![]() |
|
|
|
#1
|
|||
|
no the answer is who cares just play an enchanter and git gud you plebs
| ||
|
#2
|
|||
|
Eh, Nilbog has made some pretty dramatic changes over the years when presented with evidence.
I truly believe he wants the server to be as classic as possible, but just ... he thinks what he has now is correct, and won't change his mind without evidence to the contrary.
__________________
Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
|
#3
|
|||
|
Another unhelpful anecdotal:
I played live from early 2000-2007. I played druid until right around Velious launch and switched to enchanter. Blew past my 35 druid to level 60 in like 3 months due to enchanters being highly sought in groups. My wife was playing cleric but played significantly less than I did at the time. I remember PL'ing her in Chardok in the lev tunnel by CE using charm exclusively (50-60 for her). Just the 2 of us, and her mostly afk for the duration. Shortly after this though was Luclin and then that huge nerf to enchanter charm pet damage but i cant figure out when that actually went live. That charm change 100% stopped my use of charmed pets (aside from some playing with dire charming in POP later). The real skew with this perception in my opinion is that we are living in a very specific window that only existed for maybe a little over a year in live. But also, my memory may not be entirely trustworthy on the entirety of this. Jaladian/Jaladiun/Vekter | ||
|
#4
|
|||
|
A hasted mountain pooka absolutely destroyed stuff in GoD and there were pretty good pets in PoP too, as long as command of druzzil (or their dru/nec/mag equivalents) could land they added some serious dps.
Charming got nerfed hard in OoW though, capped charm pet damage to 200-300 from their normal melee hits of 1k-1.3k | ||
|
#5
|
|||
|
ah yes maybe that is the patch im thinking off unless there were multiple charm nerfs over that period from luclin to god. like i said my memory of then isn't 100%.
I just know charm dueling mobs in chardok turned out to be a super fast way to go from 50-60 during velious. on our server, chardok was a ghost town with everyone off trying to figure out those frozen dwarves, giants and dragons. | ||
|
#6
|
||||
|
Quote:
GoD was a nice xpac to go back to once overlevelled/geared. Iirc oow tier 1 and lvl 70 was almost sufficient? | |||
|
#7
|
|||
|
It’s the only charm nerf that i remember, the other changes that i know of were minor and more of a buff.
Pets forgot how to break mezzes and you had to do some minor direct damage to mobs to get exp at some point, was solved nicely with those pottery ceramic bands with the clicky lv1 nukes. Aa’s and focus effects added some real convenience to charming too with total domination aa for less breaks and instacast rune and faster casting for when it eventually broke ) Charm is OP on p99 but it was OP on live too | ||
|
#8
|
|||
|
GoD was harsh for bazaar geared tanks with HP focus absolutely, it was tuned for lv68 characters according to rashere(?) can’t remember which dev... and ac was a lot more important in GoD than previous expansions, kyv’s and ra’tuks had much higher atk than pop/ldon mobs.
Oow helped a lot with levels/aa and improved postcap returns from ac, had lots of nice content&upgrades in GoD for both groupers and raiders too! One of my favourite expansions, completed BiC for all three of my mnk/shm/enc trio heh | ||
|
#9
|
||||
|
Quote:
| |||
|
#10
|
|||
|
Just because your time playing an enchanter only spanned the Velious expansion doesn't mean that was the duration of the "charm era." While it was less widely used in the beginning of Everquest's history, there's no basis for the view that the actual mechanics didn't work the way they do. This is hardly the only example of people playing the game very differently nowadays because of vastly superior knowledge. Almost nobody had an Epic+JBB+Torpor shaman back then soloing dragons. Nobody sold full epic MQs. Nobody sat on Discord to carefully coordinate their gameplay with others. Why is charm being singled out as the one thing that must be nerfed because its usage on P99 does not reflect what people did in the game's infancy? Almost nothing on P99 resembles the way we played back then, but by the time people did catch on to the powers of charm, it was clear that it was insanely overpowered--and there were, to my knowledge, no buffs to the mechanic at any point during the timeline covered by P99, so it's not as if we can say that it it's out of era. Most players just didn't really know about it, just as very few had thought of quad-kiting in the beginning and things like that. Hell, I remember that it even took a bit of time before the practice of cycling through warrior tanks for defensive became the norm on raids. Should we also nerf that so that we can pointlessly simulate the way the game was played back when most people were newbies? Of course not. That'd be idiotic. Nevertheless, that seems to be what's being asked for here.
| ||
|
Last edited by socialist; 04-02-2023 at 03:58 AM..
| |||
![]() |
|
|