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#41
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Idk about the topic on hand but my first toon here was an sk. I got him to 52 and he has remained there!
I was messing around in Crystal Caverns on a ranger and found a BE helm on a random merchant. Switched to my sk for a risky hammer out from seb Jugs and a quick drop transfer of the helm later I can proudly report my troll is wearing a full set of Blood Ember! Sorry for the non-post but I just wanted to celebrate! | ||
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#42
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#43
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Thank you! Ooh good tip! I hadn’t even worked out it is a click not worn ��
The real pita piece to get was the boots. I spent so much time in KC spawning and killing Knights of Sathir. The cast time is a bit high, but when it is worth it it is worth it. Sathir is a follower of Innoruuk, not Thule. I still need to do more of that Knight damn mob on Red to get my innoruuk half elf war a runed blade. Why are BE arms no good after 55? | ||
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#44
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Shamwowi tends to be more enthusiastc than I am about some of the other BE pieces, but he solo'd a lot more than I did so that explains the difference. BP is nice for the click buff although you can get the same buff, cheaper, if you're willing to swap a Stave of Shielding for procs. | |||
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Last edited by Danth; 09-27-2024 at 04:30 PM..
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#45
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Yeah the boots are quite rare. I am glad I bought mine before green came out, when KC was generally fully camped. I still use the fear boots when I need to save mana and I have plenty of HP. In dungeons you want to use your shortest duration fear anyway, so they don't run too far into the dungeon and another group of mobs. Quote:
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Last edited by DeathsSilkyMist; 09-27-2024 at 04:41 PM..
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#46
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So unless you can provide some logs of Vindi BP out mitigating a Fungi in a typical grouping situation, it's really the Fungi's fixed benefit vs the perceived benefit of the Vindi BP. There might be some edge case grouping scenarios where you might want a Vindi BP to help with the cheal such as a low man Faydedar, but as Troxx indicated 99.9% of the time fungi is the way to go in group situations as it can adapt as needed to all types of different group compositions, which the Vindi BP cannot. It's really that simple. | |||
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#47
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I’m all Team Fungi, especially solo. I think some folks might be overselling it in the high levels though. The max hit from a geo is 146. That’s basically one minute of ticks.
As for SV’s, it’s extremely tough 0 check resist benefits even in HoT. We all know the difference between healing someone with horrible SV’s and solid ones, so they matter. While the odds are stacked against us on p99, MR is still gold no matter what. I’ll drink my snake oil all day if it means resisting even an occasional dragon fear. Hps, AoB, svs, passable AC. I mean…it’s not a ridiculous premise to just wear it when someone healing you. You can write them an IOU for 1/3rd of a chloroblast every minute. | ||
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#48
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Regarding grouping, the best thing about getting a Vindi BP when you were otherwise using a fungi is that it lets you rationalize moving your fungi to a lower level melee alt [You must be logged in to view images. Log in or Register.]
Raiding? (And I include low man “grouping” raid targets in this category) - that’s a completely different monster. For groups, mob dps is just not significant. In most places 52-60 people will be grouping, mob dps is going to be LOW (like 10-15 dps or less on a properly geared tank). It will be low enough that the extra 13 hp per tick will offset 15-20% of incomming damage during active fights. Pretend you’re in a group and you had to pick between a buff that gave you 13hp/tick regen that stacks with all other regen …. Or a buff that gave you 10 attack, some resists, 150hp and a handful of ac. Which buff would most people prefer for longevity and ease for a prolonged xp session vs low dps mobs? I bet most would take 13 extra regen. Vindi is a good bp, but fungi is laughably OP for group content in this era.
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#49
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Presuming the SVs and AC have no effect, or an inconsequential amount where the extra 130hps is very noticeable?
This is on the tank right? Not the rando DPS backing up into rooted mobs? Lol. I’ve leveled four melees to 60 solo and grouping sounds difficult. | ||
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Last edited by Snaggles; 09-27-2024 at 08:40 PM..
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#50
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Damage spikes from melee and spells are generally more dangerous at high levels, which is why you want to mitigate them as much as possible. Fungi Tunic isn't regenerating fast enough to counter damage spikes at high levels. You are usually getting hit often when tanking in a group. You may also be pulling as an SK. Wear Vindi during combat to reduce damage spikes, and wear fungi out of combat as needed. It's quite simple. Quote:
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Last edited by DeathsSilkyMist; 09-27-2024 at 08:48 PM..
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