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#1
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#2
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They aren’t even really expected to use their interrupt or duration stuns. Nor rooting the main tanks target to help control aggro. All people expect is you dump your mana into nukes every quarter of an hour and then go back to work / netflix / playing with the baby / chores. I think meeting social expectations is something to consider when arguing the easiest class to play. | |||
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#3
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And for the next at least 2 years mage and wiz are god mode dps in raid bosses. | |||
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#4
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"Groups that challenge new players to the point of wiping the group" are not really "good groups" I would say its better for the group leader and puller to 'slow down the pace' and play more conservatively if their group makeup or player skill levels require such, and that any group leader or puller who cannot accommodate other people, their play styles, or their in real lives are indeed - bad group leaders - class and gear makeup matter very little at this point. Not everyone is looking for that omptimal chain pulling with a mob parked 10% exp per kill rate, and in fact its dumb to try and achieve that as people just end up dying, hard crs happen. If you want to level characters fast, form a cabal with a few druid, necro, and bard friends. You will be able to churn out lvl 50 characters in like 3 days. With way less risk, and effort involved. This OP doesn't want to do that. They want a character they can play without the complexities of: CC, mez, charm, pulling swapping out 50 spell gems during a fight (ench, necro, bard, shm, lol) Knowing about all the wierd tricks and quirks of the game mechanics and zone lore, (imo monk, rogue) Remember though we were all new once, I played a monk without learning how to split pull for like a year, it was a terrible time in my life, but i had a lot of fun, and will never play a monk again [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] The journey was worth it. [You must be logged in to view images. Log in or Register.] | |||
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#5
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I think maybe this whole conversation should have been prefaced with "let's be honest ... nothing about classic EverQuest is truly hard: we're debating relative degrees of easiness here."
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#6
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Being a mediocre bard, get to lvl 6 and afk regen song in groups til lvl 32 then replace with manasong.
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#7
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All easy choose what you feel most fun and favorite starting town.
Enchanter sux low level. druid kinda sux low level. Both become highly enjoyable solo classes later on. everything else pretty good all the time. | ||
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#8
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DD viability in order of it is going to kill your target is Wiz>Mage>Druid>Cleric>Shaman>Enchanter>Necro Having played a necro to 50, and never gotten an enchanter past lvl 20... I don't exactly recommend them for 'simplicity'. That said my original recommendation still stands, on a necro if you only bought your lifetaps and pets, and fought in relatively safe outdoor spots were pulling was straight forward and you could focus down one mob at a time from a full mana bar, all you really hafe to do is lifetap and help your pet tank a little bit. Druids and Wizards do it better though, with less downtime. Mages can be pretty awesome, but pets get me killed, all the time.... Almost every class can be played simply in this game if you are not worrying about optimal efficiency. Wizards have built in optimal efficiency with 1 single spell line. And it is noticeable later on. Enough so that I would say deleting a mob 36 seconds or so, increases exp throughput a lot more then being able to 'sustain' killing a mob every 2 minutes constantly. This pays out a lot more if anyone ever afks, as every time they go to fight, their mana bar is automagically full. So there is in reality zero downtime with the fastest kill throughput possible. No one is making you sit at the keyboard. You can read. You can nap between kills. You can lay in bed and die for 30 minutes between kills. It is a great class for people who truly are sick and need something to distract them 'when they can manage it'. It is really important that people pick an archetype and theme that resonates with them. It is much better to play a bard poorly doing a lot of repeatable experience quests and take 3 years to level, but enjoy the journey baking muffins, then it is to play a wizard and be sad you don't have selos for all those CRs. Or a faction song. Or a Bard mask. | |||
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Last edited by magnetaress; 04-15-2020 at 08:17 AM..
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#9
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To whoever said "split pulling is hard" etc: the OP didn't ask "what class has no complexity to it".
The OP asked what is simple and easy to play for a newbie. That's very different. For example, rogue is incredibly straightforward, yet not easy to play for a newbie. Getting any kind of aggro from a mob you can't solo kill right there means your only hope to survive is to reach a zone line. In most dungeons it means you will die and will need to CR - not very newbie friendly. Monk is simple (few abilities, no spells), and easy (FD, mend). Druid is pretty newbie-friendly, too. Nice friendly spells and all. Mage is good. Have the pet fight for you. I think all the other classes are less newbie-friendly than these 3. | ||
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#10
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Arguably by those metrics paladins are pretty resiliant and they get lull, heal, root, and every class can buy invis and ivu pots as well as sow pots. Fundamental EQ stuff right there.
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