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#1
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I will say a ton of people quit once they realized we had to clear ntov. But I enjoy pog and sky raids still so clearing is fun to me, love tanking things /nod.. And you can be casual and join a raid guild if all your wanting to do is kill some dragons and not expecting bis loots...don't have to play often, tbh I hardly play much at all anymore, just log in, tank a dragon or two or 3 [You must be logged in to view images. Log in or Register.]
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#2
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#3
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Gotcha ! [You must be logged in to view images. Log in or Register.]
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#4
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#5
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But I guess you talking about warm bodies who don't actually do anything but show up for dkp...you get what you put in even inside the guild. People who track and fte have triple the dkp of people who just show up../nod
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#6
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What if a group of guildmates and friends who have never done end game classic(ish rofl) velious before in their lives wanted to raid but had wives and jobs and lives… they cant do it on blue or green but if there was a rotated server they could do it and it would also be challenging and rewarding since they have never done it before. And the people who have no real life could play on the competitive server every day. I think its a real good idea whoever came up with this.
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Hey CSR When Will PNP Rule 14 Be Enforced?
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#7
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IMO the best way to achieve some level of parity is for devs to guarantee 2 quakes and 2 natural cycles each month. Quakes force the hardcore guilds to be selective giving enough room for casual guilds to kill some dragons. Cycle in between allows for casual guilds to have a breather if they wish, or they can use the tightly packed windows to score some kills.
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Wulfgur <Vanquish>
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#8
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Removing variance (or reducing it to like +/- 5minutes to prevent some cheesing on racing) would have a significant impact on the quality of life of everyone who raids, and people who want to raid.
For casual guilds it makes it possible to compete without needing a 200 man roster so that you can have all hours of targets windows covered, and lets them schedule raid targets, and compete with smaller numbers. For hardcorde guilds it removes the Mike Rowe-esque dirty job of focusing intensely at a wall for 16 hours and lets people focus more on racing and metas that are actually relevant to gameplay. For the staff it would ideally (possible pipe dream?) reduce the overall amount of elf lawyering since people aren't investing 100s of hours every cycle with possibly 0 return. At this point you could spend 40 hours writing your elf law complaints and still spend less time on it that you did on tracking 2 mobs. The ironic thing here is that variance was added with the intent to stop poopsocking (it certainly stopped what was happening at the time), but all it has done is made it so you need to poopsock intensely for the entire duration to even have a chance. It's not classic, and I'm not sure what purpose it has at this point. | ||
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#9
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#10
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Downside would be whoever zones the fastest often would just win the mob (it'd perhaps require a throttle) 2 trackers allows massive forces to be ready to instant engage with COTH, and is a large culprit.
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Nexii Vanadis <Gravity> | Nexii's Erotic Adventures
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