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  #41  
Old 05-04-2021, 11:40 AM
unsunghero unsunghero is offline
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Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Egalitarian style gameplay has always been the best experience for me in games. Everyone participating should have an equal shot at all content having putting the necessary "work." My lineage 2 clan was a bunch of commies. We all donated every scrap of material we got from exping and the guild crafter, a guy who's whole job was to make gear and siege engines, would make everyone nice things on a very regular basis. We all benefited and destroyed the competition, which made the game suck for us because we didn't have anyone to kill. Had our competition been on equal footing with us, the game would have remained fun for everyone.

Winning implies someone loses. It sucks to lose and people stop playing. Then you don't have anyone to feel superior over, which really makes you wonder what's the point? Was there ever one?
I remember as a kid playing a pvp-centric MMO called Shadowbane. The game had guilds which could then combine into something larger, called “kingdoms” or something like that. Guilds had to build cities in order to have vendors to be able to craft gear for players to use. These cities were pretty important - in order to progress gear, the guild needed to have the highest possible level craftsman. Building and leveling up a city was expensive and a slow process. The game being pvp-oriented had world pvp. This included sieges on cities where siege engines would be used to tear them down

There were multiple servers at the time I was playing. No matter what server, the result was always the same. There was one mega-guild which was an ever growing zerg. Anyone who opposed them wouldn’t have the numbers to defend themselves and thus their city would be destroyed. All of the remaining guilds whether they liked each other or not, were forced to band together into a single opposing kingdom. The opposition, still being outnumbered, eventually lost, and their cities were destroyed. At this point half of the server would quit the game

Seeing the exact same result happen on every server gave me insight into how people behave in MMO’s. I chalked the result up to human nature
  #42  
Old 05-04-2021, 12:04 PM
Toxigen Toxigen is offline
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Asheron's Call (Darktide pvp server) was literal anarcho-capitalism

and it was beautiful
  #43  
Old 05-04-2021, 12:11 PM
myrddraal myrddraal is offline
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Quote:
Originally Posted by unsunghero [You must be logged in to view images. Log in or Register.]
I remember as a kid playing a pvp-centric MMO called Shadowbane. The game had guilds which could then combine into something larger, called “kingdoms” or something like that. Guilds had to build cities in order to have vendors to be able to craft gear for players to use. These cities were pretty important - in order to progress gear, the guild needed to have the highest possible level craftsman. Building and leveling up a city was expensive and a slow process. The game being pvp-oriented had world pvp. This included sieges on cities where siege engines would be used to tear them down

There were multiple servers at the time I was playing. No matter what server, the result was always the same. There was one mega-guild which was an ever growing zerg. Anyone who opposed them wouldn’t have the numbers to defend themselves and thus their city would be destroyed. All of the remaining guilds whether they liked each other or not, were forced to band together into a single opposing kingdom. The opposition, still being outnumbered, eventually lost, and their cities were destroyed. At this point half of the server would quit the game

Seeing the exact same result happen on every server gave me insight into how people behave in MMO’s. I chalked the result up to human nature
Shadowbane’s problem was a lack of stuff to do for casuals. Casuals will make up MOST of your subscription base, and when the neckbeards chase them off the server the client base (and cash coming in) dwindles and new content becomes more and more rare or greatly decreases in quality.
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  #44  
Old 05-04-2021, 12:16 PM
Bardp1999 Bardp1999 is offline
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Shadowbane was a cluster fuck and released too early. Didnt help that WoW was like 6 months from release to crush it
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  #45  
Old 05-04-2021, 12:29 PM
AenorVZ AenorVZ is offline
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Trumpists irl, Bernie Bros in Norrath.
  #46  
Old 05-04-2021, 01:18 PM
unsunghero unsunghero is offline
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Quote:
Originally Posted by Bardp1999 [You must be logged in to view images. Log in or Register.]
Shadowbane was a cluster fuck and released too early. Didnt help that WoW was like 6 months from release to crush it
Yeah a shame. The engine couldn’t handle the mass world pvp battles and would slow to a crawl for everyone. That was a deal breaker for many

And there was some game breaking bugs that were never fixed. I played one of those templars that could sprout wings and did big fire dmg. I figured out early on that, while stuns did have a period of stun immunity following them, a shorter stun would overwrite the longer stun’s immunity. So if I stunned someone for 8 seconds, they’d have 16 seconds of immunity. But if after 4 seconds I stunned them for 1 second, their immunity would go down to 2 seconds. Then I would just stun them again for 8 seconds, then again for 1 second, while killing them. It was a complete stun lock until death. The strongest most OP class at the time was a prelate who could heal and nuke huge. I would challenge them to duels for large sums of money. They would agree having never lost a duel before. Then I would stun lock them. Got accused of exploits and I think I was one of the sole reasons that bug was eventually fixed. Until then it was good times lol
  #47  
Old 05-04-2021, 02:59 PM
OuterChimp OuterChimp is offline
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I figure a good way to redistribute the wealth in Norrath is for the GMs to make the higher level folks stand in line and each of us non-playing lower level folk get to click on their inventory and take 1 item.

that is only the fair way to do it!
  #48  
Old 05-04-2021, 03:10 PM
Wrekt Wrekt is offline
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If you're in a guild that does Need Before Greed, then you're socialist. If you're in a guild that does a loot council, then you're either fascist or communist (a cuck).
  #49  
Old 05-04-2021, 04:07 PM
UrkTheSlayer UrkTheSlayer is offline
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ThIs iS wHat haPpEns wHen yOu tROlL tHE fuCk oUt lIke A tOxiC 12 yEaR OLd oVeR a WoLF.
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  #50  
Old 05-04-2021, 04:48 PM
RecondoJoe RecondoJoe is offline
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how do we start a declaration of independence for p99
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