Quote:
Originally Posted by Siege
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From my experience on both Blue and Green, nobody really cares which classes fill each role. I've never come across anyone min-maxing class composition when a camp opens up. People generally take what they can get in whatever zone they're in and send tells to fill whatever spots are still open. Anyone who asks to join a group when it's full are generally put on a list and rotated in as people leave. You might have some larger guilds that try to monopolize camps by only rotating in people from their guild, but that's just the nature of Classic EverQuest's open world design. Zerg guilds are going to dominate any MMO that doesn't have instancing.
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That hasn't been my experience at all. And full groups always have 3 lists going. 1 for healer, 1 for tank, and 1 for dps. But most often you see most camps dominated by 1-3 people and not groups. And it's usually pet classes which includes enchanters. It's actually so bad now that when an enchanter joins a 40's group they don't CC because they think they are just suped up mages.