means every class could track, but not very well. They could all FD, but not well. They could all heal too, though they might fizzle a lot on higher level spells. I think it would have made things a lot more interesting. The advantage I see to a class system is that it gives new players a path to follow. It's a convenient way to roleplay a class without having to worry too much about the details. It also allows you to search for group members of a particular specialization much quicker. So rather than "/shout Anybody: 100 alteration, 100 defense, 100 1h slashing, 100 meditation, uses shield, etc LFG?" you might instead say "Any paladins LFG?" So if you see someone on the road, a quick /who tells you their skillset. Very useful for communication.
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
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Last edited by stormlord; 08-21-2011 at 09:07 PM..
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#48
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#49
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Btw, i used to fear kite in the wastelands next to great divide with my ranger. I was in my 40's or early 50's I think. But I had a problem with getting adds and/or misjudging my fear timing. Other than that it was fairly effective. But I certainly wasn't soloing yellows. That was probably 2002.
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
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#50
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