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#41
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None of you are playing the game.
The game should be roleplaying as a council of halflings to settle all disputes at an in game town hall meeting. | ||
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#42
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Quote:
The discussion was about a guild using 18 accounts to perma camp something on a 5 minute respawn. 18 actual players, either in rotation for the spawn (classic play nice policy), or DPS racing (classic EQ for the first year of the game). As already stated, it would be a huge improvement to the server if the classic rules were followed and guild tried to dedicate 18 people to try and hold a camp down. Even with 18 people a single guild would never completely own the camp, particularly with DPS racing. Right now 1 single person gets to monopolize a camp. If 18 people were needed, that's 17 other camps in the game now open. Which is of course why no guild would ever do that. Even with 18, anyone else could still get in the rotation, or with DPS racing any solo SK would be able to come along and simply press their button faster on the spawn than those 18 other people.
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#43
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Last edited by DeathsSilkyMist; 06-20-2026 at 08:20 PM..
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#44
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Quote:
__________________
Green:
Rimurok 60 Ogre Shadowknight <Castle> Nilwen 60 Ogre Druid <Castle> Pygnomaniac 4 GnOgre Wizard <Castle> Mirnimhirnsvirf 13 Cancermancer <Castle> __________________ Green: ACTIVE Blue: INACTIVE Red: INACTIVE Quarm is love Quarm is life | |||
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#45
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As already explained many times now, and as anyone with a functional brain can understand, dedicating 18 people to compete for a camp, instead of 1 person being able to monopolize it, is a massive difference. People can only be in 1 place at a time (without cheating). A guild trying keep 18 people logged in at a spawn means they are losing out elsewhere. Naturally people will want to spread out more, and every camp becomes more available to the individual player who actually needs an item from a given camp.
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#46
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It's almost as if poorly thought out itemization and artificial scarcity systems haven't stood the test of time and we shouldn't twist ourselves in knots to justify them.
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#47
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Last edited by DeathsSilkyMist; 06-20-2026 at 11:53 PM..
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#48
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imagine how you'd feel breaking the server rules if the 9 halflings were mad at you
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#49
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Quote:
__________________
Green:
Rimurok 60 Ogre Shadowknight <Castle> Nilwen 60 Ogre Druid <Castle> Pygnomaniac 4 GnOgre Wizard <Castle> Mirnimhirnsvirf 13 Cancermancer <Castle> __________________ Green: ACTIVE Blue: INACTIVE Red: INACTIVE Quarm is love Quarm is life | |||
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#50
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Quote:
The only way it would ever marginally make sense to have 18 SK's sit at the Idol camp when DPS racing is if they were botting: each of them on rotation being able to instantly Harm Touch the spawn every time to pops via the bot. Otherwise whoever's turn it is to HT could easily lose to anyone else who comes along and presses their button faster. Even with cheating they still wouldn't be able to have an actual monopoly like people unclassically can on p99, because 18 people can't just sit there all the time. At some point most of them will need to get off those characters and actually go play the game. Without cheating it would just be an insane waste of resources. The smart guild management would be keeping 1 rogue there; double backstab will do enough damage most of the time. Sometimes you'll lose to other people because they click faster, but that's way better than idiotically having 18 people there and not competing for 17 other camps or doing other exp/quest stuff. Quote:
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