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#41
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and you totally proved my point, guild vs guild pvp is the simplest and easiest way to run a server and prove to have the least amount of headaches. I'm speaking from experience, VZTZ had a population of a bit over 300+ at times (but in reality it was closer to 175-200 due to 2-boxing). And like Gnar said on another post, VZTZ was on a garage box that lasted 4 years and we had little dev and gm support . now with proper support like this one, I'm sure we can get 300+ again, probably 400+ all 1-boxing. VZTZ was probably one of the more, if not most, successful pvp servers ive seen for an everquest emulated server and im basing my opinions of the 3 years i played there. I take it you've had some experience with an eq emu pvp server? Please, do tell of your experiences. Hopefully I'll be able to better understand the benefits of a faction-based pvp server, other than "it was like that in 1999". | |||
Last edited by Heywood; 04-22-2011 at 12:09 AM..
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#42
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Would you rather play on a 300 population FFA server or a 500+ population teams server? | |||
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#43
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DUMn AS A HAMMA YA'LL
__________________
P99, Day 1.
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#44
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#45
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![]() Teams is better, there is no real debate. Its only that teams will prolly not work with a pop of 50, 100, 150, 200, maybe not until like 500? The real problem with them, is everyone will end up neut or good for druids and bards. Hard to do some of the later content (Kunark is later for me... Lol) without the resist buffs... and pvp without having the chance at the resist buff is suck.
And I loved all the foreigners... Scarlet Colored Vampires were always up until 10am to pvp with, Skorpy and all the russians showing up "Privet", "Group?". Teams did foster some camaraderie for me. | ||
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#46
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![]() Bombfist, if you want so many targets, you should be a proponent of teams. Cause this is how it really works out.
500 Total players 200 Goods 100 Neuts 200 Bads Play the neuts, and you have 400 people that cant even join your guild to get away from you. Hell, most likely with how everyone knows how fucking godly bards are, it will be like this 225 Lights 225 Neuts 50 Darks And the dark team had clerics... just no rangers / bards / druids / pallies. | ||
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#47
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![]() Stop with the TZ bullshit. Three teams is less balanced than two and it's too much of a risk not knowing what the population will be. If you want teams, two is the only viable choice.
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#48
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With regards to two teams, I'm still concerned that a majority of the server will be on my team in some fashion. Three teams gives me more options, but then you risk one team being completely undermanned. FFA is still the best format, imo. I would not be averse to hardcoded teams during early levels, since I'm sure people will be grinding their fucking faces off for the first couple weeks of the server. I have no idea how hard this would be to implement. In before retarded Wehrmacht post below.
__________________
Xantille Cares
I fuk ur mouth since 2001 | |||
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#49
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If its going to be teams, 3 teams would be my suggestion, however FFA is your only real chance to not blue it up on the red server. You say FFA means less population, and you're right, because if you had teams pvp there would be a LOT of bluebies playing on the winning team camping pixels without fear because the top guild can't kill them. my 2cp Shody | |||
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#50
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