Quote:
Originally Posted by magnetaress
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low skill cap on dodge, riposte, parry, RIP
may as well not even bother training that 75 dodge on a caster, but lol it has saved me on rare occasion i have seen myself dodge during a gate or somethin
das EQ...
I too think they should have made it better, but tbh, the strength of this game comes from the group interplay not the gear we can farm, except maybe on live at high lvl, i am bout to test that out [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.]
I would be curious to see what equiping a 2hander or a real beeeefy shield would prase in those situations on a ranger, bet it would be a lot better, i don't see why rangers cant hold agry while wielding either sword and board or 2h
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anyway thx for sharing your story, that is what i would expect! also
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Seeing as mitigation wasn’t the problem I doubt adding a shield would fix anything, unless you think that would improve dodge/parry/riposte chances or add to base avoidance?
Quote:
Originally Posted by DMN
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Sounding like a conspiracy theorist here. Like they are going to take the time to code an entirely different set of equations for pets attacking players ? Seems legit.
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Pets have different ac, avoidance, accuracy, attack, damage tables, damage base to xp mobs. What might be sufficient ac or avoidance for a pet might not be for an npc... and don’t forget NPCs aren’t all the same either.