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  #1  
Old 01-16-2021, 02:26 PM
Crede Crede is offline
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Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
It would be cool if they had stronger AC components but they would still be weaker.

Regen is so OP that the SLN regen component makes it like the best spell in the game, I can hardly complain?

And druids aren't supposed to be on par with clerics healing, or shaman or enchy slowing.

I am honestly surprised how amazingly balanced the priest classes are, utility vs specific purpose use.

They really did a great job.
Gonna have to go with POTG being the best buff in the game but Druids definitely got the shaft overall. They should have been the ones who got Torpor in lieu of shamans to make up for their weak mana regeneration. Also an animal slow/mez would have been cool.
  #2  
Old 01-16-2021, 07:08 PM
A Knight A Knight is offline
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Dex should effect bows more. Had to look up just now if they did at all. And rangers should get better bows at high levels. Maybe one plus of POP. I think it would be top heavy if ranger bow damage was OP.
  #3  
Old 01-17-2021, 03:12 AM
Noselacri Noselacri is offline
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Quote:
Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Also an animal slow/mez would have been cool.
I'm actually kind of glad that the developers didn't go overboard with the mobtype-restricted spells in EQ. If they had, there would have been pressure on them to design the content to suit it. If druids had been the "shaman against animals" (and same with undead for cleric/necro), there would have to be "the animal dungeon" and "the undead dungeon" and whatnot in a systematic way across the game, and it would have fostered the notion that those classes were meant to stick to that content.
  #4  
Old 01-17-2021, 04:49 AM
Ennewi Ennewi is offline
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Quote:
Originally Posted by Noselacri [You must be logged in to view images. Log in or Register.]
I'm actually kind of glad that the developers didn't go overboard with the mobtype-restricted spells in EQ. If they had, there would have been pressure on them to design the content to suit it. If druids had been the "shaman against animals" (and same with undead for cleric/necro), there would have to be "the animal dungeon" and "the undead dungeon" and whatnot in a systematic way across the game, and it would have fostered the notion that those classes were meant to stick to that content.
There could have been mobs that were classified as both undead and animal as well as dungeons containing both though types overlapping or interspersed throughout. A potential workaround to the systematic issue would have been to make Ignite Bones truly alter the target, making it undead and vulnerable to those spells, but perhaps also making it stronger in other ways as a result, sort of the opposite to the two versions of Sir Lucan, to prevent its overuse.
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  #5  
Old 01-28-2021, 01:52 AM
ScottBerta ScottBerta is offline
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So.. I’m reading about shaman vs Druid.. but what about the enchanter class? So over powered. They should have made enchanters only able to charm living mobs, necro only can charm undead and druids animals. And Enc should never have gotten clarity line because they can mana tap. Rather wizard should have gotten clarity line of spells. And mage should of been able to get a better regenerate self buff to go with mod rodding for their mana regen. That would have made wizard and mage more on par with necro and enc.

But to give enc slow, haste buff, charm, mez, clarity line, and mana tap is way, way to much.
  #6  
Old 02-12-2021, 01:28 AM
San'Drax San'Drax is offline
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I always wished SKs focused on stealing attributes. A slow tap that hasted you (like 10%), or a resist tap that lowers theirs and buffs yours. Etc. Would be fun to balance your spell slots for encounters
  #7  
Old 02-12-2021, 03:10 AM
Benanov Benanov is offline
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A *lot* of this was addressed later in the timeline.

Leech Touch is an AA that does what you think it does. It's an absolute lifesaver.

There are additional proc spells ala Vampiric Embrace. One of them allows you to regain mana instead of HP.

A resist tap that lowers theirs and buffs yours? How about it buffs your entire group instead? SKs also get group heal taps, high-taunt DD spells, hate-increasing buffs, and the like.

Unfortunately they're all *later* in the timeline and we will never see them here.
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  #8  
Old 03-02-2021, 06:25 PM
Midoo Midoo is offline
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ranger death music should have been this

https://www.youtube.com/watch?v=_B0CyOAO8y0
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  #9  
Old 03-09-2021, 04:35 AM
wagorf wagorf is offline
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rogues should not be chain armor (post kunark)
  #10  
Old 03-09-2021, 03:53 PM
pivo pivo is offline
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[deleted] - wrong thread
Last edited by pivo; 03-09-2021 at 04:02 PM..
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