![]() |
|
|
|
#1
|
||||||
|
Quote:
Quote:
Quote:
You two literally don't understand the following; 1. Bash does not always stun. It has a chance to stun. It's not guaranteed 2. It also has a less chance of hitting you than a normal hit 3. If a mob is lower than you in level by a decent amount, even if it bashes, it has a reduced chance to stun the lower level the monster is. I'm literally feeding you guys the source material and you're not reading it.
__________________
Ever /report a playa?
(nope) ![]() | |||||
|
#2
|
||||
|
Quote:
https://youtu.be/igpbLuNe0ls?t=440 If you look at the video, I get bashed at the end of casting Turgur's Insects. My cast GOES THOUGH. https://youtu.be/uEgFcImQ9XU?t=18 To get an idea of the DPS of an unslowed WW Dragon, I take a total of 993 damage during those two slow attempts. Average damage per second was 138. This means if I got interrupted on the first (Bravatar) video, I would have taken hundreds of damage trying to recast slow again. So FSI saved me hundreds of HP in this specific case, more than Troll Regen would have given me during the pre-slow phase. Once the mob is slowed Troll Regen is irrelevant, as it is too slow to save you 99% of the time. The other 1% of the time both FSI and Regen has a small chance to save you, depending on luck. WW Dragons take an average of 15-20 minutes to setup, pull, and kill. That means you are killing 3-4 Dragons per hour. Troll Regen will save you 4800 HP per hour, which is saving you 1.5-2 minutes worth of Torpor. That isn't enough to get more kills per hour unless you are playing for 10+ hours. This is why FSI is better with Torpor, and Regen is better before Torpor. It's really simple math. Level 60 Torpor Shamans aren't generally clearing hordes of greens/blues, because their spell kit is better suited for going after high power single targets. You generally make more money too.
__________________
| |||
|
Last edited by DeathsSilkyMist; 02-03-2023 at 10:12 AM..
| ||||
|
#3
|
|||
|
Does FSI prevent push interrupts? Can't stand Ogre so honestly don't know.
| ||
|
#4
|
||||
|
Quote:
1. Damage 2. Chance to interrupt spell 3. Chance to Stun (100% chance to interrupt spell) FSI removes the chance to stun. This means you always have a chance to finish casting your spells when you get bashed, you never have to worry about the stun (auto interrupt). This is if you are facing the target. If they hit you from behind, you can still be stunned.
__________________
| |||
|
#5
|
||||
|
Quote:
Cheers! Edit... And to stay on topic, JBB is a sweet toy, along the lines of the Lumi stick for Druid. Great tool, but hardly necessary. Just slow down and enjoy the experience of leveling! | |||
|
Last edited by FickleFiend; 02-03-2023 at 10:45 AM..
| ||||
|
#6
|
||||
|
Quote:
When fighting single mobs you getting pushed very little when they are slowed. When fighting multiple mobs, you are rooting, not face tanking multiple mobs. Fighting in water is the only thing I can think of, but that is always more difficult as a caster.
__________________
| |||
|
#7
|
||||
|
Quote:
| |||
|
#8
|
|||
|
yall mother fuckers need jesus
| ||
|
#10
|
||||
|
Quote:
come argue with me in the other thread | |||
![]() |
|
|