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Old 05-27-2020, 07:17 PM
loramin loramin is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
1) Racial regen is hardly noticeable until 50+.
2) Iksar low INT/mana pool is very noticeable until you acquire high-end gear.
3) If you're charming 50-60, regen doesn't much come into play.
4) Regen does provides a noticeable efficiency advantage at high end when not charming.
5) Iksar is the undisputed min/max race.
6) VP Soul Well staff/Zlandicar's Heart/Holgresh Beads/Ring 10 provide high-end options for non-Iksar Necros to be more efficient.
7) There is very little reason to main a Necro anyway if you are a min/max type, endgame-focused player because they are an extremely boring and non-essential raid class for the most part. If you're that concerned about min/maxing, roll a pure melee, Cleric or Wizard and go carry your weight in raids.
8) There is nothing that an Iksar Necro can do that a similarly geared non-Iksar cannot also do.
9) Necro, regardless of race, is still the #1 most versatile, safest and self-sufficient solo class in the game.
10) FashionQuest ultimately rules all, this is an electronic elf simulator with no win condition. If you don't enjoy looking at the character you're sinking hundreds of hours into you're doing it wrong.
Truth.
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  #2  
Old 05-28-2020, 08:00 AM
kjs86z kjs86z is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
1) Racial regen is hardly noticeable until 50+.
(20-49 its double any other necro race choice and helps offset lich line)

2) Iksar low INT/mana pool is very noticeable until you acquire high-end gear.
(lots of cheap caster options on blue for very little plat)

3) If you're charming 50-60, regen doesn't much come into play.
(what? no)

6) VP Soul Well staff/Zlandicar's Heart/Holgresh Beads/Ring 10 provide high-end options for non-Iksar Necros to be more efficient.
(yeah sure 150k z heart, 400k beads, VP key + boss kills and Ring 10...lots of good options for a leveling necro)

7) There is very little reason to main a Necro anyway if you are a min/max type, endgame-focused player because they are an extremely boring and non-essential raid class for the most part. If you're that concerned about min/maxing, roll a pure melee, Cleric or Wizard and go carry your weight in raids.
(https://youtu.be/pWdd6_ZxX8c)

8) There is nothing that an Iksar Necro can do that a similarly geared non-Iksar cannot also do.
(until you start looking at output over extended durations)
  #3  
Old 05-27-2020, 10:53 AM
Baler Baler is offline
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The thing about racial regen is that it never turns off.

You get buff stripped or wipe at a fight/raid. You still have racial regen.
You got buffed with regrowth. You also still have racial regen.

Racial Regen is underrated in my opinion. However it is pras'd by necromancers in a way it's unappreciated by other classes. People write it off as some "small" bonus. When in fact it's a permanent constant forever.

---


Question: Starting Stats, Creation Points...
All stamina?,. in a world with end game velious gear.
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  #4  
Old 05-27-2020, 11:15 AM
aaezil aaezil is offline
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Hahah look at the people who rolled de necro on green flocking to defend their poor choice here.
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It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately.

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  #5  
Old 05-27-2020, 01:19 PM
Baler Baler is offline
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DE Necro only has to be level ~30 to fully complete the reaper quest right?
or minimal level if you get the stuff on your main.
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  #6  
Old 05-31-2020, 01:11 AM
Philistine Philistine is offline
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What motivated me to go Ikky was the knowledge that once I (eventually) hit 60, the xp penalty wouldn't be very relevant, but I'd keep the superior regen forever. With the talk of possible introduction of AA's to blue that math changes - I'm unlikely to ever max AA's, and thus will be paying for my regen forever.

I vote you play what you like - they've all got their ups and downs.
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Old 06-03-2020, 11:45 AM
7thGate 7thGate is offline
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Loramin has made the argument before that the XP penalty is more relevant than people give it credit for. Depending on how much you play, this can very much be the case.

Until level 60, I'm extremely skeptical that a Iksar necro compares to a non-Iksar because you're one level higher on the non-Iksar and the large regen difference hasn't kicked in yet. An extra level is a much larger benefit than the increased regen. You're going to need to consider what percent of the total time you're going to play this character is going to be spent at 60 vs. below 60.

I took over 2 years to hit 60 on Jayya, and the percentage of playtime at 60 vs. below 60 for her is something like 1 to 20 right now. She's not a necromancer, but if she had had the option to be Iksar it would have been a terrible choice since she would still be level 58.

On the flip side, if you're going to hit 60 in two months and actively raid for years, fair enough. XP penalty is not terribly relevant in that case.
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Old 06-15-2020, 01:15 PM
Oddbaal Oddbaal is offline
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Would a human necromancer who follows Bertoxxulous be able to compete quests such as Crushbone belts without being KoS in the dwarven city?
  #9  
Old 06-15-2020, 02:01 PM
loramin loramin is offline
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Quote:
Originally Posted by Oddbaal [You must be logged in to view images. Log in or Register.]
Would a human necromancer who follows Bertoxxulous be able to compete quests such as Crushbone belts without being KoS in the dwarven city?
I don't know starting Human/Bertox faction in Kaladim (hopefully someone else does), but just killing in Crushbone gives you Storm Guard faction. I believe that's the faction Canloe Nusback (the belts guy) is on, as well as the dwarves around him (and the ones guarding the gate).

Thus, it stands to reason that if you kill long enough in Crushbone, it doesn't matter how low you start: you should be able to raise it to the point where you can turn in belts ... and since evil humans tend to have significantly better starting faction vs. true evil races, it likely wouldn't even take you all that much killing.

But that's just forum theoryquesting, so again hopefully someone withe experience can speak up.
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  #10  
Old 06-15-2020, 04:31 PM
Oddbaal Oddbaal is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I don't know starting Human/Bertox faction in Kaladim (hopefully someone else does), but just killing in Crushbone gives you Storm Guard faction. I believe that's the faction Canloe Nusback (the belts guy) is on, as well as the dwarves around him (and the ones guarding the gate).

Thus, it stands to reason that if you kill long enough in Crushbone, it doesn't matter how low you start: you should be able to raise it to the point where you can turn in belts ... and since evil humans tend to have significantly better starting faction vs. true evil races, it likely wouldn't even take you all that much killing.

But that's just forum theoryquesting, so again hopefully someone withe experience can speak up.
Thanks Loramin. I may be finding out soon enough on my first alt. The urge to roll a human necromancer with an eyepatch is strong.
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