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  #1  
Old 05-10-2022, 08:56 PM
Arteker Arteker is offline
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Quote:
Originally Posted by starkind [You must be logged in to view images. Log in or Register.]
If EQ classic ever went public.

I can't believe an original database and server didn't survive.
if i recall there was a flood most original servers looms where destroyed
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  #2  
Old 05-11-2022, 02:28 PM
starkind starkind is offline
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Quote:
Originally Posted by Arteker [You must be logged in to view images. Log in or Register.]
if i recall there was a flood most original servers looms where destroyed
Rsync to offsite backups in Taiwan?
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  #3  
Old 05-10-2022, 12:46 AM
Cecily Cecily is offline
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  #4  
Old 05-10-2022, 12:46 AM
Cecily Cecily is offline
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Quote:
Originally Posted by Zoolander [You must be logged in to view images. Log in or Register.]
EQ is all about replayability. iam not talking about yearly relaunch (see below), but man, how old is blue already? are we trying to achieve some sort of longest running emu server world record?


Mischief

Launched: May 26, 2021
Ruleset: Random Loot True-Box Timelocked Progression - New expansions unlock automatically every 12 weeks, and only one EverQuest client may be run per computer. Loot from rares and raids is randomized so that NPCs/raids of similar level and expansion can drop any of their loot.
Experience: Progression (Faster than Classic, slower than Live)

Aradune

Launched: May 27, 2020
Ruleset: True-Box Timelocked Progression - New expansions unlock automatically every 12 weeks, and only one EverQuest client may be run per computer. Additionally, only two characters may be played by any one player (on different computers).
Experience: Progression (Faster than Classic, slower than Live)

Rizlona

Launched: November 5, 2019
Ruleset: Heroic Start True-Box Timelocked Progression - New expansions unlock automatically every 12 weeks, only one EverQuest client may be run per computer, and players begin at Level 85 in House of Thule.
Experience: Live (Faster than Classic and Progression)

Mangler

Launched: March 16, 2019
Ruleset: True-Box Timelocked Progression - New expansions unlock automatically every 12 weeks, and only one EverQuest client may be run per computer.
Experience: Progression (Faster than Classic, slower than Live)

Coirnav

Launched: March 16, 2018
Ruleset: True-Box Timelocked Progression - New expansions unlock automatically every 12 weeks, and only one EverQuest client may be run per computer.
Experience: Classic (Slower than Progression and Live)

Agnarr

Launched: May 24, 2017
Ruleset: Planes of Power Era-Locked True Box Timelocked Progression - New expansions unlock automatically about every 12 weeks, only one EverQuest client may be run per computer, and expansions will stop unlocking with Lost Dungeons of Norrath in the Planes of Power era.
Experience: Progression (Faster than Classic, slower than Live)

Phinigel

Launched: December 9, 2015
Ruleset: True-Box Timelocked Progression - New expansions unlock automatically about every 8-12 weeks, and only one EverQuest client may be run per computer.
Experience: Classic (Slower than Progression and Live)

Ragefire

Launched: May 21, 2015
Ruleset: Voting Timelocked Progression - New expansions are voted to be unlocked about 12 weeks after the previous expansion's raid targets are defeated.
Experience: Progression (Faster than Classic, slower than Live)
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  #5  
Old 05-10-2022, 12:55 AM
Swish Swish is offline
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  #6  
Old 05-10-2022, 10:14 AM
Graahle Graahle is offline
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Aradune & Mischief all day over this project now lmfao.
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  #7  
Old 05-10-2022, 12:43 PM
Jibartik Jibartik is offline
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Quote:
Originally Posted by Graahle [You must be logged in to view images. Log in or Register.]
Aradune & Mischief all day over this project now lmfao.
*haha this other game is better
he says on this games forums.

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  #8  
Old 05-11-2022, 01:39 AM
Swish Swish is offline
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  #9  
Old 05-11-2022, 11:30 AM
Ooloo Ooloo is offline
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Those severs, much like EQ2 and Wow, never held my interest because the things you accomplish don't feel significant because everything is so hand-holdy and easy. Whereas p99 I've been playing for like twelve years. Make of that what you will.
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  #10  
Old 05-11-2022, 02:01 PM
booter booter is offline
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Quote:
Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
Those severs, much like EQ2 and Wow, never held my interest because the things you accomplish don't feel significant because everything is so hand-holdy and easy. Whereas p99 I've been playing for like twelve years. Make of that what you will.
nothing in everquest/p99 is even remotely difficult, hope that helps

seek accomplishment IRL
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