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  #41  
Old 06-14-2023, 11:58 AM
Lampolo Lampolo is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
It's not a technical vagrancy at all. If you only have 10 mobs spawning per 30 minutes in your camp, you can only kill 10 mobs per 30 minutes, even if your group is the most min/max composition possible. If a suboptimal group can clear the spawns and recover before the next wave, they are getting the same kills per hour as the min/max group. You cannot make the assumption that you have an endless supply of mobs, or that endless supplies of mobs have zero costs. Pulling mobs from farther away has a cost.
So now we are framing OP’s question into something extremely custom so you can still be right?

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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You need to play more, this is simply incorrect. The only thing you got right here is that enchanter mana can go very quickly.
If all you got is a 58 sk and a 60 sham you have a very limited point of view. I think you need to go play more if you want to take that argument. Again with your custom situation to make your self right. Your talking about an enchanter pulling for xp in the “BEST” trio possible. In what world does the ench pull in the best xp trio possible? The reason your talking about an ench pulling is so there is a situation where he needs someone else to slow so your shaman is now viable.
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  #42  
Old 06-14-2023, 12:04 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
So now we are framing OP’s question into something extremely custom so you can still be right?
No. The entire game has respawn timers. You cannot frame a P99 discussion on trio exp efficiency without respawn timers. You are basically assuming there is no limit on mobs to try and eek out extra performance, even though you can't actually kill mobs that haven't respawned yet. That isn't how P99 works.

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Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
If all you got is a 58 sk and a 60 sham you have a very limited point of view. I think you need to go play more if you want to take that argument. Again with your custom situation to make your self right. Your talking about an enchanter pulling for xp in the “BEST” trio possible. In what world does the ench pull in the best xp trio possible? The reason your talking about an ench pulling is so there is a situation where he needs someone else to slow so your shaman is now viable.
The only person who has a limited point of view here is yourself. Nobody is saying Enchanter/Warrior/Cleric is a bad trio. You are making a claim that any trio outside of this is going to be considerably slower, without evidence.

You are assuming that your Warrior is doing all the pulling while your Enchanter/Cleric are medding in camp. In the vast majority of scenarios where you can do that, the mobs are easy enough to where you don't need maximum efficiency heals or Enchanter slows on every mob to maximize kills per hour.

But hey, you could put up a video showing how you trio, so we can do a comparison. I would be happy to be proven wrong if you can show some data.
Last edited by DeathsSilkyMist; 06-14-2023 at 12:19 PM..
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  #43  
Old 06-14-2023, 12:56 PM
Lampolo Lampolo is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
No. The entire game has respawn timers. You cannot frame a P99 discussion on trio exp efficiency without respawn timers. You are basically assuming there is no limit on mobs to try and eek out extra performance, even though you can't actually kill mobs that haven't respawned yet. That isn't how P99 works.
Generally, most of the time you can add more mobs to rotation even in a full group. It's a good idea to go to places where you can get a lot of mobs in rotation. Dungeons are great for this. You can get multiple PH's in your xp groups rotation if your puller is focused. This is my advice for you Silky.
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
The only person who has a limited point of view here is yourself. Nobody is saying Enchanter/Warrior/Cleric is a bad trio. You are making a claim that any trio outside of this is going to be considerably slower, without evidence.
I’m just answering OP’s question. I think its obvious the trio he wants is ench/clr/tank. IMO the war is the best tank for this trio but you could get similar performance with any tank. We are talking best here so its war. Please acknowledge original question. The sham repping the cleric would ruin this trio for xp so I’m not sure why your on about it so much.
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You are assuming that your Warrior is doing all the pulling while your Enchanter/Cleric are medding in camp. In the vast majority of scenarios where you can do that, the mobs are easy enough to where you don't need maximum efficiency heals or Enchanter slows on every mob to maximize kills per hour.
But hey, you could put up a video showing how you trio, so we can do a comparison. I would be happy to be proven wrong if you can show some data.
In almost all dungeon xp scenarios the warrior can and should be running around keeping as many spawns down as possible. Throughout the journey to 60 some of the mobs should be slowed, most shouldn’t. Mobs come in varying levels and classes.
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  #44  
Old 06-14-2023, 01:11 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
Generally, most of the time you can add more mobs to rotation even in a full group. It's a good idea to go to places where you can get a lot of mobs in rotation. Dungeons are great for this. You can get multiple PH's in your xp groups rotation if your puller is focused. This is my advice for you Silky.
I am not saying you can't add mobs to a rotation. You are simply ignoring the costs of doing so. It isn't like there are just singular mobs respawning in front of you every 30 seconds.

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Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
I’m just answering OP’s question. I think its obvious the trio he wants is ench/clr/tank. IMO the war is the best tank for this trio but you could get similar performance with any tank. We are talking best here so its war. Please acknowledge original question. The sham repping the cleric would ruin this trio for xp so I’m not sure why your on about it so much.
I am acknowledging the original question. I disagree that a Shaman replacement for a Cleric would considerably slow down OP, and you have no data proving Ench/Clr/Tank is miles away from every other trio.

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Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
In almost all dungeon xp scenarios the warrior can and should be running around keeping as many spawns down as possible. Throughout the journey to 60 some of the mobs should be slowed, most shouldn’t. Mobs come in varying levels and classes.
If you can do that, the mobs are easy and aren't dealing as too damage, which means your range of acceptable heals is larger (not limited to CH). You aren't going to be face pulling 3 wizards in Sebilis just so your Warrior can get triple nuked for 3k and die lol.
Last edited by DeathsSilkyMist; 06-14-2023 at 01:26 PM..
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  #45  
Old 06-14-2023, 01:28 PM
Lampolo Lampolo is offline
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Well we could go on and on. Wars dont face pull. Clerics heal better than sham. Ench can slow. So i think I am done here
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  #46  
Old 06-14-2023, 01:32 PM
Knuckle Knuckle is offline
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For dungeon gear farming its safe to assume you would want FD, youd want slows, youd want a charmed pet, and youd want heals. You can pretty much Plug and Play Enchanter + Cleric + Monk pre torpor and be able to take the toughest stuff on. Im not 100% sure a shaman could grind the toughest named stuff in a trio the way a cleric could before torpor. And if there is a surefire way to get to the toughest named without FD, might as well run a 2nd enchanter or shaman at that point.
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  #47  
Old 06-14-2023, 03:06 PM
Vexenu Vexenu is offline
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Originally Posted by Knuckle [You must be logged in to view images. Log in or Register.]
For dungeon gear farming its safe to assume you would want FD, youd want slows, youd want a charmed pet, and youd want heals. You can pretty much Plug and Play Enchanter + Cleric + Monk pre torpor and be able to take the toughest stuff on. Im not 100% sure a shaman could grind the toughest named stuff in a trio the way a cleric could before torpor. And if there is a surefire way to get to the toughest named without FD, might as well run a 2nd enchanter or shaman at that point.
You have the right idea, but a Necro fits in much better than a Monk, because in addition to FD you get:

  • Snare
  • Screaming Terror for charm breaks
  • Undead charms
  • Spot heals to save Cleric mana
  • Corpse summons
  • DMF

Ench/Cleric is already such a powerhouse duo they don't really NEED a third wheel. So when you're considering what to throw in (and again, the OP was VERY SPECIFIC in his request for a trio that could farm dungeons for gear while leveling) you want a class that's very good in dungeons and which doesn't need much gear while leveling.

Monk is not a horrible answer, but Necro is much better. Warrior and Shaman are terrible answers from Lampolo and DSM, but what can you expect from retards who just want to fanboy for their respective favorite classes and desperately try to shoehorn them into EVERY hypothetical class discussion thread.
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  #48  
Old 06-14-2023, 04:39 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Monk is not a horrible answer, but Necro is much better. Warrior and Shaman are terrible answers from Lampolo and DSM, but what can you expect from retards who just want to fanboy for their respective favorite classes and desperately try to shoehorn them into EVERY hypothetical class discussion thread.
It is pretty clear you don't know much about this game when you think respawn timers are hypothetical, or that Enchanters are never used for pulling. But not surprising from someone who offers nothing but insults.

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Originally Posted by trevellyan06 [You must be logged in to view images. Log in or Register.]
What's the best trio of classes to do dungeons and self farm gear as you level?

To OP, don't get fooled by the lazy players who think Clerics are the only healer who can efficiently level a trio to 60. Trios make the leveling experience trivial to begin with, you don't need to min/max to level efficiently. Some people think raiding is how levels 1-60 work apparently. You can easily math out how much HP Complete Heal gives you back, and how much HP a standard player/mob would have in each level range. It isn't like this information is hidden, or hard to figure out.

Worry more about what you want to farm during the level process/endgame, and build your team based on that. Realistically I wouldn't even worry too much about what gear you want to farm while leveling. Just try out the mob, and if the content is too hard, come back in a few levels. Many of the lower level mobs that drop the gear you are looking for can be beaten with a good level advantage. Shaman/Enchanter/Monk is a very powerful combo, and most people who come here spouting nonsense because they have some weird grudge end up saying Shaman/Enchanter/Monk is good in another thread.
Last edited by DeathsSilkyMist; 06-14-2023 at 04:45 PM..
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  #49  
Old 06-14-2023, 04:57 PM
trevellyan06 trevellyan06 is offline
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I appreciate all the ideas. I think we are gonna try out the iksar shaman/monk/necro. We are also currently playing with a group of 5 and have a cleric/enc/pal/shaman/monk in that group but we can only get everyone together like 1 or 2 days a week for that one. So this will gives us something to play the rest of the time and hopefully be able to farm some things along the way.
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  #50  
Old 06-14-2023, 05:06 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by trevellyan06 [You must be logged in to view images. Log in or Register.]
I appreciate all the ideas. I think we are gonna try out the iksar shaman/monk/necro. We are also currently playing with a group of 5 and have a cleric/enc/pal/shaman/monk in that group but we can only get everyone together like 1 or 2 days a week for that one. So this will gives us something to play the rest of the time and hopefully be able to farm some things along the way.
Yeah that should be a really fun combo! Glad to hear we helped.
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