Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-19-2019, 03:44 AM
ZiggyTheMuss ZiggyTheMuss is offline
Fire Giant

ZiggyTheMuss's Avatar

Join Date: Jul 2016
Posts: 596
Default

Really disappointing to hear how much of a shitshow teal and green have become.
__________________
"Another fairy who thinks everyone in the game should get a ban if they didn't touch dicks before a raid." -Drest/Toothed, 2019
  #2  
Old 12-19-2019, 05:14 AM
Tooned Tooned is offline
Large Rat


Join Date: Nov 2019
Posts: 5
Default

Quote:
Originally Posted by ZiggyTheMuss [You must be logged in to view images. Log in or Register.]
Really disappointing to hear how much of a shitshow teal and green have become.
You wouldn't know it if you only read these forums, but the actual in game experience has been really great. I've seen zero drama since starting on green, and I have met nothing but really nice people.

Maybe that's just me [You must be logged in to view images. Log in or Register.]
  #3  
Old 12-19-2019, 05:37 AM
Vormotus Vormotus is offline
Fire Giant

Vormotus's Avatar

Join Date: May 2015
Location: Venezuela
Posts: 734
Exclamation

Me reading this thread

[You must be logged in to view images. Log in or Register.]
__________________
----------------------------------
Ikoparu - Necromancer of Bertoxxulous (Green)
Euridun - Druid of Karana (Blue)
----------------------------------
[center]
  #4  
Old 12-19-2019, 06:22 AM
Canelek Canelek is offline
Fire Giant

Canelek's Avatar

Join Date: Mar 2016
Posts: 823
Default

Teal is fine. I've met a ton of rad people and it has more of a "hometown" feel than blue over the past 3-4 years. Those that always complain about regular poor behavior in certain zones should stop visiting those zones.

HHK is a fucking nightmare at times. Why bother? I avoid the hell out of that zone. Why log directly into drama?
  #5  
Old 12-19-2019, 11:03 AM
Furitor Furitor is offline
Aviak


Join Date: Nov 2019
Posts: 76
Default

Yeah there were a few people in OOC on Teal butthurt about trains, but for the most part, seems to be pretty chill.

As for goblins groups -- at least on Teal -- several nights after 9PM PST (even 8PM PST) we would have trouble finding more people. For a few nights I only had 3-4 people in the groups tanking as a Shaman.

You wouldn't even know there's "so much" vileness if you didn't read these forums.
  #6  
Old 12-19-2019, 06:37 PM
bum3 bum3 is offline
Sarnak


Join Date: Mar 2015
Location: Fort Smith, AR
Posts: 402
Default

It's not just HHK. Groups claim 2-4 camps in lguk. When you ask to take one of them. They spread their group out and put 1 person in each room and rest sit in middle and just pull to are in between the camps. When you mention that a group is a group. They disband and still do it citing P99 rules of a person is a group.
  #7  
Old 12-19-2019, 06:46 PM
Nordok Nordok is offline
Banned


Join Date: Dec 2019
Posts: 6
Default

All camps besides a single spawn are subjective besides walls, rooms or levels that can be used as reasons to divide it. Or whoever can keep them clear.
  #8  
Old 12-19-2019, 06:52 PM
Nordok Nordok is offline
Banned


Join Date: Dec 2019
Posts: 6
Default

Policy should just be FFA pull what you can and camps don't exist besides a single spawn or what players agree on during that time. Maximizes efficiency since the room is cleared more and if the exp isn't worth sharing then some can leave if they choose. Otherwise you'll always have disputes over who owns which part since the division is never truly objective. Even if people can agree sometimes like the entire basement being a camp.

And whoever owns the single spawn is defined by who killed it last with recordings used as proof to prevent KS, etc. So if you leave or die and someone else kills it then you lose the camp.
  #9  
Old 12-20-2019, 11:09 AM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 4,505
Default

Quote:
Originally Posted by Nordok [You must be logged in to view images. Log in or Register.]
All camps besides a single spawn are subjective besides walls, rooms or levels that can be used as reasons to divide it. Or whoever can keep them clear.
That's not really true. The rules for dungeons are mobs within LOS of the camp, and I believe that for certain camps you also get mobs in the general area around the camp if LOS is limited (take ass/sup in Guk and MR Unrest for examples of the latter). So, no, it's not "subjective" really. It's pretty clearly defined for many of the common camps.

For non-dungeon zones, it's not really subjective either since the rule is you can camp one spawn point as your own and technically have to split any others if people want to kill those things.
  #10  
Old 12-19-2019, 07:01 PM
Velerin Velerin is offline
Fire Giant


Join Date: Aug 2013
Posts: 506
Default

HHK gobs should just be 2 camps, upstairs and downstairs. The 2 are much different levels. The high levels killing top goblins are probably getting little to no experience anyways. It’ll be a little slower but support more people and probably less green no exp mobs being wasted.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:43 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.