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#1
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The entire raid scene on P99 is a joke regardless. Talking about ms reaction times to run to the raid mob on pop. Fucking hilariously unclassic.
Until the staff actually fixes the leveling curve the raid scene will remain and overcrowded unclassic joke. Fix channeling, fix Enchanters, fix all the problems with mana pools, on and on it goes the bug report forum has about 100 issues now which have gone unaddressed for years. It shouldn't even be possible for 500 people to be max level in classic or Kunark era. It's too hard to level only the most dedicated no lifers would make it to raid level before the next expansion drops and then everyone catches up in Velious. Fix the leveling curve and return raiding to a classic experience where mobs aren't raced and killed on pop but rather due to the lower max level population it's actually a challenge to raid between expansions. End the zerg guilds full of newb players who absolutely should not be max level and padding guild numbers to trivialize content. It's basic game design. | ||
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#2
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I'm all for getting rid of cheaters and fair competition. But unfortunately I'm not sure this research does anything.
People have been using reaction time as a basis for cheating allegations since FTE was introduced, probably even earlier. There are so many variables involved related to latency, packet loss, etc. that "reaction time" can only be circumstantial evidence at best, no matter how convincing it may appear. Staff can't take action on circumstantial evidence, it sets a really bad precedent that opens the door for tons of abuse moving forward. Ultimately, I think there needs to be a ruleset that innately supports fair competition (or at least minimizes opportunities to cheat), though I acknowledge that's not easy to do. I think OP's 2 months would have been better spent social engineering a keylogger or process logger onto a target machine (protip: everybody wants to meet milfs in their area). | ||
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#3
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Quote:
1. Where does everybody on the line live in relation to the server? The farther the distance from the server, the longer it will take to send and receive packets. 2. What is the average ping for everybody on the line? It is 100% possible Furoar has a lower ping than the majority of players on the server for whatever reason, which is why he has an advantage. 3. What ISP is everybody using on the line? Not all ISP's are created equal, and that may contribute to things like packet loss and data routing time. 4. What is the computer specs of everybody on the line? Framerate will differ between players, which means they may receive an update a bit slower. 5. What monitors are being used by everybody on the line? Same point as number 4. 6. How does the game prioritize and send out packets? Do you even know the rate at which the server sends message data vs. player update data? It is possible the data for players starting to move arrived at your computer before the message data. It is also possible message data gets sent less often than player update data. Online games by their very nature have these kinds of variables built into the cake. The only way you could really compare reaction times is if everybody was playing in the same room, with the same computers and monitors, and the server was also in the same room. Think of a LAN party.
__________________
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#4
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Quote:
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#5
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Quote:
__________________
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#6
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Quote:
The one thing that goes unsaid in the video posted by the OP and that goes a long way towards backing up his point and research is that aside from the sample race where kickenit cheated on purpose to present evidence to the gm's every single race video on record where Stunningly is racing he gets off the line first. Every. Single. Time. No matter the time of day, no matter if it's a race on roll or race on spawn. It's not just his reaction time that's inhuman it's also his consistency. It's robotic. Almost like it's not coming from a human at all. No one ever beats him off the line, sometimes he's matched, but never beaten. | |||
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#7
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Also good work OP but now you'll find that no one cares. There are hundreds of us who have tried to make P99 better but the staff is very insular and doesn't care to make this a community project. It's THEIR world and raiding especially is exactly how they want it. No one knows why they want things this way but it is the way they choose things to operate.
Don't listen to the people who try to tell you that your research and conclusions are wrong. They're part of those who enjoy the broken state of P99 and attack anyone who tries to change the status quo. | ||
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#8
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Don't make fun of the OPs learning disabilities guys. Stop.
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#9
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Guys. Stunningly had 104 MS ping in one screen shot. This extrapolates to mean that every single time he is playing he also has 104 MS ping. And let me make up some numbers to translate this into frames per second... and... oh, look, Stunningly was beat by someone who is openly cheating.
It can't be the unhealthy amount of time Stunningly puts into practicing to get his starts, can it? Also, where's the payoff for all of his cheating? I can't remember the last time he even had an FTE. In other words, good reaction time off the start does not necessarily translate to a win. | ||
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#10
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P99 raid scene being dumb and toxic? That's weird. Not like it hasn't been atrociously bad for a decade or anything
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