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  #41  
Old 06-13-2011, 06:17 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Tewaz [You must be logged in to view images. Log in or Register.]
You can't really solo very well with a monk. Fist start out as 4/36 weapon = fail.
LOL, the number goes up as you level and you have Dual Wield from the start and attack skills. It's workable until you save money for a better primary weapon.

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Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
You probably shouldn't introduce yourself to a new community as a guru and certified expert.
I didn't. People were closed-minded and had to continually attack all of my ideas in the threads I started rather than actually discussing, even after I linked a very detailed explanation of my experiences in Classic EQ without making any kind of declaration.
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  #42  
Old 06-13-2011, 06:19 PM
Doors Doors is offline
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Bro I am the real everquest expert. Peep the fucking sig. If you have any questions just ask me.
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You can be my squire once you can bench half of what I can.
  #43  
Old 06-13-2011, 06:23 PM
JenJen JenJen is offline
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doors/zura - its like every single thread somehow includes this love/hate thing you have got going on. carry on.
  #44  
Old 06-14-2011, 07:53 PM
ChairmanMauzer ChairmanMauzer is offline
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Quote:
Originally Posted by Deathrydar [You must be logged in to view images. Log in or Register.]
Also, do not choose an Iksar!!! They are fun as hell, but you are hated EVERYWHERE and are constantly running for your life or traveling long distances trying to find a vendor to sell/buy from you.
Making a Necro that isn't a Iksar is needlessly crippling yourself.
  #45  
Old 06-14-2011, 08:07 PM
Messianic Messianic is offline
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Originally Posted by ChairmanMauzer [You must be logged in to view images. Log in or Register.]
Making a Necro that isn't a Iksar is needlessly crippling yourself.
Yeah, all those non-iksar necros are so crippled, they clearly can't solo well or anything
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I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #46  
Old 06-14-2011, 08:22 PM
Tiggles Tiggles is offline
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  #47  
Old 06-14-2011, 08:46 PM
ChairmanMauzer ChairmanMauzer is offline
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Quote:
Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
Yeah, all those non-iksar necros are so crippled, they clearly can't solo well or anything
I didn't say they can't function at all. The regen bonus is an appreciable difference that no other necro race offers. Considering you can level 1 - 60 in Kunark, the faction hindrance isn't that big of a deal. Regen helps your efficiency and that's what necro soloing is all about. Being more efficient means you kill faster and I've found this easily offsets the racial exp penalty.
  #48  
Old 06-14-2011, 09:03 PM
Messianic Messianic is offline
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Quote:
Originally Posted by ChairmanMauzer [You must be logged in to view images. Log in or Register.]
I didn't say they can't function at all. The regen bonus is an appreciable difference that no other necro race offers. Considering you can level 1 - 60 in Kunark, the faction hindrance isn't that big of a deal. Regen helps your efficiency and that's what necro soloing is all about. Being more efficient means you kill faster and I've found this easily offsets the racial exp penalty.
It doesn't, unfortunately =/ Running the #'s:

Levels 8-19 - an extra 2 hp per tick, sitting = 20 hp extra per minute. Dark Pact = 2 mana for 4 hp every tick, or 0.5 mana for each hp, so 10 extra mana per minute.

Levels 20-34 - An extra 3 hp per tick, sitting = 30 hp extra per minute. Allure of Death = 4 mana for 8 hp every tick, or 0.5 mana for each hp, so 15 extra mana per minute.

Levels 34-48 - An extra 3 hp per tick, sitting = 30 hp extra, blah blah - Call of Bones = 8 mana for 16 hp, so 0.5 mana for each hp. 15 extra mana per minute.

Level 49 - extra 3 hp per tick, 30 hp extra per minute - Lich has a .625 mana-hp ratio, so approximately 19 extra mana per minute.

Level 50 - extra 4 per tick sitting regen. 40 extra hp per minute. 25 extra mana per minute.


Are you seeing my point?


Let's just jump to level 60:

Arch Lich = 35/53 mana/hp per tick, with 11 extra hp regen while sitting (7 for non-regen races, 18 for iksar). 110 hp per minute, so approximately 70 mana extra per minute, which isn't half bad - but definitely doesn't offset the iksar experience penalty (even ignoring all the lost time from 1-49), even if that same amount of mana was being given throughout your 50s - which it's not, it's a little lower.


If you play iksar, you can play it for the end-game uberness, or appearance, or cool hunting grounds or because you love kunark, or any other assortment of reasons which I entirely agree with [You must be logged in to view images. Log in or Register.] - but faster leveling isn't one of those.

Sources:
Regen: http://www.monkly-business.net/index...geid=abilities
Spells: http://crys.org/everquest/spells/nec...k=1&maxrank=65

If i'm wrong on any of those necro lich-type spells in terms of their ratio, i apologize and am totally open to correction...
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I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #49  
Old 06-14-2011, 09:09 PM
ChairmanMauzer ChairmanMauzer is offline
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Most of those results mean that I can cast one less lifetap per fight, but to each their own.The extra regen doesn't inherently give me more mana, it means I have to cast less self-heal spells which in the end saves me mana which I can spend on more mana efficient damaging spells. It a lot easier of a playstyle too when lich doesn't sap your life as quickly. You can med for longer period when low mana without having to switch off lich due to low life.
  #50  
Old 06-14-2011, 09:29 PM
loopholbrook loopholbrook is offline
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Quote:
Originally Posted by ChairmanMauzer [You must be logged in to view images. Log in or Register.]
Making a Necro that isn't a Iksar is needlessly crippling yourself.
>implying Dark Elves make bad necros.
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