Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 10-28-2019, 04:34 PM
zaneosak zaneosak is offline
Fire Giant


Join Date: Feb 2014
Posts: 994
Default

Quote:
Originally Posted by Expediency [You must be logged in to view images. Log in or Register.]
These are some of the least penalized racial/class combos in the game. At levels 4-6 people should absolutely be able to do a yellow an hour.

How long do you expect it to take? I do not think a yellow per hour as a level 5 halfling in a group with zero racial or class penalties is an unreasonable expectation for an active group.
I think Tecmo is correct but for wrong reasons. You gear is irrelvent. It's the mobs your killing. Killing lvl 3 or 4 mobs as level 5s in a group is slowwwwwww. 1 yellow an hour is acceptable to me in a group, but when you're level 4-6 you gotta kill whites/yellows to obtain that kind of good XP. You can kill a blue con with 2 of you, so adding 4 more, you're still splitting it.

My calculations are way above a yellow an hour if you are killing level 4 bats at level 5. If you're just killing regular bats, which are level 1 or 2 in Qeynos.... at level 5, it's gonna be almost nothing XP wise -- Example (level 3 mobs). A Level 3 mob gives 675 XP. With 6 members in group it goes up to 810 XP.... assuming you're all halflings, all level 5. You'll need 420 of those level 3 mobs to ding lvl 6. Thats alot of freaking mobs. Change it to level 4 mobs only 234 required... etc. etc.
  #2  
Old 10-28-2019, 06:52 PM
Tecmos Deception Tecmos Deception is offline
Planar Protector

Tecmos Deception's Avatar

Join Date: Jun 2012
Posts: 5,785
Default

Quote:
Originally Posted by zaneosak [You must be logged in to view images. Log in or Register.]
I think Tecmo is correct but for wrong reasons. You gear is irrelvent. It's the mobs your killing. Killing lvl 3 or 4 mobs as level 5s in a group is slowwwwwww. 1 yellow an hour is acceptable to me in a group, but when you're level 4-6 you gotta kill whites/yellows to obtain that kind of good XP. You can kill a blue con with 2 of you, so adding 4 more, you're still splitting it.

My calculations are way above a yellow an hour if you are killing level 4 bats at level 5. If you're just killing regular bats, which are level 1 or 2 in Qeynos.... at level 5, it's gonna be almost nothing XP wise -- Example (level 3 mobs). A Level 3 mob gives 675 XP. With 6 members in group it goes up to 810 XP.... assuming you're all halflings, all level 5. You'll need 420 of those level 3 mobs to ding lvl 6. Thats alot of freaking mobs. Change it to level 4 mobs only 234 required... etc. etc.
Gear isn't relevant. In an MMO.


Riiiiiight.
  #3  
Old 10-28-2019, 06:19 PM
Lamil Lamil is offline
Sarnak


Join Date: Oct 2011
Posts: 265
Default

Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Dude. You were in a group of 6 with 4 non-pet, non-dps spellcasters who couldn't meditate yet. And 2 melee who probably had rusty daggers and cloth armor who can't do their one great ability yet (backstab).

What in the holy fuck did you expect?
I think I was in this group and I take offense because as a halfling rogue I at least know to use a sharpening stone so my rapier is tarnished [You must be logged in to view images. Log in or Register.]

XP is what it is and I had a great time sitting for hours gaining crummy xp trading stories about our EQ past. Also gave me some time to make a little money so I could buy a few backpacks for my bank
  #4  
Old 10-28-2019, 03:25 PM
Smashed Smashed is offline
Aviak


Join Date: Oct 2009
Posts: 64
Default

I think the biggest problem is finding a large enough population of appropriately leveled mobs. Groups inevitably start aiming too high with inefficient battles against red cons. This is worsened by overpopulated zones.

But I can relate. Yesterday in Feerrott at level 6 I gained 2.5 yellow in a little over four hours. At the halfway point I changed groups just to see what would change. New group wasn’t any better. Both were suboptimal camps. First group would have been fine with 3 players, but they kept adding people. Second group was doing lizards and the high level spawns were simply too difficult.
  #5  
Old 10-28-2019, 03:56 PM
GnomeCaptain GnomeCaptain is offline
Sarnak


Join Date: Jun 2018
Posts: 329
Default

I feel sort of bad for non-pet classes.

Yesterday I, a Necromancer, grouped with two other Necros, two Mages, and a Druid.

There were so many dead NPCs strewn about we couldn't see the ground.

And the exp was very, very fast.
  #6  
Old 10-28-2019, 07:04 PM
FroglokIRL FroglokIRL is offline
Skeleton


Join Date: Jan 2017
Posts: 15
Default

What most people are missing when comparing totally new level 4-6 characters to the high teen pet classes for levels/h is DPS. You're coming from Blue where everyone has 10/22 weapons given to them or better. Now we have 4/30. Those high teen pet classes? Their DPS is nearly the same as it would be on Blue. It is the state of the server currently.

I find the EXP to be what I remember of classic. It is slow, but doable.
  #7  
Old 10-28-2019, 07:17 PM
Izmael Izmael is offline
Planar Protector

Izmael's Avatar

Join Date: Jul 2015
Posts: 2,289
Default

Exp probably simply reduced to limit the amount of guises and stones that will be looted and ultimately (maybe) merged to Blue.

Wait until you have one month to get 60 and be able to get on /list for fungus staff.
Last edited by Izmael; 10-28-2019 at 07:20 PM..
  #8  
Old 10-28-2019, 07:33 PM
Evia Evia is offline
Planar Protector

Evia's Avatar

Join Date: Jun 2014
Location: USA
Posts: 2,189
Default

Exp seems right to me
__________________

Kellian Cove (60 Wood Elf Rogue)
Parra Doxx (55 Barbarian Shaman)

Kellian Blindwell (25 Human Paladin)
Marvin Miyagi (24 Gnome Necromancer)
Evia (12 High Elf Wizard)
  #9  
Old 10-29-2019, 04:28 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,758
Default

I was in an 'asp hill' (didn't even know that was a thing!) group in ec with a few pet classes and we were constantly killing red to me mobs.

It was a bit of a nightmare pulling tbh, even with selos mobs were managing to hit me when i pulled. It seems the server was not doing a great job of keeping everyone's /loc up to date.
  #10  
Old 10-29-2019, 04:54 AM
Kanuvan Kanuvan is offline
Kobold


Join Date: Jan 2017
Posts: 182
Default

class penalties are a bitch
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:53 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.