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#1
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![]() It is kind of a strange thing; when ultima online came out it completely blew my mind and I was instantly hooked, then in 99 when EQ came out it blew my mind all over again, it was the most amazing time to be 15 years old on summer vacation. And then..... literally every other mmo i've ever tried since hasn't come close to recapturing either of those games' launches\early years. I played wow for like two weeks and quit, I played EQ2 at launch and stuck it out until lvl 50 and then quit, having never really enjoyed the experience of leveling or grouping. Tried eve online, it was weird and I quit almost immediately. Tried LOTRO, was fun for like 15 levels then got tedious and felt like a single player game most of the time, quit that too.
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#2
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![]() And I love p99 and still actively play, but it's not quite for the same reasons. I mainly play here to do the stuff I never got to do during this era on live- I never even hit 60 on a character until after luclin came out, so p99 for me is like an extended do-over of the early game and there's *still* a ton I haven't done. I do not envy the people who are so burned out on the content that playing feels like going to work, so I consider myself lucky to have been able to stretch out the experience of classic EQ for so many years.
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#3
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![]() So I had a thought.
What if a dev team took Everquest P99 and implemented AI to Agents to run all NPCS (2027-28) - AI runs NPC convos with each unique conversations sticking to the lore but add in hidden easter eggs. - AI runs NPC interactions among NPCs as well. (Maybe you stumble on a quest with a unique item?) - AI runs NPC pathing.(No more set paths.. They're going to move/interact and learn from where/how players move around? You get my general idea? - I think One of the MAJOR the things that is missing is actually INTELLIGENT in game characters. Yes? No? STFU? lemme kno! | ||
#5
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__________________
go go go
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#6
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__________________
< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | |||
#7
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#8
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Nod agree 100% we'll see what the future holds. We def need more of them though. | |||
#9
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Red dead redemption 2 had no AI in it and the world was ALIVE. Imagine if a game like that, literally simulated a real world? NPCs that actually have their own purpose and develop their own quests, their own worlds, laws, and cultures. That would give me the same feeling, exploring an open persistent mmo world did 25 years ago. | |||
#10
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![]() Would be pretty cool in the context of AI vendors, thinking more in the application of like the original Diablo where each vendor was a skilled trade person that sold items related to what they do (i.e. blacksmith). Imagine a world where AI blacksmiths build skillsets and attempt to innovate over time leading to new differenciated skills and abilities leading to new items. Would make more sense in an item system more like diablo where a single item obtained multiple times could have different stats based on ranges and available options for stat combos. The AI unlocks new types of items, can improve on stat ranges over time and unlock additional diversity of stats that it can attach to any given item.
Would be harder to implement in a everquest style loot system where items are all known and static. But even take the current EQ system of trade skills, maybe instead of player base investing in learning trade skills there are AI skilled workers that over time as they interact with the player base and craft/sell their goods they level up at that trade skill and provide more advanced stuff. I.E. vendor sold cultural armor could be unlocked. | ||
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