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View Poll Results: Repeal dot nerf
yes 82 6.83%
no 82 6.83%
Hah. It doesn't matter what you vote. 1,036 86.33%
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  #1  
Old 05-29-2011, 11:41 PM
Zakaton Zakaton is offline
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Quote:
Originally Posted by Malachor [You must be logged in to view images. Log in or Register.]
The root/snare change actually sets things back to the way they were at launch. They were not made separate effect lines until about a month after the release of Velious.
Hmm, I could have sworn I could root & snare with my Kunark era necro, but I'm likely misremembering. I'm doing good to remember where I parked my car, let alone what happened in EQ all those years ago.
  #2  
Old 05-29-2011, 11:49 PM
Ostros Ostros is offline
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Quote:
Originally Posted by Zakaton [You must be logged in to view images. Log in or Register.]
Hmm, I could have sworn I could root & snare with my Kunark era necro, but I'm likely misremembering. I'm doing good to remember where I parked my car, let alone what happened in EQ all those years ago.
Not sure if sarcastic. Will respond as though this were serious.

Necro snare was magic-based and (for some reason) wasn't affected by that change. Root, however, was a multi-class spell, and was affected across the board.
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  #3  
Old 05-30-2011, 01:22 AM
Zakaton Zakaton is offline
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Originally Posted by Ostros [You must be logged in to view images. Log in or Register.]
Not sure if sarcastic. Will respond as though this were serious.

Necro snare was magic-based and (for some reason) wasn't affected by that change. Root, however, was a multi-class spell, and was affected across the board.
No, I wasn't being sarcastic at all. What did I say that made you think I was being sarcastic?
  #4  
Old 05-30-2011, 11:54 PM
Darwoth Darwoth is offline
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this was the period druids were screwed for a while because it was not until later that they made it so druid roots did not have a chance to break from dot ticks.

eventually all was well again as root/rot became actually viable instead of where you would have to reapply the root 3 or 4 times over the course of one dot making it impossible to med while the dot ticked down.
  #5  
Old 05-29-2011, 08:32 PM
Average Average is offline
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Quote:
Originally Posted by packmule [You must be logged in to view images. Log in or Register.]
Its been a few hours, I want my dot damage back.
Wahhhhh i don't like the changes that were made on a FREE server that i play on who's devs do the work for FREE with out any type of compensation other then little bitches like you breathing down their necks and crying salty tears of anguish.
  #6  
Old 05-29-2011, 09:44 PM
Cfullard Cfullard is offline
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Sometimes it's better to remain quiet and be thought ignorant than to open your mouth and remove all doubt.
Probably be good advice you should take then I would think, don't you? The nerf this is refering to? It came at the very end of Kunark and even then it was said by Verant that it was done incorrectly.

Sometimes it's better to remain quiet and be thought ignorant then to open your mouth (type witty phrases on a forum) and remove all doubt.
Last edited by Cfullard; 05-29-2011 at 09:48 PM..
  #7  
Old 05-31-2011, 11:08 AM
Messianic Messianic is offline
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Quote:
Originally Posted by Cfullard [You must be logged in to view images. Log in or Register.]
Sometimes it's better to remain quiet and be thought ignorant then to open your mouth (type witty phrases on a forum) and remove all doubt.
I'm not the one who made a 100% wrong statement with absolute certainty. You did.

You actually did it again:

Quote:
Originally Posted by Cfullard [You must be logged in to view images. Log in or Register.]
The nerf this is refering to? It came at the very end of Kunark and even then it was said by Verant that it was done incorrectly
http://www.tski.co.jp/baldio/patch/19990913.html

Quote:
SEPTEMBER 13, 1999

DoT Changes:

* If the monster is in melee with you, there is no change to how a DoT spell works.
* If the monster is running away from you (fear, wounded, etc.), there is no change to how a DoT spell works.
* If the monster is moving when the damage from the DoT is applied (happens every few seconds), it will take 66% of the damage that it would have taken.
* DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch.
Again, you have absolute certainty, but you're still wrong. Go argue that with the Devs and prove to them that this should occur at the end of kunark. They have far better evidence than you do.

You're just mad at me and now changing your argument ("It was this way" to "well verant admitted it was done incorrectly") because it was proven that you don't know what you're talking about. Twice.
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  #8  
Old 05-30-2011, 07:29 AM
goodthink goodthink is offline
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I still remember when this nerf hit. It was a nerf to druids and shaman, mainly shamans, who at the time were sow kiting.

Regardless of how you feel about it, it was a part of classic, and took place during kunark. I don't get how or why people would be upset now, given you have 10 years of hindsight to look back on.

Its not like you have to spend YOUR time coming up with ways to work around it, the workarounds are widely known.
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  #9  
Old 05-30-2011, 07:54 AM
Skope Skope is offline
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If you look at the other classes and the efficiency of DoTs and the spells the DoT classes have at their disposal in comparison to other classes, this is actually a pretty smart nerf. It wasn't until AA's that things became a bit more balanced out with regards to nukes v DoTs. I guess what i'm trying to say is

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  #10  
Old 05-30-2011, 07:56 AM
Friday Friday is offline
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Wizards revenge
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