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#41
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If your looking to solo as a Paladin:
Step 1: save up enough plat for a ghoulbane Step 2: go to Unrest and solo undead Ghoulbane starts procing Dismiss Undead at lvl 20 which means you can efficiently solo undead for many levels. Seriously, GO TO UNREST, its so much better than Oasis, ESPCIALLY IF YOUR A PALADIN. just watch out for the trains. Why play a Paladin really? They are excellent tanks and can hold aggro as good as any class by using flash of light and taunt. they can stun, heal nearly as good as druids/shamans and can pull by using lull. Plus they get to use fire-swords and have cool looking armor.
__________________
Spud McKenzie, Level 60 Druid <Divinity>
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#42
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If you are grouped with a magician, pester them to summon you bandages) Do remember that summoned stuff like bandages will disappear from your inventory once you log out (and are offline for 30 mins or so)
I Agree with what spud said about unrest: Take your gholbane to unrest and laugh your way to level 30 (and 32 also if you wish)! - my paladin Beesh did :-) | ||
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#43
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I wonder if some of you folks don't play Paladins on Project1999. Flash of Light, as awesome as it was historically, simply doesn't work very well on here. Life as a Paladin can be rough until you have stun spells and enough mana to use them frequently--and even then aggro won't be as rock-solid as it was on Live. As with many groups using Warrior tanks, annoyance can sometimes be saved simply by rooting everything.
Paladins do not solo especially well beyond low levels. I *can* solo things at 50+, but it's a terribly slow and near-pointless exercise to do so. At all levels groups are preferred. Paladins on P99, as on Live, are superb against undead at mid levels (damage against undead falls off, proportionally, at high levels--remember, no Slay Undead here). They're also the best tanks at high levels for groups pulling a lot of caster monsters and lots of things cast in Kunark. They have more ability to protect their groups than the other tanks have, and superior management of their survivability. We've all seen Paladins use LoH on themselves and live where another tank would have died. Paladins work exceedingly well with crowd control classes thanks to their variety of no-damage threat generation spells. 'Control' always feels to me like the operative word on Paladin tanking; the class doesn't have a Warrior's raw durability, or a Shadow Knights extreme versatility, but instead possesses an unrivaled ability to keep control of a situation as a tank. Several of the Paladin's most important spells for 50+ are due to be added later, so the class is going to get better over time, not worse. Right now--early Kunark--was historically the nadir for the class. It's nice knowing things are going to get better. On the other hand, Paladins are never going to be in high demand in the raiding scene, so it's more of a group-centric class. If you pick it, do so with the above in mind. So that's my take on it. In the end, the biggest reason to play the class is because you want to. That'll keep a player interested long after the guy who picked a class for power or to fill a needed job ends up burned out. Danth | ||
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#44
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I'am a lvl 1 naked paladin having troubles soloing.
Where is my ghoulbane?? | ||
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#45
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Quote:
As long as I am closest in agro range I have the agro no matter what and with low mana cost, compared to stuns, you are not constantly OOM On raids a palidans can, and usually are, the best tank for the planes trash. Being able to blind a mezzed mob an know for fact that you have the agro instead of the chanter is a large bonus. Pals can solo in to the 30's with undead but after that its is very slow and you will need to group or at least duo for any real experience. | |||
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#47
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I really appreciate all the feedback and info [You must be logged in to view images. Log in or Register.]. Im currently lvl 12, going as quick as i can. Should i go to unrest at 14 or oasis for a while? As for LoH it has saved my butt more than a few times when we aggro too many legos or get that orcal + 2 lego pull on the bottom. All in all im enjoying the class [You must be logged in to view images. Log in or Register.].
-Swishy human pal. | ||
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#48
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Quote:
__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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#49
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I feel stupid about asking this, especially after someone gave my tanking props in this thread already (Thanks Xax!), but what's all this about Flash of Light tanking? I've never heard about this before.
All my tanking has been done mostly like a warrior so far, with yaulp, light heals, and ward undead thrown in. My experiences with Flash of Light usually sends a mob running blindly in circles, adding more than a few of his buddies or at least making the fight fairly unpleasant. Is there something I'm missing here? | ||
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#50
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As stated before, when a mob is blind it runs as if feared unless something is within melee range in which case it sticks to the closest character like glue.
It's an ultimate agro tool because it doesn't actually matter where everyone is on the agro list. It basically works like root (when in melee range) except that the tank can still position the mob as he/she sees fit as long as you are moving slowly enough for the blind mob to stay within range. | ||
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