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View Poll Results: Repeal dot nerf
yes 82 6.83%
no 82 6.83%
Hah. It doesn't matter what you vote. 1,036 86.33%
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  #41  
Old 05-30-2011, 12:02 PM
Comapavik Comapavik is offline
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My dots aren't lasting any longer. Still the same dmg on a nonmoving mob.
  #42  
Old 05-30-2011, 12:15 PM
m7jones m7jones is offline
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As a level 10 bard, I haven't noticed any difference in dot damage while kitting. Still doing 8 damage per tick moving or not. Not sure if this is a bug or not the mobs don't have a snare or anything.
  #43  
Old 05-30-2011, 07:17 PM
Ostros Ostros is offline
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Quote:
Originally Posted by tokso [You must be logged in to view images. Log in or Register.]
Was this change ever reverted in pre-Luclin or is it going to be permanent on this server? just curious.
Gonna be permanent. The reversion came in 2002 post-Luclin according to the patch notes archive.
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  #44  
Old 05-30-2011, 08:08 PM
Rust1d? Rust1d? is offline
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Was kiting ever an intended strategy in EQ? It seemed like back in the day, someone found out about kiting and it became a viable strategy. Surely the devs back then had to know about kiting when EQ was in beta. It did take a while before they nerfed it. Was it because the devs never intended kiting to occur or was it just a reaction to non-DOT classes complaining?

Same with the necro pet nerfs. To me it was more about people complaining until the devs made nerfs rather than something not working as intended.

Just to make a valid point. In SC2 (whoever is in the know) Voidrays were complained about like crazy until they were finally nerfed. It was not because they were OP, it was because people did not scout or had no idea how to counter.

I just joined up and made a mage, so it does not effect me, but made me mad when my druid was nerfed on live when it happened.
  #45  
Old 05-30-2011, 10:20 PM
Ostros Ostros is offline
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Quote:
Originally Posted by Rust1d? [You must be logged in to view images. Log in or Register.]
Was kiting ever an intended strategy in EQ? It seemed like back in the day, someone found out about kiting and it became a viable strategy. Surely the devs back then had to know about kiting when EQ was in beta. It did take a while before they nerfed it. Was it because the devs never intended kiting to occur or was it just a reaction to non-DOT classes complaining?
It's not that they never intended, I think. If they were going to try and discourage kitting the nerf would have been tons worse. They knew about fear. They knew Necros have root at 34. They knew 66% wouldn't stop solo kitting. They DESIGNED necros to be able to solo themselves to 50/60 and they've been that way ever since '99. Necros all through the original three could really tear it up with enough open land to run around with. Verant gave them snare and enough stackable DoTs to bring down a wide array of mobs. They had to know it was going to happen.

With all this said I want to say they did it to bring solo kitting classes in line with the rest of the classes, if even just a bit. Druids were better than necros at some kitting even. Even after this patch I just said "olol fear" and I'm still leveling faster than anybody grouping.

It's a downer of a nerf, but it's not unfair...especially to an Iksar necro like myself who is already sitting on a 32% penalty and still grinding away at levels pretty smoothly.
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The internet is a cruel, anonymous fight club where your weaknesses will be exploited and your fears used against you. Use the internet for entertainment and maybe information, as long as you realize that most of it is false. But if your sole social circle exists entirely online, you're already fucked if you can't hack it alone, because you are.
Sithix Wraithscale - Necro
Last edited by Ostros; 05-30-2011 at 10:22 PM..
  #46  
Old 05-30-2011, 10:39 PM
Hijynx Hijynx is offline
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So druid epic is going to be gimped out eh?
  #47  
Old 05-30-2011, 10:40 PM
Zuranthium Zuranthium is offline
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The devs said that they never intended SoW to be used the way it was. It was just supposed to be for traveling. They underestimated the power of movement with regards to actual combat. It was ultimately a very good thing. We now have PvP MMO's like Guild Wars that took the movement game to a whole new level and built upon the mechanic such that it brings a whole extra dimension to the gameplay.
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  #48  
Old 05-30-2011, 11:54 PM
Darwoth Darwoth is offline
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this was the period druids were screwed for a while because it was not until later that they made it so druid roots did not have a chance to break from dot ticks.

eventually all was well again as root/rot became actually viable instead of where you would have to reapply the root 3 or 4 times over the course of one dot making it impossible to med while the dot ticked down.
  #49  
Old 05-31-2011, 12:12 AM
Strifer Strifer is offline
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Quote:
Originally Posted by packmule [You must be logged in to view images. Log in or Register.]
Its been a few hours, I want my dot damage back.
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  #50  
Old 05-31-2011, 12:26 AM
pallius pallius is offline
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Quote:
Originally Posted by Cfullard [You must be logged in to view images. Log in or Register.]
Get your facts straight sir. There was never a dot nerf in live in the classic game. Having actually played(unlike some of the people bouncing on the - this was in live - bandwagon) during live there was never a nerf to dots until late Luclin and that was only to certain spells. If THIS were the case, why would people be snare kiting things as a druid? I played a necromancer on live and played it almost exclusively off of dot kiting, there was no nerf, and I have no idea where this came from.
This is exactly how live worked. It is also why necros used to fear kite a lot more than aggro kite. Aggro kiting got real big in PoP when you could no longer fear exp mobs.
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