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#1
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![]() The real hard solution was never to have pre-nerf legacy items in the game at all. Its not as integral to the classic experience as people make out, and they mostly just generate interest from the most greedy and sweaty factions of players. The stuff was nerfed/removed for a reason. It just creates a huge diversion from the intent of the wider game world.
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#2
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![]() Quote:
Imagine it: No manastones cheesing the ever-living shit out of Sky raids would be pretty cool, and incredibly classic.
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crabby old man playing 4000 year old goblin sim
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#3
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![]() The way I see it, none of the legacy items are necessary to enjoy the game. What I love about the /list system for the legacy items is that it keeps a certain population of the server fixated on those items for days at a time and out of the way of the rest of us that want to try our luck at regular camps with some cash drops without monopolizing it!
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#4
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![]() oh okay so you are just commenting on how /list affects the game on a server you don't play on, thanks. I will forward your opinion to the nearest paper shredder
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#5
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![]() the lack of name moderation is a far greater problem than /list
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#7
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![]() And the other way to look at lists is that if you and let's say 5 other friends each spend 8-10 hours of your life camping the item taking shifts, then decide to sell the item down the road for 600k or whatever stupid price they're going for, you just made 100k for 8-10 hours of play time which is probably one of the best returns on your time 'investment' in this game.
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