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  #1  
Old 01-29-2021, 02:54 PM
magnetaress magnetaress is offline
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Quote:
Originally Posted by Moerne [You must be logged in to view images. Log in or Register.]
do you think this is just a game?
  #2  
Old 01-29-2021, 07:09 PM
Evia Evia is offline
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Originally Posted by Moerne [You must be logged in to view images. Log in or Register.]
Your assumption here is wrong. The issue is that the rando does NOT work as hard to bring that *one particular mob* down. In a competitive raid environment, that mob doesn't die without people tracking it (which the rando didn't do). That mob doesn't die without DA idols and aggro-clickies to bring the pull in and get it stable (which the rando didn't farm). That mob doesn't die without raid leaders and class leaders stepping up to organize heal chains, tank orders, bump lists, assign train-away roles, etc. (which the rando isn't organizing). That mob might not die without RTE and race line team waiting (which the rando isn't doing). That mob doesn't die without a lot of hours of theory-crafting, and testing of strats on test and P99, practice sessions, etc. (which the rando didn't particpate in).

End game raiding is not just as simple as show up, kill a mob, get some loot.

Great points. I stand corrected.
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  #3  
Old 01-28-2021, 05:06 PM
whyyoukickmydog whyyoukickmydog is offline
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Can't even win a Scout roll, imagine rolling against 100 instead of 20-30.
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Old 01-28-2021, 05:10 PM
magnetaress magnetaress is offline
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A combo of DKP and/random is best were u use ur DKP to buy a /random on items with set prices.

Surprised u have not figured that out yet.
  #5  
Old 01-28-2021, 05:11 PM
Evia Evia is offline
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Idk why guilds factor in other raids I guess is what I’m saying.


If you show up and participate and help bring a mob down idk why you can’t roll on that mobs loot. Instead we get inspector gadget and rocket science operator and start factoring in all the raids you’ve ever attended with all the loot you’ve already gotten and it makes no sense to me. Seems overly complex for a game that is sopposed to be fun.
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  #6  
Old 01-28-2021, 05:13 PM
Danth Danth is offline
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Quote:
Originally Posted by Evia [You must be logged in to view images. Log in or Register.]
Ok, yeah. What I meant is it adds a complexity that is not needed not that the system itself is a complex one.
The complexity isn't needed but the manipulation is. Most folks don't enjoy raiding all that well and won't keep going unless "motivated." You see all the factors I discussed before already on display in this thread and it's still new.
  #7  
Old 01-28-2021, 05:18 PM
Nexii Nexii is offline
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Quote:
Originally Posted by Evia [You must be logged in to view images. Log in or Register.]
Idk why guilds factor in other raids I guess is what I’m saying.


If you show up and participate and help bring a mob down idk why you can’t roll on that mobs loot. Instead we get inspector gadget and rocket science operator and start factoring in all the raids you’ve ever attended with all the loot you’ve already gotten and it makes no sense to me. Seems overly complex for a game that is sopposed to be fun.
Because there would be no incentive to show up to mobs that don't benefit you. Basically I'd just log on for Vulak which isn't very helpful for my guild.
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Old 01-28-2021, 05:26 PM
Danth Danth is offline
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Quote:
Originally Posted by Nexii [You must be logged in to view images. Log in or Register.]
Because there would be no incentive to show up to mobs that don't benefit you. Basically I'd just log on for Vulak which isn't very helpful for my guild.
No incentive? What about fun? Fun in a video game, is that an odd notion? Why is that not incentive enough? It's incentive enough for me to keep playing my Shadow Knight in the stuff I do even though I've obtained exactly one new item on it the past three years.

...It's almost like raiding isn't much fun to most people and games sticking the shiniest carrots in the worst part of the game is damned near sadistic game design.

Danth
  #9  
Old 01-28-2021, 05:29 PM
Nexii Nexii is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
No incentive? What about fun? Fun in a video game, is that an odd notion? Why is that not incentive enough? It's incentive enough for me to keep playing my Shadow Knight in the stuff I do even though I've obtained exactly one new item on it the past three years.

...It's almost like raiding isn't much fun to most people and games sticking the shiniest carrots in the worst part of the game is damned near sadistic game design.

Danth
Raiding is fun under the right paradigm
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  #10  
Old 01-28-2021, 05:41 PM
whyyoukickmydog whyyoukickmydog is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
No incentive? What about fun? Fun in a video game, is that an odd notion? Why is that not incentive enough? It's incentive enough for me to keep playing my Shadow Knight in the stuff I do even though I've obtained exactly one new item on it the past three years.

...It's almost like raiding isn't much fun to most people and games sticking the shiniest carrots in the worst part of the game is damned near sadistic game design.

Danth
We all have our own ideas on what is fun. You are not special.
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