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#41
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__________________
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#42
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Bro I am the real everquest expert. Peep the fucking sig. If you have any questions just ask me.
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#43
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doors/zura - its like every single thread somehow includes this love/hate thing you have got going on. carry on.
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#44
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#45
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#46
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Rogue
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#47
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#48
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Levels 8-19 - an extra 2 hp per tick, sitting = 20 hp extra per minute. Dark Pact = 2 mana for 4 hp every tick, or 0.5 mana for each hp, so 10 extra mana per minute. Levels 20-34 - An extra 3 hp per tick, sitting = 30 hp extra per minute. Allure of Death = 4 mana for 8 hp every tick, or 0.5 mana for each hp, so 15 extra mana per minute. Levels 34-48 - An extra 3 hp per tick, sitting = 30 hp extra, blah blah - Call of Bones = 8 mana for 16 hp, so 0.5 mana for each hp. 15 extra mana per minute. Level 49 - extra 3 hp per tick, 30 hp extra per minute - Lich has a .625 mana-hp ratio, so approximately 19 extra mana per minute. Level 50 - extra 4 per tick sitting regen. 40 extra hp per minute. 25 extra mana per minute. Are you seeing my point? Let's just jump to level 60: Arch Lich = 35/53 mana/hp per tick, with 11 extra hp regen while sitting (7 for non-regen races, 18 for iksar). 110 hp per minute, so approximately 70 mana extra per minute, which isn't half bad - but definitely doesn't offset the iksar experience penalty (even ignoring all the lost time from 1-49), even if that same amount of mana was being given throughout your 50s - which it's not, it's a little lower. If you play iksar, you can play it for the end-game uberness, or appearance, or cool hunting grounds or because you love kunark, or any other assortment of reasons which I entirely agree with [You must be logged in to view images. Log in or Register.] - but faster leveling isn't one of those. Sources: Regen: http://www.monkly-business.net/index...geid=abilities Spells: http://crys.org/everquest/spells/nec...k=1&maxrank=65 If i'm wrong on any of those necro lich-type spells in terms of their ratio, i apologize and am totally open to correction... | |||
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#49
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Most of those results mean that I can cast one less lifetap per fight, but to each their own.The extra regen doesn't inherently give me more mana, it means I have to cast less self-heal spells which in the end saves me mana which I can spend on more mana efficient damaging spells. It a lot easier of a playstyle too when lich doesn't sap your life as quickly. You can med for longer period when low mana without having to switch off lich due to low life.
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