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#1
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I need some more information on the Tserrina's whip... Seems like a really cool whip to be honest.. Seems like maybe an upgrade to the silken whip of ensnaring? But that primary only might be a problem.. I do like the idea of the snare being poison and not magic based though.... I also like that it procs at 35, that's legit.. What's agro like for muscle lock? Good enough to keep this in primary?
https://wiki.project1999.com/Tserrina's_Whip | ||
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Last edited by strongNpretty; 08-19-2020 at 01:17 PM..
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#2
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It’s typically just used as a utility weapon to ensnare MR immune mobs not as a tank item as the ratio is poor.
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#3
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it’s dogshit for leveling. threat barely matters while leveling, just get the most dps out as you can and turn over those db kills as fast as possible
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#4
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Quote:
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#5
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It’s difficult to compare procs since they are random. For aggro as a ranger flame lick > snare. For a SK disease cloud or shadow vortex > darkness. It’s a good thing too, sometimes you’re just trying to keep a mob from running and they get resisted a lot.
In my experience (which isn’t saying much) magic based snare is meh. I’ll take a slow, stun, ykesha, or dd/ac debuff or stun any day. These effects have intrinsic benefits besides aggro if they land, if not you still get gravy aggro. Low HP dots with poison/disease counters or blind spells suck for all but meeting the aggro cap. If you are a knight you just spam them due to cheap mana cost and repop time. | ||
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Last edited by Snaggles; 08-20-2020 at 01:40 AM..
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#7
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#8
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Why not a Frostbringer main and swap the whip if you need to snare stuff?
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#9
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#10
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A lot of warriors use objectively bad weapons and drive dps crazy. Luckily that whip isn’t one of those.
If it was me and I wasn’t fighting runners I’d go with a FB mainhand. I’d also keep like a bag or two of other weapons for all occasions (1h and 2h’s). It’s the warriors life [You must be logged in to view images. Log in or Register.]. The whip was a great add; kudos for putting in the work. | ||
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