Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-13-2019, 07:39 PM
Tilien Tilien is offline
Sarnak


Join Date: Jul 2017
Posts: 363
Default

Quote:
Originally Posted by Thomacles [You must be logged in to view images. Log in or Register.]
The pathing was more kinda shortcuts the MoBs could take, that the player could not. It was also "warping" issues. "Working as intended" was the verdict. Go figure.

That's not the "exploits" I'm referring to. Here is a more recent post of exploits being discussed to be avoided in EQclassic (assuming the link works):

http://www.eqclassic.org/forums/viewtopic.php?t=1415

Discussing dead spots for pathing and places players could hit enemies from but not vice versa.

I don't think wall clipping so you can AoE mobs and not be attacked was working as intended on live and doubt a GM would tell you as such.
  #2  
Old 12-14-2019, 04:11 PM
FriskyBard FriskyBard is offline
Decaying Skeleton


Join Date: Nov 2019
Posts: 2
Default

I agree, item recharging is basically duping. Something that old Verant / SoE used to ban a lot of people for. Using vendors to exploit items in various ways was also a frowned upon offense. EQ isn't the only game where developers felt exactly the same way and banned people for things like that.

There where quite a few exploits in classic and beyond, I've looked for many of them since I got here a few weeks ago and notice some are no longer in the game while others persist. I guess a lot of these have been fixed and packaged in the Titanium client. A lot of things where simply unbalanced and needed to be changed, I believe players knowingly taking advantage of things like this is also considered exploiting, but you guys wouldn't get your classic experience if they fixed all these things beforehand and actually gave you the game that SOE / Verant intended for you to have all along.

If thats the way the developers here want to go about it I am perfectly content with all the things that are in game that are being handled as closely to the old way as they can feasibly manage with limited resources and time constraints. I just got here a few weeks ago and I'm pretty impressed so far. Its been pretty fun.
  #3  
Old 12-19-2019, 04:14 AM
liquidki liquidki is offline
Orc

liquidki's Avatar

Join Date: Aug 2017
Posts: 33
Default

Quote:
Originally Posted by FriskyBard [You must be logged in to view images. Log in or Register.]
I agree, item recharging is basically duping.
I think that calling it duping instead of "recharging" is a lot more accurate, and damning.

I think that if the EQ devs intended for items to be recharged, they'd have introduced a recharge mechanic or officially sanctioned the duplicating of charged items via vendor.
  #4  
Old 12-19-2019, 09:44 PM
Castle2.0 Castle2.0 is offline
Planar Protector

Castle2.0's Avatar

Join Date: Aug 2014
Posts: 2,495
Default

Quote:
I think that if the EQ devs intended for items to be recharged, they'd have introduced a recharge mechanic or officially sanctioned the duplicating of charged items...
Ya, EQ never had combining a tinkered item with 0 charges with a vendor-bought mana battery in a toolbox to recharge it. Using pure platinum to buy a recharge from a vendor would NEVER exist in EQ!

"Oh wait, what's this!?"....

/thread
  #5  
Old 12-20-2019, 01:21 PM
Frostback Frostback is offline
Orc

Frostback's Avatar

Join Date: Jul 2011
Posts: 40
Default

Quote:
Originally Posted by liquidki [You must be logged in to view images. Log in or Register.]
I think that if the EQ devs intended for items to be recharged, they'd have introduced a recharge mechanic
Recharge Prayer Beads

There are tons of quests like this that have been implemented throughout the life of everquest. In POP you can recharge your mystic cloak. Recharging items without a quest or mana battery feels like an exploit. Lore wise it does't really fit, how can any random vendor have the magical ability to recharge powerful items?
  #6  
Old 12-14-2019, 04:27 PM
Phatez Phatez is offline
Sarnak


Join Date: Oct 2014
Posts: 397
Default

If the staff considered item recharging to be an exploit then they would have removed it from the game on blue/green/teal. They are well aware of its existence and choose not to change it, therefore it is not an exploit.
  #7  
Old 12-14-2019, 04:48 PM
FriskyBard FriskyBard is offline
Decaying Skeleton


Join Date: Nov 2019
Posts: 2
Default

Oh its still an exploit, there is no doubt about that, but letting certain things slide, sure, I get it.
  #8  
Old 12-15-2019, 01:44 PM
Izmael Izmael is offline
Planar Protector

Izmael's Avatar

Join Date: Jul 2015
Posts: 2,289
Default

- FD splitting is an exploit
- CH rotation is an exploit
- Rampage tanking is an exploit
- DoT kiting is an exploit
- Fear kiting is an exploit

can go on
  #9  
Old 12-15-2019, 02:23 PM
gundumbwing gundumbwing is offline
Banned


Join Date: Nov 2014
Posts: 37
Default

Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
- FD splitting is an exploit
- CH rotation is an exploit
- Rampage tanking is an exploit
- DoT kiting is an exploit
- Fear kiting is an exploit

can go on
How many of these were later nerfed to be unusable because it was an unintended mechanic?
  #10  
Old 12-15-2019, 02:57 PM
azeth azeth is offline
Planar Protector

azeth's Avatar

Join Date: Jun 2010
Posts: 3,029
Default

Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
- FD splitting is an exploit
- CH rotation is an exploit
- Rampage tanking is an exploit
- DoT kiting is an exploit
- Fear kiting is an exploit

can go on
Absolutely none of these examples are analogous to recharging through merchants
__________________
Quote:
Originally Posted by Endonde View Post
Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:46 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.