#41
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Quote:
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#42
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Also, man y'all are dumb, hardcoded 2 teams is a terrible idea, 3 is even worse.
To suggest 4 as a viable ruleset means that you are really really dumb, fo real. | ||
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#43
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SZ started in 2001
SZ died off faster than rz,tz,vz Wehr is from SZ Lets get more ideas about why a new server should emulate sz | ||
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#44
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just 2 clear this up i am p confident flowers has never been a pacifist guild
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#45
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I didn't read all of this but occasionally stop by to see how the progress is going. One foreseeable problem with teams is that-- and I'm dead certain other people on team servers felt this way at times-- no one can attack each other from the same team (obviously), despite whether or not they're in different, competing guilds.
That's one massive fail team servers had. The 8 level range wasn't too terrible. The 4 level range was. RZ, TZ, and SZ each had it right to a degree. With emu servers, the rule set is always going to be SZ style regardless of GM's. Frap'd hacking and training, sure, ban (and probably overwhelming consensus' that certain players are fucksticks will draw attention/ eventually give them the ban). loveyouknuckle | ||
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#46
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#47
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ya i no u knew, there was just nothing else in entire thread worth replying 2
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#48
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What about having one team though
__________________
Knukkle <The Mystical Order> P99
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#49
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or how about every race is a different team
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#50
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Make 16 teams based on what personality you are according to the myers-briggs personality test.
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