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  #1  
Old 12-18-2019, 11:21 AM
turbosilk turbosilk is offline
Sarnak


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Caster dps is significantly higher than melee before clarity. This still doesn't change the perception that rogues and monks are the top dps to bring into groups over mages, locks and wiz.

I've been in these melee groups, mobs die painfully slow in comparison to having int casters filling the dps roles.
  #2  
Old 12-18-2019, 06:16 PM
Polycaster Polycaster is offline
Kobold


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Originally Posted by turbosilk [You must be logged in to view images. Log in or Register.]
Caster dps is significantly higher than melee before clarity. This still doesn't change the perception that rogues and monks are the top dps to bring into groups over mages, locks and wiz.

I've been in these melee groups, mobs die painfully slow in comparison to having int casters filling the dps roles.

Only in shitty groups. In a fast-paced group it's all about the sustainable 0 mana dps. Try ghoul lord with 3 clerics in the group; you can go afk while they med for the next nuke.
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  #3  
Old 12-19-2019, 01:05 PM
liquidki liquidki is offline
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Quote:
Originally Posted by turbosilk [You must be logged in to view images. Log in or Register.]
Caster dps is significantly higher than melee before clarity. This still doesn't change the perception that rogues and monks are the top dps to bring into groups over mages, locks and wiz.

I've been in these melee groups, mobs die painfully slow in comparison to having int casters filling the dps roles.
When I think about DPS as it pertains to the group role, I am thinking about sustained DPS. A caster can blow up a mob faster than a melee DPS, but then they need to sit down for a few minutes to refill their mana bar. During that few minutes the rogue or monk has been attacking nonstop while the caster contributes no damage.
  #4  
Old 12-18-2019, 12:31 PM
bum3 bum3 is offline
Sarnak


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Originally Posted by turbosilk [You must be logged in to view images. Log in or Register.]
Yet the perception is monks and rogues are more dps than mages and necros and are generally sought out for groups and mages and necros and wizards aren't.
that was classic mentality yes... here on p99 it's the opposite. Specially now that mage pets are on vendors... so many groups that want to just run tank, 3 pet classes, ench, cleric/shaman.
  #5  
Old 12-18-2019, 05:03 PM
Siege Siege is offline
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Originally Posted by bum3 [You must be logged in to view images. Log in or Register.]
that was classic mentality yes... here on p99 it's the opposite. Specially now that mage pets are on vendors... so many groups that want to just run tank, 3 pet classes, ench, cleric/shaman.
From my experience on both Blue and Green, nobody really cares which classes fill each role. I've never come across anyone min-maxing class composition when a camp opens up. People generally take what they can get in whatever zone they're in and send tells to fill whatever spots are still open. Anyone who asks to join a group when it's full are generally put on a list and rotated in as people leave. You might have some larger guilds that try to monopolize camps by only rotating in people from their guild, but that's just the nature of Classic EverQuest's open world design. Zerg guilds are going to dominate any MMO that doesn't have instancing.
  #6  
Old 12-18-2019, 06:49 PM
bum3 bum3 is offline
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Originally Posted by Siege [You must be logged in to view images. Log in or Register.]
From my experience on both Blue and Green, nobody really cares which classes fill each role. I've never come across anyone min-maxing class composition when a camp opens up. People generally take what they can get in whatever zone they're in and send tells to fill whatever spots are still open. Anyone who asks to join a group when it's full are generally put on a list and rotated in as people leave. You might have some larger guilds that try to monopolize camps by only rotating in people from their guild, but that's just the nature of Classic EverQuest's open world design. Zerg guilds are going to dominate any MMO that doesn't have instancing.
That hasn't been my experience at all. And full groups always have 3 lists going. 1 for healer, 1 for tank, and 1 for dps. But most often you see most camps dominated by 1-3 people and not groups. And it's usually pet classes which includes enchanters. It's actually so bad now that when an enchanter joins a 40's group they don't CC because they think they are just suped up mages.
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