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  #41  
Old 08-18-2011, 12:08 PM
Ennoia Ennoia is offline
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Quote:
Originally Posted by Brut [You must be logged in to view images. Log in or Register.]
Harm touch VS lay hands is the big question here! Think of it like you got a big fight that you're going to go to. One guy goes there with a gun, he's got only one bullet, but, yeah, he's got the idea. Meanwhile some complete tool goes out there with a med kit.
HT/LoH should fall somewhere between...actually, nevermind, it has no bearing on the SK vs Paladin argument. It's an ability that can be used once every 72 minutes. Most people forget it's even there.
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  #42  
Old 08-18-2011, 12:28 PM
Snaggles Snaggles is offline
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Both classes can tank in groups and solo great (amongst melees).

The pally has far more efficient heals so assuming the mob doesn't hit like a freight train you will be fine. If so, and rootable, the pally again is fine. My wife was soloing in velks in the mid 50's with her natures defender, no haste, and cultural crafted armor. By solo, I mean she was mobbing the Hell out of the ground floor. [You must be logged in to view images. Log in or Register.]

My SK was always more creative. Pulls, solo quests, exploring, etc. Granted I did have Death Peace at 65 but I pulled Vindicator on a few occasions for my guild. FD casting sucks compared to being a monk but having it at all is amazing (along with 2 invises). Soloing outdoors the SK has an advantage for most mobs especially if you consider the pet does decent damage later on.

Either way you will be jealous of the other class at some point. SK's for the trixy snare FD pulls and invis; Pallies for Celestial Cleansing and LoH. Go with your gut and pick the one that seems more fun.

In the end people will still compare you to Monk's and Warriors for your wimpy dps. There are more important things in life though...like dueling. [You must be logged in to view images. Log in or Register.]
  #43  
Old 08-18-2011, 02:31 PM
greatdane greatdane is offline
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Paladin:

- Pretty good heals
- Decent buffs
- Ressurect
- Stuns
- Better 72m skill

Shadowknight:

- Feign death
- Reasonable DPS when not tanking
- Both types of invis
- Can solo decently
- Lifetaps
- Can hold aggro for less mana than paladins which is very helpful in chain-pulling groups where you never get to sit down
- Much better race choices
- Better gear in Kunark
- Insta-click invis
- Summon corpse
  #44  
Old 08-18-2011, 04:20 PM
Arillious Arillious is offline
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PVE: Depends on situation. I'd say SK because the races that SK's can be have advantages. FD also makes soling deep in dungeons a lot more practical.
PVP: Shadowknight - HT is better than LoH in PVP. The ability to snare is better than paladin root and is harder to resist. Lifetap to finish low targets.
  #45  
Old 08-18-2011, 04:25 PM
Slave Slave is offline
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SKs have a big DPS advantage in raids where their spells are not really resistable or have big advantages to this effect, and a Paladin doesn't have much impact on damage nor healing.
  #46  
Old 08-18-2011, 04:44 PM
vageta31 vageta31 is offline
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Let's not forget large races able to slam while still using a 2h weapon for caster interrupts. Due to the ability to use large races I think SK's have an advantage in many areas, though I wouldn't say that alone makes Sk's better.

People tend to play more powerful classes than weaker classes unless they're masochists. Do a /who and see how many sk vs paladin are on at any given time and find your answer.
  #47  
Old 08-18-2011, 05:03 PM
Kevlar Kevlar is offline
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Quote:
Originally Posted by Arillious [You must be logged in to view images. Log in or Register.]
PVE: Depends on situation. I'd say SK because the races that SK's can be have advantages. FD also makes soling deep in dungeons a lot more practical.
PVP: Shadowknight - HT is better than LoH in PVP. The ability to snare is better than paladin root and is harder to resist. Lifetap to finish low targets.
blind > root.
  #48  
Old 08-18-2011, 06:03 PM
Arillious Arillious is offline
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Quote:
Originally Posted by Kevlar [You must be logged in to view images. Log in or Register.]
blind > root.
The good players would just run in circles when they were blinded. This would cause the game to glitch out and you would lose track of where they actually were. The whole point is to keep the person still so you can attack them.
  #49  
Old 08-18-2011, 06:35 PM
deakolt deakolt is offline
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stuns are pretty clutch for pvp tho
  #50  
Old 08-18-2011, 09:21 PM
Snaggles Snaggles is offline
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I don't know how well root and blind land in pvp with high mr but on live they were pretty crap. Fighting a caster with a melee is a painful experience for the weapon swinger. I never accepted those duels because being kited for an hr sucks.

In melee duels everyone jousts, period. Popping a dot heal on cool down is super efficient. Played well a pally will almost always win.
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