Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Reply
 
Thread Tools Display Modes
  #1  
Old 03-22-2025, 11:51 AM
Ciderpress Ciderpress is offline
Fire Giant


Join Date: Dec 2023
Posts: 505
Default

It is kind of a strange thing; when ultima online came out it completely blew my mind and I was instantly hooked, then in 99 when EQ came out it blew my mind all over again, it was the most amazing time to be 15 years old on summer vacation. And then..... literally every other mmo i've ever tried since hasn't come close to recapturing either of those games' launches\early years. I played wow for like two weeks and quit, I played EQ2 at launch and stuck it out until lvl 50 and then quit, having never really enjoyed the experience of leveling or grouping. Tried eve online, it was weird and I quit almost immediately. Tried LOTRO, was fun for like 15 levels then got tedious and felt like a single player game most of the time, quit that too.
Reply With Quote
  #2  
Old 03-22-2025, 11:56 AM
Ciderpress Ciderpress is offline
Fire Giant


Join Date: Dec 2023
Posts: 505
Default

And I love p99 and still actively play, but it's not quite for the same reasons. I mainly play here to do the stuff I never got to do during this era on live- I never even hit 60 on a character until after luclin came out, so p99 for me is like an extended do-over of the early game and there's *still* a ton I haven't done. I do not envy the people who are so burned out on the content that playing feels like going to work, so I consider myself lucky to have been able to stretch out the experience of classic EQ for so many years.
Reply With Quote
  #3  
Old 03-24-2025, 10:26 AM
Somos Somos is offline
Scrawny Gnoll

Somos's Avatar

Join Date: Oct 2022
Posts: 22
Default

So I had a thought.

What if a dev team took Everquest P99 and implemented AI to Agents to run all NPCS (2027-28)
- AI runs NPC convos with each unique conversations sticking to the lore but add in hidden easter eggs.
- AI runs NPC interactions among NPCs as well. (Maybe you stumble on a quest with a unique item?)
- AI runs NPC pathing.(No more set paths.. They're going to move/interact and learn from where/how players move around?

You get my general idea?
- I think One of the MAJOR the things that is missing is actually INTELLIGENT in game characters.

Yes? No? STFU? lemme kno!
Reply With Quote
  #4  
Old 03-24-2025, 01:28 PM
Ekco Ekco is offline
Planar Protector

Ekco's Avatar

Join Date: Jan 2023
Location: The Internet
Posts: 2,873
Default

Quote:
Originally Posted by Somos [You must be logged in to view images. Log in or Register.]
You get my general idea?
100% gonna happen, just not here with p99
Reply With Quote
  #5  
Old 03-24-2025, 02:21 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
Planar Protector

Sadre Spinegnawer's Avatar

Join Date: Dec 2012
Posts: 1,738
Default

Quote:
Originally Posted by Somos [You must be logged in to view images. Log in or Register.]
So I had a thought.

What if a dev team took Everquest P99 and implemented AI to Agents to run all NPCS (2027-28)
- AI runs NPC convos with each unique conversations sticking to the lore but add in hidden easter eggs.
- AI runs NPC interactions among NPCs as well. (Maybe you stumble on a quest with a unique item?)
- AI runs NPC pathing.(No more set paths.. They're going to move/interact and learn from where/how players move around?

You get my general idea?
- I think One of the MAJOR the things that is missing is actually INTELLIGENT in game characters.

Yes? No? STFU? lemme kno!
This is where a non-asshole billionaire is supposed to buy the IP, and more or less experiment with doing what you say, and so forth, and we'll play in it, just figure out how to slay the Three Challenges whilst demanding perhaps even more of the first, some leeway on the second, but a ruthless Facebook like scythe to the third.
[You must be logged in to view images. Log in or Register.]
__________________
go go go
Reply With Quote
  #6  
Old 03-24-2025, 03:45 PM
Tann Tann is offline
Planar Protector

Tann's Avatar

Join Date: Oct 2010
Posts: 1,079
Default

Quote:
Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
This is where a non-asshole billionaire...
This would require the existence of a non-asshole billionaire first, pretty sure its a hard requirement to be an asshole to gain such currency.
__________________
< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40.
Reply With Quote
  #7  
Old 03-24-2025, 03:52 PM
shovelquest shovelquest is offline
Planar Protector

shovelquest's Avatar

Join Date: Oct 2019
Posts: 2,476
Default

Quote:
Originally Posted by Tann [You must be logged in to view images. Log in or Register.]
This would require the existence of a non-asshole billionaire first, pretty sure its a hard requirement to be an asshole to gain such currency.
Gotta wait for Brian Thompson's kids to grow up and meet Ra's al Ghul.
Reply With Quote
  #8  
Old 03-25-2025, 07:11 PM
Somos Somos is offline
Scrawny Gnoll

Somos's Avatar

Join Date: Oct 2022
Posts: 22
Default

Quote:
Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
This is where a non-asshole billionaire is supposed to buy the IP, and more or less experiment with doing what you say, and so forth, and we'll play in it, just figure out how to slay the Three Challenges whilst demanding perhaps even more of the first, some leeway on the second, but a ruthless Facebook like scythe to the third.
[You must be logged in to view images. Log in or Register.]

Nod agree 100% we'll see what the future holds. We def need more of them though.
Reply With Quote
  #9  
Old 03-24-2025, 08:40 PM
shovelquest shovelquest is offline
Planar Protector

shovelquest's Avatar

Join Date: Oct 2019
Posts: 2,476
Default

Quote:
Originally Posted by Somos [You must be logged in to view images. Log in or Register.]
So I had a thought.

What if a dev team took Everquest P99 and implemented AI to Agents to run all NPCS (2027-28)
- AI runs NPC convos with each unique conversations sticking to the lore but add in hidden easter eggs.
- AI runs NPC interactions among NPCs as well. (Maybe you stumble on a quest with a unique item?)
- AI runs NPC pathing.(No more set paths.. They're going to move/interact and learn from where/how players move around?

You get my general idea?
- I think One of the MAJOR the things that is missing is actually INTELLIGENT in game characters.

Yes? No? STFU? lemme kno!
This will be the next MMO.

Red dead redemption 2 had no AI in it and the world was ALIVE.

Imagine if a game like that, literally simulated a real world?

NPCs that actually have their own purpose and develop their own quests, their own worlds, laws, and cultures.

That would give me the same feeling, exploring an open persistent mmo world did 25 years ago.
Reply With Quote
  #10  
Old 03-25-2025, 10:12 AM
WarpathEQ WarpathEQ is offline
Sarnak


Join Date: Apr 2023
Posts: 432
Default

Would be pretty cool in the context of AI vendors, thinking more in the application of like the original Diablo where each vendor was a skilled trade person that sold items related to what they do (i.e. blacksmith). Imagine a world where AI blacksmiths build skillsets and attempt to innovate over time leading to new differenciated skills and abilities leading to new items. Would make more sense in an item system more like diablo where a single item obtained multiple times could have different stats based on ranges and available options for stat combos. The AI unlocks new types of items, can improve on stat ranges over time and unlock additional diversity of stats that it can attach to any given item.

Would be harder to implement in a everquest style loot system where items are all known and static. But even take the current EQ system of trade skills, maybe instead of player base investing in learning trade skills there are AI skilled workers that over time as they interact with the player base and craft/sell their goods they level up at that trade skill and provide more advanced stuff. I.E. vendor sold cultural armor could be unlocked.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:35 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.