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#41
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Level ratio damage Rounded Down 51__ 1.5__ 76.5__ 76 52__ 1.55_ 80.6__ 80 53__ 1.6__ 84.8__ 84 54__ 1.65_ 89.1__ 89 55__ 1.7__ 93.5__ 93 56__ 1.75_ 98.0__ 98 57__ 1.8__ 102.6_ 102 58__ 1.85_ 107.3_ 107 59__ 1.9__ 112.1_ 112 60__ 2____ 120.0_ 120 Currently it looks like this Level ratio damage Rounded Down 51__ 1.5__ 76.5... 76 52__ 1.5__ 78... 78 53__ 1.5__ 79.5... 79 54__ 1.5__ 81... 81 55__ 1.5__ 82.5... 82 56__ 1.5__ 84... 84 57__ 1.5__ 85.5... 85 58__ 1.5__ 87... 87 59__ 1.5__ 88.5... 88 60__ 2___ 120... 120 Respectfully, the current implementation of the formula is silly. I hope the table is self explanatory as to why. You gain almost 3 times the minimum backstab damage for going from 59-60 as you do from 51-59 combined. Combined with the fact that rogues are backstabbing for minimum entirely too much, there is a hilarious gap between 59 and 60.
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Shiftin Anout
Formerly of Tunare | |||
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Last edited by Shiftin; 07-05-2011 at 12:08 PM..
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#42
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Your "common sense" interpretation is actually an interpolation of that statement. It doesn't say that it is Level * (3/2) + 0.05n where n is the # of levels above 51. It says the minimum damage goes up, which makes sense because Level changes in the Level * (3/2) calculation.
I'm not disagreeing that there is a large gap between 59 and 60, but your "common sense interpretation" has nothing to back it up except your own discontent. That ain't no research. You edited your post so I'll edit mine: I want to say that Level 60 is a pretty big deal. Wizards get Sunstrike, Monks get Triple Attack, Shamans get Torpor. It's a pretty powerful level. There should be something defining for your class upon reaching 60. PS I am looking for info on it too but everything I found ONLY says Level * (3/2) until 60, which is what the devs implemented. That's the best they can and should do unless someone comes up with something. As far as Backstabbing for minimum entirely too much, that's something that they should be focused on but can only work on if people give them something to look at. Provide more numbers. You know, my biggest complaint is that weapon skill level seems to have a MASSIVE effect on how often you hit for more than minimum. As a ranger my skills are 15 points lower than pretty much everyone elses, so I do even WORSE dps on raid mobs than other classes simply because the melee formula seems so dependent on it. Every time I gain a level my DPS jumps a significant amount, all from 4 points of offense and weapon skills. I assume rogues are max offensive but maybe the dependency on offensive skills is too high and skewing everyone's memory of live? I'm just throwin that out there. | ||
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Last edited by Aadill; 07-05-2011 at 12:20 PM..
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#44
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I've spent more than a few hours on the safehouse and archive.org trying to find any parses where we can derive minimum backstab at intermediary levels and can't find one. What is also notably absent, however, is people talking about the huge jump at 60 or how much their damage jumped at 60. If such a huge gap existed, it seems like someone would have posted about it somewhere or any of the rogues i've talked to would remember it. The "carrot" for rogues at 60 was assasinate, not a massive boost in DPS from a single level. It's hard to get people to take the time to post in here, but I know hasbinbad and a few other actually leveled rogues through 51-60 during classic kunark and I'd appreciate hearing which interpretation of "it goes up" they feel is correct. I already know the answer from conversations with plenty of fellow rogues in game, but my word is no better than yours. [/quote] Quote:
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Shiftin Anout
Formerly of Tunare | ||||||
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Last edited by Shiftin; 07-05-2011 at 01:05 PM..
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#45
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Dead serious. What I meant by provide more numbers is people need to get together and post their ATK, their skills (which should all be the same at level 60, but post them for posterity because Kanras may have created a char with the wrong skill levels), their STR, level, weapons, and the mobs they attack, then parse those logs. Parses against xxxx mob or yyyy camp with no information except "I hit for very little", even over an extended period of time, don't help as much as knowing the EXACT situation to replicate and test. If Kanras were to recreate Hasbinbad or Shiftin and test vs a thifling focuser or protector of growth, maybe he'd see something significantly different than using a lvl 60 rogue with a Ragebringer on the test server. I don't get how Kanras can be getting such significantly different results unless the players on P99 have extremely different stats or gear. So, recreate it to the best of the abilities of both the players and the devs. If anything Kanras should have Hasbinbad or yourself or Baxter or Tigole or anyone go over to the test server and do some parsing that way. Uthgaard and a few others did that a while back... no reason why it can't be done again. Quote:
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Last edited by Aadill; 07-05-2011 at 01:37 PM..
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#46
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In a quick search:
http://www.thesafehouse.org/forums/s...ead.php?t=6326 Quote:
Also, I do see the damage formula posted EVERYWHERE in the exact same phrasing so it was widely accepted as right (or widely copied wrong) From here: http://www.thesafehouse.org/forums/s...ead.php?t=2857 Posted: 04-25-00, 06:05 AM Quote:
I think the important thing is the pronoun usage. In my mind "it" is referencing the minimum backstab damage. If "it" is in reference to the damage formula it's highly unclear and vague as to what those values are. | ||||
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#47
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#48
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I don't know the original author of that sentence but it's just copy/pasted verbatim everwhere. Unfortunately, we don't know which "it" is being referred to, but pretty basic EQ logic dictates that damage increases gradually. One of the tables above is an attempt at recreating both the logic used in melee mechanics throughout the game and peoples memories, and one matches the easiest way to code the first google results for minimum backstab damage (2 formulas vs a table or 10 formulas).
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Shiftin Anout
Formerly of Tunare | |||
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#49
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PS Just trying to be an advocate for proper research not trying to piss off rogues. Anecdotes don't mean anything because we've seen that people have been dead wrong about a lot of bug reports. | ||||||||
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Last edited by Aadill; 07-05-2011 at 02:33 PM..
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#50
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http://www.thesafehouse.org/forums//...ad.php?t=17686
The link in this thread would've been perfect, so if someone can find a way to wayback this (I couldn't get it to work) Kavhok, an EQ designer, has finally posted the actual formula for determining base backstab hit. He does so in this thread but the link doesn't work because this is an old post and the internet wants to make my hair fall out so if you want to try to waybackmachine it click on the link above. In any case, check these two things out: Quote:
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At level 70 you do 10 more damage for your minimum backstab. 10 damage. In your smoothed curve I would expect a much higher minimum backstab for level 70. That 59 to 60 jump doesn't sound so crazy anymore, because EQ really doesn't follow any logic. NOW: MORE IMPORTANTLY: there is the modifier for backstab that should treat your backstab as a completely different weapon simply based off of your primary dagger. They mention, and this is why it's confusing, 130 BASE damage, which is calculated by using the rogue backstab skill modifier and some other nifty calculations including your weapon damage. The higher damage your primary weapon the more likely you are to hit way above that minimum damage mark. As of right now it makes no difference if you use an SCD or Crystalline Spear to backstab because you always hit for minimum, but it seems like the spread should be further out. Maybe that calculation is off? | ||||
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Last edited by Aadill; 07-05-2011 at 03:18 PM..
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