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Old 05-13-2020, 09:25 AM
DMN DMN is offline
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Sounding like a conspiracy theorist here. Like they are going to take the time to code an entirely different set of equations for pets attacking players ? Seems legit.
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Old 05-13-2020, 04:46 PM
Jimjam Jimjam is online now
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Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
low skill cap on dodge, riposte, parry, RIP

may as well not even bother training that 75 dodge on a caster, but lol it has saved me on rare occasion i have seen myself dodge during a gate or somethin

das EQ...

I too think they should have made it better, but tbh, the strength of this game comes from the group interplay not the gear we can farm, except maybe on live at high lvl, i am bout to test that out [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.]

I would be curious to see what equiping a 2hander or a real beeeefy shield would prase in those situations on a ranger, bet it would be a lot better, i don't see why rangers cant hold agry while wielding either sword and board or 2h

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anyway thx for sharing your story, that is what i would expect! also
Seeing as mitigation wasn’t the problem I doubt adding a shield would fix anything, unless you think that would improve dodge/parry/riposte chances or add to base avoidance?

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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
Sounding like a conspiracy theorist here. Like they are going to take the time to code an entirely different set of equations for pets attacking players ? Seems legit.
Pets have different ac, avoidance, accuracy, attack, damage tables, damage base to xp mobs. What might be sufficient ac or avoidance for a pet might not be for an npc... and don’t forget NPCs aren’t all the same either.
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Old 05-12-2020, 01:38 PM
fadetree fadetree is offline
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Anyone considering testing it should keep in mind a few quirks in other parts of EQ: When enemies green out/low blue it seems they are way more likely to not resist spells. It could be that agility too has similar functionality and that your avoidance is already at a maximum when fighting mobs on that lower end of the spectrum.

Try to use the exact same mob for all tests... a DWing enchanter/necro/mage pet would probably be ideal for saving on time/healing. They will simply give you more hits for less overall damage so it's less healing needed for the tester.

Try to get the pet and the tester to be the exact same level to eliminate as much level differential noise there might be the equation.

Strip tester naked for first test, and the second test only add agility buffs and any item that gives only agility or other stats but not AC. Shaman agility buff would obviously be great here. It would be ideal(but not necessary) if the tester had close to base 75 agility as possible, so you can create a greater relative agility discrepancy in the higher agility test.

I'd be curious of the results, but as I said before it's not really going to change much due to the limited itemization found in the game.


That's a good approach, as long as there isn't some kind of 'pet on PC' handling that's different. At least as a check, I would include some 'mob on PC' even though it's harder to control for. I also would suggest doing it in more than one level band, i.e L1 on L1, L10 on L1, L10 onL10, etc. Of course, that adds a lot of work, so it is just a suggestion.
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Old 05-13-2020, 06:50 PM
magnetaress magnetaress is offline
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Shields improve mitigation a lot more than anything else. That is all u can do rly. And pray to Brad.

*chomps imaginary #s*
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