![]() |
|
|
|
#1
|
|||
|
Wow was made by eq players who saw the opportunity to make the game easier and more streamlined and then make bank off teenaged kids and stay at home sons / parents
__________________
Hey CSR When Will PNP Rule 14 Be Enforced?
| ||
|
#2
|
|||
|
Child like characters (imho) and 3rd person perspective like a strategy game.
| ||
|
#3
|
|||
|
Didn’t really dislike it as I didn’t really play it. I was still enthused with Everquest, rnjoying what I was doing and hoping to do in Norrath.
I didn’t like how pushy people were dissing eq and repoing wow to try make me switch. Just let me enjoy what I enjoy without being a negger. | ||
|
#4
|
|||
|
Never felt immersed in WoW. Game felt like it was on rails.
| ||
|
#5
|
|||
|
On a serious note, and this is not inventive on my part, I think the basic framework has to be, the period in question was a different time. To me, it made total sense that WoW exploded. Big diff b/w what computer and internet people had 1999 v 2003. EQ2, the natural choice at that end time frame for eq-loyal players, required a killer computer. WoW did not.
And millions had played the rts warcraft for millions of hours already. In a sense I am not sure there is a story here. The actual sequence and tempo of events + technological progress predicts original eq dropping like a fly pretty much exactly when it did. No content could save it. No design decision totally explains it. RL killed the eq star.
__________________
go go go
| ||
|
#6
|
|||
|
I played through the launch of original EQ through to Luclin. It had its charm in PvE which mainly came down to the sense of competition between guilds for targets. Dark Age of Camelot drew me away in a hurry because its promise of PvP between realms seemed pretty tight. For a while it was. I would claim that it was City of Heroes that drew away a BIG stake of the PvE player base of both Everquest & Dark Age of Camelot when it offered a lengthy Beta test. Don't kid yourselves - CoH broke some stupidly massive ground for the PvE MMO scene for its time.
World of Warcraft did have some cartoony graphics and it also had spoon fed leveling on the rails. From what I recall at the time, those were the two key elements that drove people away from it. Well, the ones that were seeking something else that felt more challenging. But I don't know. On both the EQ and WoW based forum boards I didn't really see a fair number of posts from upset players that said something along the lines of "I'm heading back to EQ, this is dumb." | ||
|
#7
|
||||
|
Quote:
It got rid of some of the most tedious elements of EQ (like extremely painful CRs and the almost complete inability of some classes to solo) which the majority of people didn't enjoy, while improving raid and dungeon boss mechanics, instancing them so you got to actually experience all the content, made it so you actually moved through a zone instead of camping in one spot for hours, etc. the classic WoW servers would have been a blast except for the horrible, horrible player base and Blizzard refusing to change things. Level 60 mages shouldn't have been able to run people through low level zones for XP, world buffs should not have been a raiding requirement, and the worst of the worst was the whole community was overrun by an extreme min-max mentality to where you would only bring specific classes to raids to steamroll them as fast as possible. The game was the same, but the player base sure wasn't, | |||
|
#8
|
||||
|
Quote:
No game will ever be able to escape this anymore. It’s just like if they released a new Green, everyone will know exactly where to level and exactly what to farm and everything is now basically a speed run, shaving smaller and smaller amounts of time off in regards to getting what you want in game That’s why people are nostalgic for vanilla WoW and EQ, because it was in an era where this wasn’t possible. That era is long gone and is never coming back | |||
|
#10
|
|||
|
It certainly is not that simple Chortles.
__________________
go go go
| ||
![]() |
|
|