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#1
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Quote:
My calculations are way above a yellow an hour if you are killing level 4 bats at level 5. If you're just killing regular bats, which are level 1 or 2 in Qeynos.... at level 5, it's gonna be almost nothing XP wise -- Example (level 3 mobs). A Level 3 mob gives 675 XP. With 6 members in group it goes up to 810 XP.... assuming you're all halflings, all level 5. You'll need 420 of those level 3 mobs to ding lvl 6. Thats alot of freaking mobs. Change it to level 4 mobs only 234 required... etc. etc. | |||
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#2
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Quote:
Riiiiiight. | |||
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#3
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Quote:
XP is what it is and I had a great time sitting for hours gaining crummy xp trading stories about our EQ past. Also gave me some time to make a little money so I could buy a few backpacks for my bank | |||
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#4
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I think the biggest problem is finding a large enough population of appropriately leveled mobs. Groups inevitably start aiming too high with inefficient battles against red cons. This is worsened by overpopulated zones.
But I can relate. Yesterday in Feerrott at level 6 I gained 2.5 yellow in a little over four hours. At the halfway point I changed groups just to see what would change. New group wasn’t any better. Both were suboptimal camps. First group would have been fine with 3 players, but they kept adding people. Second group was doing lizards and the high level spawns were simply too difficult. | ||
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#5
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I feel sort of bad for non-pet classes.
Yesterday I, a Necromancer, grouped with two other Necros, two Mages, and a Druid. There were so many dead NPCs strewn about we couldn't see the ground. And the exp was very, very fast. | ||
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#6
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What most people are missing when comparing totally new level 4-6 characters to the high teen pet classes for levels/h is DPS. You're coming from Blue where everyone has 10/22 weapons given to them or better. Now we have 4/30. Those high teen pet classes? Their DPS is nearly the same as it would be on Blue. It is the state of the server currently.
I find the EXP to be what I remember of classic. It is slow, but doable. | ||
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#7
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Exp probably simply reduced to limit the amount of guises and stones that will be looted and ultimately (maybe) merged to Blue.
Wait until you have one month to get 60 and be able to get on /list for fungus staff. | ||
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Last edited by Izmael; 10-28-2019 at 07:20 PM..
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#8
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Exp seems right to me
__________________
Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | ||
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#9
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I was in an 'asp hill' (didn't even know that was a thing!) group in ec with a few pet classes and we were constantly killing red to me mobs.
It was a bit of a nightmare pulling tbh, even with selos mobs were managing to hit me when i pulled. It seems the server was not doing a great job of keeping everyone's /loc up to date. | ||
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#10
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class penalties are a bitch
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