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#1
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![]() Enjoy the strong pop while you can morans
__________________
![]() Jack - Server First Erudite | ||
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#2
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#3
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When this project started the population was really low so those in the know went there to get it. Over the years, after the removal of the mana stone here, more and more people joined P99. The server went on for a decade before Green, over that time the price of manastones, if you could find one, fetched a very high price. The difference being: In classic no one new what the hot items were, when and what was going to happen when the game first launched. On p99 blue the pop was low and the few playing here did know that. On Green it was talked about on the forums before the server launched, and after a full decade of blue with people talking/knowing about it/ and many who went to play there already knew about the manastone/guise. People were revved up and ready to get that. Also the wiki is popular and details the information. There are no secrets about it, there are no guesses. | |||
Last edited by Mblake81; 04-10-2020 at 05:43 PM..
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#4
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I imagine that problems arise here because of a number of possible factors: 1) The "classic" experience was probably different for each person to a degree - different servers for example might've provided different experiences for different people. 2) People have rose-colored nostalgia glasses on that's causing them to remember aspects of classic EverQuest differently from how it actually was. 3) People don't realize or are underappreciating how a classic experience can't be possible given that it's 2020 (i.e. that everyone playing now has a ton of knowledge about the game, nothing is novel anymore, we have way more software and better hardware to help play the game more efficiently, etc. etc.). 4) Sometimes people are just plain ignorant and maybe just aren't aware of things like the fact that 1200+++ population servers was a norm in classic EverQuest (like for me, I came in right before Kunark was released so there was more area for people to be spread out over). | |||
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#5
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There were secrets in EQ that wasnt well known until years after the fact. Today though, if you had a game trying to be like that it wouldn't work, for starters any secret would find its way onto youtube to strike while the iron is hot and to get that sweet ad money. Some doofy streamer would be munching chips into the mic and spilling all the secrets. Part of original EQs charm is we didn't have any of that, you went searching for clues on webpages and sometimes the information was good and other times it wasn't. We also couldn't watch another player do something in a stream, or to "stream snipe". You could read someones thoughts/guide and do you best to play. You still had to find out for yourself and play the game. Heck, there are games today I would like to have played but will never buy just because I can find out all the good stuff without buying it and playing.... why buy the Cow when you can the Milk for free? Games are entertainment like a TV today.. even worse would be a MMORPG trying to be like EQ but also trying to be entertaining to a streamer audience. A very hard pass for me. *Note: Some quests in original EQ make me scratch my head when I read the wiki, honestly how the heck did anyone figure those out. I bet a developer gave someone hints but who knows. | |||
Last edited by Mblake81; 04-10-2020 at 05:56 PM..
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#6
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when I started in July 99 it was the first week Brell went up.. there were 300 people on it when I rolled my ranger. Never saw it over 1100 | |||
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#7
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Last edited by Mblake81; 04-10-2020 at 06:20 PM..
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#8
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![]() Vanilla EQ was designed for 2k concurrent players, per Brad.
Green is underpopulated. | ||
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#9
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While the reworked ZEMs have alleviated some of zone crowding, the top-heaviness problem is still an issue. Maybe open Teal to level 35+ transfers only. Good riddance I say! | |||
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#10
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![]() On live I remember killing lots if yellow, red, white cons in groups. On green everyone just wants to full group blues and greens. There are also lots of people farming no xp mobs. Sola is a great example of this. Theres almost always a 40+ sitting on kindle but killing everything from freet to cap. Doing this hogs half a dung for 1 person. A full group of 30-35 is too high for a camp like the bar, most 35's can solo it but we full group it on green, killing every mob in the other half of the dung. This is the prob with green. Your all a bunch a greedy, lazy, unskilled bastards that play your toon like a 6 yr old. If your in a grp and your killing greens...
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